godot/core/math
Juan Linietsky 4286aef693 Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
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SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
a_star.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
a_star.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_frame.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
audio_frame.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
bsp_tree.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
bsp_tree.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera_matrix.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera_matrix.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
face3.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
face3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
geometry.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
geometry.h Particle system is complete. Rejoice! 2017-04-08 22:40:06 -03:00
math_2d.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
math_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
math_defs.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
math_funcs.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
math_funcs.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
matrix3.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
matrix3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
octree.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
pcg.cpp Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state). 2017-01-15 19:15:16 -06:00
pcg.h Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant with 32-bit output, 64-bit state). 2017-01-15 19:15:16 -06:00
plane.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
plane.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
quat.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
quat.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
quick_hull.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
quick_hull.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rect3.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rect3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
transform.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
transform.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
triangle_mesh.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
triangle_mesh.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
triangulate.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
triangulate.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
triangulator.cpp Style: Fix whole-line commented code 2017-01-14 14:52:23 +01:00
triangulator.h begin new serialization framework 2015-02-15 01:21:26 -03:00
vector3.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
vector3.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00