godot/modules/gltf
reduz e93d991329
Add a dialog for customizing FBX import
* If FBX files are found, a dialog will pop up asking to configure FBX2glTF.
* Dialog can also be accessed by going Editor -> Configure FBX Import.
* The dialog also shows a link to click to download the converter, which
  should contain instructions.
2022-12-18 01:08:54 +01:00
..
doc_classes Pass GLTFState to the export_preflight method 2022-12-11 13:22:25 -06:00
editor Add a dialog for customizing FBX import 2022-12-18 01:08:54 +01:00
extensions Pass GLTFState to the export_preflight method 2022-12-11 13:22:25 -06:00
structures Consistently use `p_` for parameters in GLTFDocument 2022-12-10 16:07:17 -06:00
README.md
SCsub
config.py
gltf_defines.h GLTF: Clean up lots of includes 2022-11-29 23:11:08 -06:00
gltf_document.cpp glTF: Fix export crash with a ShaderMaterial (fixes #70159) 2022-12-17 10:03:42 -05:00
gltf_document.h Consistently use `p_` for parameters in GLTFDocument 2022-12-10 16:07:17 -06:00
gltf_state.cpp GLTF: Clean up lots of includes 2022-11-29 23:11:08 -06:00
gltf_state.h GLTF: Clean up lots of includes 2022-11-29 23:11:08 -06:00
gltf_template_convert.h
register_types.cpp Add a dialog for customizing FBX import 2022-12-18 01:08:54 +01:00
register_types.h

README.md

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.