81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
293 lines
13 KiB
XML
293 lines
13 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Vector4i" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A 4D vector using integer coordinates.
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</brief_description>
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<description>
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A 4-element structure that can be used to represent 4D grid coordinates or any other quadruplet of integers.
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It uses integer coordinates and is therefore preferable to [Vector4] when exact precision is required. Note that the values are limited to 32 bits, and unlike [Vector4] this cannot be configured with an engine build option. Use [int] or [PackedInt64Array] if 64-bit values are needed.
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[b]Note:[/b] In a boolean context, a Vector4i will evaluate to [code]false[/code] if it's equal to [code]Vector4i(0, 0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code].
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</description>
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<tutorials>
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</tutorials>
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<constructors>
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<constructor name="Vector4i">
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<return type="Vector4i" />
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<description>
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Constructs a default-initialized [Vector4i] with all components set to [code]0[/code].
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</description>
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</constructor>
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<constructor name="Vector4i">
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<return type="Vector4i" />
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<param index="0" name="from" type="Vector4i" />
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<description>
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Constructs a [Vector4i] as a copy of the given [Vector4i].
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</description>
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</constructor>
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<constructor name="Vector4i">
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<return type="Vector4i" />
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<param index="0" name="from" type="Vector4" />
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<description>
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Constructs a new [Vector4i] from the given [Vector4] by truncating components' fractional parts (rounding towards zero). For a different behavior consider passing the result of [method Vector4.ceil], [method Vector4.floor] or [method Vector4.round] to this constructor instead.
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</description>
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</constructor>
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<constructor name="Vector4i">
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<return type="Vector4i" />
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<param index="0" name="x" type="int" />
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<param index="1" name="y" type="int" />
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<param index="2" name="z" type="int" />
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<param index="3" name="w" type="int" />
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<description>
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Returns a [Vector4i] with the given components.
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</description>
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</constructor>
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</constructors>
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<methods>
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<method name="abs" qualifiers="const">
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<return type="Vector4i" />
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<description>
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Returns a new vector with all components in absolute values (i.e. positive).
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</description>
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</method>
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<method name="clamp" qualifiers="const">
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<return type="Vector4i" />
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<param index="0" name="min" type="Vector4i" />
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<param index="1" name="max" type="Vector4i" />
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<description>
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Returns a new vector with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component.
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</description>
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</method>
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<method name="length" qualifiers="const">
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<return type="float" />
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<description>
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Returns the length (magnitude) of this vector.
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</description>
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</method>
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<method name="length_squared" qualifiers="const">
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<return type="int" />
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<description>
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Returns the squared length (squared magnitude) of this vector.
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This method runs faster than [method length], so prefer it if you need to compare vectors or need the squared distance for some formula.
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</description>
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</method>
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<method name="max_axis_index" qualifiers="const">
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<return type="int" />
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<description>
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Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X].
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</description>
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</method>
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<method name="min_axis_index" qualifiers="const">
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<return type="int" />
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<description>
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Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_W].
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</description>
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</method>
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<method name="sign" qualifiers="const">
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<return type="Vector4i" />
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<description>
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Returns a new vector with each component set to [code]1[/code] if it's positive, [code]-1[/code] if it's negative, and [code]0[/code] if it's zero. The result is identical to calling [method @GlobalScope.sign] on each component.
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</description>
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</method>
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<method name="snapped" qualifiers="const">
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<return type="Vector4i" />
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<param index="0" name="step" type="Vector4i" />
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<description>
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Returns a new vector with each component snapped to the closest multiple of the corresponding component in [param step].
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</description>
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</method>
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</methods>
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<members>
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<member name="w" type="int" setter="" getter="" default="0">
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The vector's W component. Also accessible by using the index position [code][3][/code].
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</member>
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<member name="x" type="int" setter="" getter="" default="0">
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The vector's X component. Also accessible by using the index position [code][0][/code].
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</member>
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<member name="y" type="int" setter="" getter="" default="0">
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The vector's Y component. Also accessible by using the index position [code][1][/code].
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</member>
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<member name="z" type="int" setter="" getter="" default="0">
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The vector's Z component. Also accessible by using the index position [code][2][/code].
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</member>
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</members>
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<constants>
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<constant name="AXIS_X" value="0">
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Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index].
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</constant>
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<constant name="AXIS_Y" value="1">
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Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index].
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</constant>
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<constant name="AXIS_Z" value="2">
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Enumerated value for the Z axis. Returned by [method max_axis_index] and [method min_axis_index].
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</constant>
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<constant name="AXIS_W" value="3">
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Enumerated value for the W axis. Returned by [method max_axis_index] and [method min_axis_index].
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</constant>
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<constant name="ZERO" value="Vector4i(0, 0, 0, 0)">
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Zero vector, a vector with all components set to [code]0[/code].
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</constant>
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<constant name="ONE" value="Vector4i(1, 1, 1, 1)">
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One vector, a vector with all components set to [code]1[/code].
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</constant>
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</constants>
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<operators>
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<operator name="operator !=">
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<return type="bool" />
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<param index="0" name="right" type="Vector4i" />
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<description>
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Returns [code]true[/code] if the vectors are not equal.
