godot/core/variant
George Marques e4e9231420
Use pointer parameters in Variant function pointers
Instead of references. This is needed because those function pointers
are used in GDNative which needs to work with plain C, which doesn't
support passing parameters by reference.
2020-12-10 18:18:47 -03:00
..
SCsub
array.cpp Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
array.h Add append_array() method to Array class 2020-11-08 21:09:45 +01:00
binder_common.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
callable.cpp
callable.h Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
callable_bind.cpp
callable_bind.h
container_type_validate.h
dictionary.cpp
dictionary.h
method_ptrcall.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
type_info.h Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
typed_array.h Core: Always enable ptrcall, remove PTRCALL_ENABLED define 2020-11-25 14:08:17 +01:00
variant.cpp Refactor variant built-in methods yet again. 2020-11-11 16:36:36 -03:00
variant.h Use pointer parameters in Variant function pointers 2020-12-10 18:18:47 -03:00
variant_call.cpp Improve argument names for core types 2020-12-07 05:01:33 -05:00
variant_construct.cpp Use pointer parameters in Variant function pointers 2020-12-10 18:18:47 -03:00
variant_internal.h Fix VariantInternal initialization and setting of object 2020-11-30 14:49:52 -03:00
variant_op.cpp Fix subtracting colors and quats 2020-12-03 14:22:12 +01:00
variant_parser.cpp
variant_parser.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
variant_setget.cpp Use pointer parameters in Variant function pointers 2020-12-10 18:18:47 -03:00
variant_utility.cpp Fix prints and printt functions printing as errors 2020-11-25 16:18:41 -03:00