150 lines
5.5 KiB
C++
150 lines
5.5 KiB
C++
/*
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
#ifndef B3_CONTACT_SOLVER_INFO
|
|
#define B3_CONTACT_SOLVER_INFO
|
|
|
|
#include "Bullet3Common/b3Scalar.h"
|
|
|
|
enum b3SolverMode
|
|
{
|
|
B3_SOLVER_RANDMIZE_ORDER = 1,
|
|
B3_SOLVER_FRICTION_SEPARATE = 2,
|
|
B3_SOLVER_USE_WARMSTARTING = 4,
|
|
B3_SOLVER_USE_2_FRICTION_DIRECTIONS = 16,
|
|
B3_SOLVER_ENABLE_FRICTION_DIRECTION_CACHING = 32,
|
|
B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION = 64,
|
|
B3_SOLVER_CACHE_FRIENDLY = 128,
|
|
B3_SOLVER_SIMD = 256,
|
|
B3_SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS = 512,
|
|
B3_SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS = 1024
|
|
};
|
|
|
|
struct b3ContactSolverInfoData
|
|
{
|
|
b3Scalar m_tau;
|
|
b3Scalar m_damping; //global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
|
|
b3Scalar m_friction;
|
|
b3Scalar m_timeStep;
|
|
b3Scalar m_restitution;
|
|
int m_numIterations;
|
|
b3Scalar m_maxErrorReduction;
|
|
b3Scalar m_sor;
|
|
b3Scalar m_erp; //used as Baumgarte factor
|
|
b3Scalar m_erp2; //used in Split Impulse
|
|
b3Scalar m_globalCfm; //constraint force mixing
|
|
int m_splitImpulse;
|
|
b3Scalar m_splitImpulsePenetrationThreshold;
|
|
b3Scalar m_splitImpulseTurnErp;
|
|
b3Scalar m_linearSlop;
|
|
b3Scalar m_warmstartingFactor;
|
|
|
|
int m_solverMode;
|
|
int m_restingContactRestitutionThreshold;
|
|
int m_minimumSolverBatchSize;
|
|
b3Scalar m_maxGyroscopicForce;
|
|
b3Scalar m_singleAxisRollingFrictionThreshold;
|
|
};
|
|
|
|
struct b3ContactSolverInfo : public b3ContactSolverInfoData
|
|
{
|
|
inline b3ContactSolverInfo()
|
|
{
|
|
m_tau = b3Scalar(0.6);
|
|
m_damping = b3Scalar(1.0);
|
|
m_friction = b3Scalar(0.3);
|
|
m_timeStep = b3Scalar(1.f / 60.f);
|
|
m_restitution = b3Scalar(0.);
|
|
m_maxErrorReduction = b3Scalar(20.);
|
|
m_numIterations = 10;
|
|
m_erp = b3Scalar(0.2);
|
|
m_erp2 = b3Scalar(0.8);
|
|
m_globalCfm = b3Scalar(0.);
|
|
m_sor = b3Scalar(1.);
|
|
m_splitImpulse = true;
|
|
m_splitImpulsePenetrationThreshold = -.04f;
|
|
m_splitImpulseTurnErp = 0.1f;
|
|
m_linearSlop = b3Scalar(0.0);
|
|
m_warmstartingFactor = b3Scalar(0.85);
|
|
//m_solverMode = B3_SOLVER_USE_WARMSTARTING | B3_SOLVER_SIMD | B3_SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION|B3_SOLVER_USE_2_FRICTION_DIRECTIONS|B3_SOLVER_ENABLE_FRICTION_DIRECTION_CACHING;// | B3_SOLVER_RANDMIZE_ORDER;
|
|
m_solverMode = B3_SOLVER_USE_WARMSTARTING | B3_SOLVER_SIMD; // | B3_SOLVER_RANDMIZE_ORDER;
|
|
m_restingContactRestitutionThreshold = 2; //unused as of 2.81
|
|
m_minimumSolverBatchSize = 128; //try to combine islands until the amount of constraints reaches this limit
|
|
m_maxGyroscopicForce = 100.f; ///only used to clamp forces for bodies that have their B3_ENABLE_GYROPSCOPIC_FORCE flag set (using b3RigidBody::setFlag)
|
|
m_singleAxisRollingFrictionThreshold = 1e30f; ///if the velocity is above this threshold, it will use a single constraint row (axis), otherwise 3 rows.
|
|
}
|
|
};
|
|
|
|
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
|
struct b3ContactSolverInfoDoubleData
|
|
{
|
|
double m_tau;
|
|
double m_damping; //global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
|
|
double m_friction;
|
|
double m_timeStep;
|
|
double m_restitution;
|
|
double m_maxErrorReduction;
|
|
double m_sor;
|
|
double m_erp; //used as Baumgarte factor
|
|
double m_erp2; //used in Split Impulse
|
|
double m_globalCfm; //constraint force mixing
|
|
double m_splitImpulsePenetrationThreshold;
|
|
double m_splitImpulseTurnErp;
|
|
double m_linearSlop;
|
|
double m_warmstartingFactor;
|
|
double m_maxGyroscopicForce;
|
|
double m_singleAxisRollingFrictionThreshold;
|
|
|
|
int m_numIterations;
|
|
int m_solverMode;
|
|
int m_restingContactRestitutionThreshold;
|
|
int m_minimumSolverBatchSize;
|
|
int m_splitImpulse;
|
|
char m_padding[4];
|
|
};
|
|
///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
|
|
struct b3ContactSolverInfoFloatData
|
|
{
|
|
float m_tau;
|
|
float m_damping; //global non-contact constraint damping, can be locally overridden by constraints during 'getInfo2'.
|
|
float m_friction;
|
|
float m_timeStep;
|
|
|
|
float m_restitution;
|
|
float m_maxErrorReduction;
|
|
float m_sor;
|
|
float m_erp; //used as Baumgarte factor
|
|
|
|
float m_erp2; //used in Split Impulse
|
|
float m_globalCfm; //constraint force mixing
|
|
float m_splitImpulsePenetrationThreshold;
|
|
float m_splitImpulseTurnErp;
|
|
|
|
float m_linearSlop;
|
|
float m_warmstartingFactor;
|
|
float m_maxGyroscopicForce;
|
|
float m_singleAxisRollingFrictionThreshold;
|
|
|
|
int m_numIterations;
|
|
int m_solverMode;
|
|
int m_restingContactRestitutionThreshold;
|
|
int m_minimumSolverBatchSize;
|
|
|
|
int m_splitImpulse;
|
|
char m_padding[4];
|
|
};
|
|
|
|
#endif //B3_CONTACT_SOLVER_INFO
|