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animated_sprite_2d.cpp
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animated_sprite_2d.h
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area_2d.cpp
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Separate space override modes for gravity/damping in Area
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2021-11-09 10:29:24 -07:00 |
area_2d.h
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Separate space override modes for gravity/damping in Area
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2021-11-09 10:29:24 -07:00 |
audio_listener_2d.cpp
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audio_listener_2d.h
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audio_stream_player_2d.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
audio_stream_player_2d.h
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back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Fix condition on 'jump to limits' logic
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2021-11-17 21:12:34 -08:00 |
camera_2d.h
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canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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canvas_modulate.h
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collision_object_2d.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
collision_object_2d.h
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collision_polygon_2d.cpp
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Fix unexpected crashes in `notification`
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2021-10-23 13:01:52 +08:00 |
collision_polygon_2d.h
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collision_shape_2d.cpp
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Fix unexpected crashes in `notification`
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2021-10-23 13:01:52 +08:00 |
collision_shape_2d.h
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cpu_particles_2d.cpp
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Fixed texture animation speed when using random lifetime ( Particle2D gpu + cpu) as mentioned here: https://github.com/godotengine/godot/issues/54993
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2021-11-26 01:12:23 +01:00 |
cpu_particles_2d.h
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gpu_particles_2d.cpp
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Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes.
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2021-11-28 19:42:42 +01:00 |
gpu_particles_2d.h
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Visibility rect only shown when a GPUParticle2D is selected to reduce visual clutter in scenes with a lot of Particle nodes.
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2021-11-28 19:42:42 +01:00 |
joint_2d.cpp
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joint_2d.h
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light_2d.cpp
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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2021-11-03 23:06:17 +01:00 |
light_2d.h
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light_occluder_2d.cpp
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light_occluder_2d.h
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line_2d.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
line_2d.h
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line_builder.cpp
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clang-format: Disable alignment of operands, too unreliable
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2021-10-28 15:19:35 +02:00 |
line_builder.h
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mesh_instance_2d.cpp
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mesh_instance_2d.h
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multimesh_instance_2d.cpp
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multimesh_instance_2d.h
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navigation_agent_2d.cpp
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navigation_agent_2d.h
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navigation_obstacle_2d.cpp
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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2021-11-03 23:06:17 +01:00 |
navigation_obstacle_2d.h
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Improve NavigationObstacle3D usability
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2021-10-25 19:57:33 +02:00 |
navigation_region_2d.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
navigation_region_2d.h
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node_2d.cpp
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node_2d.h
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parallax_background.cpp
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parallax_background.h
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parallax_layer.cpp
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parallax_layer.h
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path_2d.cpp
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Faster Path2D drawing with polyline
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2021-12-01 15:23:27 +00:00 |
path_2d.h
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Faster Path2D drawing with polyline
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2021-12-01 15:23:27 +00:00 |
physical_bone_2d.cpp
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physical_bone_2d.h
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physics_body_2d.cpp
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Scales the horizontal velocity according to the wall slope in 2D
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2021-11-19 14:09:17 +01:00 |
physics_body_2d.h
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Merge pull request #37880 from nekomatata/rigid-body-damping-override
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2021-11-01 11:24:01 -07:00 |
polygon_2d.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
polygon_2d.h
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position_2d.cpp
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position_2d.h
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ray_cast_2d.cpp
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Add raycast options to hit when starting inside / hit back faces
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2021-11-10 17:43:35 -07:00 |
ray_cast_2d.h
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Add raycast options to hit when starting inside / hit back faces
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2021-11-10 17:43:35 -07:00 |
remote_transform_2d.cpp
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remote_transform_2d.h
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shape_cast_2d.cpp
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Remove `get_closest_*` methods from `ShapeCast2D`
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2021-11-12 21:30:35 +02:00 |
shape_cast_2d.h
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Remove `get_closest_*` methods from `ShapeCast2D`
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2021-11-12 21:30:35 +02:00 |
skeleton_2d.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
skeleton_2d.h
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sprite_2d.cpp
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Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
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2021-11-03 23:06:17 +01:00 |
sprite_2d.h
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tile_map.cpp
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Rename `remove()` to `remove_at()` when removing by index
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2021-11-23 18:58:57 -07:00 |
tile_map.h
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Implement runtime update of TileData object in TileMap
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2021-10-27 18:32:52 +02:00 |
touch_screen_button.cpp
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touch_screen_button.h
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visible_on_screen_notifier_2d.cpp
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visible_on_screen_notifier_2d.h
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