godot/scene
Rémi Verschelde f754dd20be
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07 19:16:05 +02:00
..
2d Merge pull request #63776 from fire-forge/shapecast2d 2022-08-06 00:27:41 +02:00
3d Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
animation Fix AnimationNodeStateMachine::rename_node 2022-07-31 18:47:19 -03:00
audio Implement BPM support 2022-07-23 07:31:17 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #63859 from Rindbee/fix-hue-slider-incorrectly-rotated 2022-08-06 00:25:55 +02:00
main move rpc and rpc_id implementations back to header 2022-08-02 18:35:29 -05:00
resources Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4 2022-08-07 19:16:05 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Add TorusMesh 2022-08-04 13:45:54 -05:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00