81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
115 lines
6.3 KiB
XML
115 lines
6.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MeshInstance3D" inherits="GeometryInstance3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Node that instances meshes into a scenario.
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</brief_description>
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<description>
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MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reusing geometry, which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
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</description>
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<tutorials>
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<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
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<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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<method name="create_convex_collision">
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<return type="void" />
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<param index="0" name="clean" type="bool" default="true" />
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<param index="1" name="simplify" type="bool" default="false" />
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<description>
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This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
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If [param clean] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
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If [param simplify] is [code]true[/code], the geometry can be further simplified to reduce the number of vertices. Disabled by default.
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</description>
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</method>
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<method name="create_debug_tangents">
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<return type="void" />
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<description>
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This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
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</description>
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</method>
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<method name="create_multiple_convex_collisions">
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<return type="void" />
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<param index="0" name="settings" type="MeshConvexDecompositionSettings" default="null" />
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<description>
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This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. The convex decomposition operation can be controlled with parameters from the optional [param settings].
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</description>
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</method>
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<method name="create_trimesh_collision">
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<return type="void" />
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<description>
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This helper creates a [StaticBody3D] child node with a [ConcavePolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
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</description>
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</method>
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<method name="find_blend_shape_by_name">
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<return type="int" />
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<param index="0" name="name" type="StringName" />
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<description>
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Returns the index of the blend shape with the given [param name]. Returns [code]-1[/code] if no blend shape with this name exists, including when [member mesh] is [code]null[/code].
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</description>
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</method>
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<method name="get_active_material" qualifiers="const">
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<return type="Material" />
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<param index="0" name="surface" type="int" />
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<description>
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Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [member mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material.
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Returns [code]null[/code] if no material is active, including when [member mesh] is [code]null[/code].
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</description>
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</method>
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<method name="get_blend_shape_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of blend shapes available. Produces an error if [member mesh] is [code]null[/code].
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</description>
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</method>
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<method name="get_blend_shape_value" qualifiers="const">
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<return type="float" />
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<param index="0" name="blend_shape_idx" type="int" />
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<description>
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Returns the value of the blend shape at the given [param blend_shape_idx]. Returns [code]0.0[/code] and produces an error if [member mesh] is [code]null[/code] or doesn't have a blend shape at that index.
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</description>
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</method>
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<method name="get_surface_override_material" qualifiers="const">
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<return type="Material" />
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<param index="0" name="surface" type="int" />
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<description>
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Returns the override [Material] for the specified [param surface] of the [Mesh] resource.
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</description>
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</method>
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<method name="get_surface_override_material_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count].
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</description>
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</method>
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<method name="set_blend_shape_value">
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<return type="void" />
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<param index="0" name="blend_shape_idx" type="int" />
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<param index="1" name="value" type="float" />
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<description>
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Sets the value of the blend shape at [param blend_shape_idx] to [param value]. Produces an error if [member mesh] is [code]null[/code] or doesn't have a blend shape at that index.
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</description>
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</method>
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<method name="set_surface_override_material">
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<return type="void" />
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<param index="0" name="surface" type="int" />
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<param index="1" name="material" type="Material" />
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<description>
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Sets the override [param material] for the specified [param surface] of the [Mesh] resource. This material is associated with this [MeshInstance3D] rather than with [member mesh].
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</description>
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</method>
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</methods>
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<members>
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<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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The [Mesh] resource for the instance.
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</member>
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<member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("..")">
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[NodePath] to the [Skeleton3D] associated with the instance.
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</member>
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<member name="skin" type="Skin" setter="set_skin" getter="get_skin">
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The [Skin] to be used by this instance.
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</member>
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</members>
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</class>
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