godot/doc/classes/VisualShaderNodeVectorRefract.xml
Tomasz Chabora 79f3725bdd Add documentation for the VisualShader nodes
(cherry picked from commit fecf79f287)
2020-05-11 11:01:13 +02:00

16 lines
617 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeVectorRefract" inherits="VisualShaderNode" version="3.2">
<brief_description>
Returns the [Vector3] that points in the direction of refraction. For use within the visual shader graph.
</brief_description>
<description>
Translated to [code]refract(I, N, eta)[/code] in the shader language, where [code]I[/code] is the incident vector, [code]N[/code] is the normal vector and [code]eta[/code] is the ratio of the indicies of the refraction.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>