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</description>
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</operator>
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<operator name="operator %">
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<return type="Vector4i" />
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<param index="0" name="right" type="Vector4i" />
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<description>
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Gets the remainder of each component of the [Vector4i] with the components of the given [Vector4i]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
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[codeblock]
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print(Vector4i(10, -20, 30, -40) % Vector4i(7, 8, 9, 10)) # Prints "(3, -4, 3, 0)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator %">
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<return type="Vector4i" />
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<param index="0" name="right" type="int" />
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<description>
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Gets the remainder of each component of the [Vector4i] with the the given [int]. This operation uses truncated division, which is often not desired as it does not work well with negative numbers. Consider using [method @GlobalScope.posmod] instead if you want to handle negative numbers.
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[codeblock]
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print(Vector4i(10, -20, 30, -40) % 7) # Prints "(3, -6, 2, -5)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector4i" />
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<param index="0" name="right" type="Vector4i" />
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<description>
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Multiplies each component of the [Vector4i] by the components of the given [Vector4i].
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[codeblock]
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print(Vector4i(10, 20, 30, 40) * Vector4i(3, 4, 5, 6)) # Prints "(30, 80, 150, 240)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector4" />
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<param index="0" name="right" type="float" />
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<description>
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Multiplies each component of the [Vector4i] by the given [float].
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Returns a Vector4 value due to floating-point operations.
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[codeblock]
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print(Vector4i(10, 20, 30, 40) * 2) # Prints "(20, 40, 60, 80)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator *">
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<return type="Vector4i" />
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<param index="0" name="right" type="int" />
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<description>
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Multiplies each component of the [Vector4i] by the given [int].
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</description>
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</operator>
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<operator name="operator +">
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<return type="Vector4i" />
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<param index="0" name="right" type="Vector4i" />
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<description>
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Adds each component of the [Vector4i] by the components of the given [Vector4i].
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[codeblock]
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print(Vector4i(10, 20, 30, 40) + Vector4i(3, 4, 5, 6)) # Prints "(13, 24, 35, 46)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator -">
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<return type="Vector4i" />
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<param index="0" name="right" type="Vector4i" />
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<description>
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Subtracts each component of the [Vector4i] by the components of the given [Vector4i].
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[codeblock]
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print(Vector4i(10, 20, 30, 40) - Vector4i(3, 4, 5, 6)) # Prints "(7, 16, 25, 34)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator /">
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<return type="Vector4i" />
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<param index="0" name="right" type="Vector4i" />
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<description>
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Divides each component of the [Vector4i] by the components of the given [Vector4i].
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[codeblock]
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print(Vector4i(10, 20, 30, 40) / Vector4i(2, 5, 3, 4)) # Prints "(5, 4, 10, 10)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator /">
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<return type="Vector4" />
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<param index="0" name="right" type="float" />
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<description>
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Divides each component of the [Vector4i] by the given [float].
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Returns a Vector4 value due to floating-point operations.
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[codeblock]
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print(Vector4i(10, 20, 30, 40) / 2 # Prints "(5, 10, 15, 20)"
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[/codeblock]
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</description>
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</operator>
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<operator name="operator /">
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<return type="Vector4i" />
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<param index="0" name="right" type="int" />
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<description>
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Divides each component of the [Vector4i] by the given [int].
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</description>
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</operator>
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<operator name="operator <">
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<return type="bool" />
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<param index="0" name="right" type="Vector4i" />
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<description>
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Compares two [Vector4i] vectors by first checking if the X value of the left vector is less than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
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</description>
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</operator>
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<operator name="operator <=">
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<return type="bool" />
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<param index="0" name="right" type="Vector4i" />
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<description>
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Compares two [Vector4i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<param index="0" name="right" type="Vector4i" />
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<description>
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Returns [code]true[/code] if the vectors are exactly equal.
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</description>
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</operator>
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<operator name="operator >">
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<return type="bool" />
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<param index="0" name="right" type="Vector4i" />
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<description>
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Compares two [Vector4i] vectors by first checking if the X value of the left vector is greater than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
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</description>
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</operator>
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<operator name="operator >=">
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<return type="bool" />
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<param index="0" name="right" type="Vector4i" />
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<description>
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Compares two [Vector4i] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors.
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</description>
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</operator>
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<operator name="operator []">
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<return type="int" />
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<param index="0" name="index" type="int" />
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<description>
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Access vector components using their [param index]. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], [code]v[2][/code] is equivalent to [code]v.z[/code], and [code]v[3][/code] is equivalent to [code]v.w[/code].
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</description>
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</operator>
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<operator name="operator unary+">
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<return type="Vector4i" />
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<description>
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Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
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</description>
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</operator>
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<operator name="operator unary-">
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<return type="Vector4i" />
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<description>
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Returns the negative value of the [Vector4i]. This is the same as writing [code]Vector4i(-v.x, -v.y, -v.z, -v.w)[/code]. This operation flips the direction of the vector while keeping the same magnitude.
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</description>
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</operator>
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</operators>
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</class>
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