e50d56b4c6
Fix for incorrect types used in MeshDataTool for bones and weights. If your mesh contains these memory accesses get OOB and might crash the application Closes #21713 |
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.. | ||
2d | ||
3d | ||
animation | ||
audio | ||
gui | ||
main | ||
resources | ||
SCsub | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h |