81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
25 lines
1.3 KiB
XML
25 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CylinderShape3D" inherits="Shape3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 3D cylinder shape used for physics collision.
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</brief_description>
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<description>
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A 2D capsule shape, intended for use in physics. Usually used to provide a shape for a [CollisionShape3D].
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[b]Note:[/b] There are several known bugs with cylinder collision shapes. Using [CapsuleShape3D] or [BoxShape3D] instead is recommended.
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[b]Performance:[/b] [CylinderShape3D] is fast to check collisions against, but it is slower than [CapsuleShape3D], [BoxShape3D], and [CylinderShape3D].
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</description>
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<tutorials>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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<link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link>
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<link title="3D Voxel Demo">https://godotengine.org/asset-library/asset/676</link>
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</tutorials>
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<members>
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<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
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The cylinder's height.
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</member>
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<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
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The cylinder's radius.
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</member>
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</members>
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</class>
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