103 lines
1.5 KiB
C++
103 lines
1.5 KiB
C++
#include "engine.h"
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#include "version.h"
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void Engine::set_iterations_per_second(int p_ips) {
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ips=p_ips;
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}
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int Engine::get_iterations_per_second() const {
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return ips;
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}
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void Engine::set_target_fps(int p_fps) {
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_target_fps=p_fps>0? p_fps : 0;
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}
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float Engine::get_target_fps() const {
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return _target_fps;
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}
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uint64_t Engine::get_frames_drawn() {
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return frames_drawn;
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}
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void Engine::set_frame_delay(uint32_t p_msec) {
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_frame_delay=p_msec;
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}
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uint32_t Engine::get_frame_delay() const {
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return _frame_delay;
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}
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void Engine::set_time_scale(float p_scale) {
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_time_scale=p_scale;
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}
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float Engine::get_time_scale() const {
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return _time_scale;
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}
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String Engine::get_version() const {
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return VERSION_FULL_NAME;
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}
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String Engine::get_version_name() const{
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return _MKSTR(VERSION_NAME);
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}
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String Engine::get_version_short_name() const{
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return _MKSTR(VERSION_SHORT_NAME);
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}
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int Engine::get_version_major() const{
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return VERSION_MAJOR;
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}
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int Engine::get_version_minor() const{
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return VERSION_MINOR;
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}
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String Engine::get_version_revision() const{
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return _MKSTR(VERSION_REVISION);
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}
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String Engine::get_version_status() const{
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return _MKSTR(VERSION_STATUS);
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}
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int Engine::get_version_year() const{
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return VERSION_YEAR;
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}
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Engine *Engine::singleton=NULL;
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Engine *Engine::get_singleton() {
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return singleton;
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}
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Engine::Engine()
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{
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singleton=this;
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frames_drawn=0;
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ips=60;
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_frame_delay=0;
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_fps=1;
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_target_fps=0;
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_time_scale=1.0;
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_pixel_snap=false;
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_fixed_frames=0;
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_idle_frames=0;
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_in_fixed=false;
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}
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