godot/modules/gltf/doc_classes
Lyuma e575b27b15 3.x backport glTF: Fix override materials and non-empty arrays
Keep track of MeshInstance and GeometryInstance override materials in the GLTFMesh object.
Ensure all arrays are non-empty to conform with "minItems":1 in glTF spec.
2021-11-01 23:40:12 -07:00
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EditorSceneImporterGLTF.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFAccessor.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFAnimation.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFBufferView.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFCamera.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFDocument.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFLight.xml [3.x] Fix GLTF light import 2021-09-26 21:57:03 -05:00
GLTFMesh.xml 3.x backport glTF: Fix override materials and non-empty arrays 2021-11-01 23:40:12 -07:00
GLTFNode.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFSkeleton.xml doc: Use self-closing tags for return and argument 2021-08-03 10:20:19 +02:00
GLTFSkin.xml doc: Use self-closing tags for return and argument 2021-08-03 10:20:19 +02:00
GLTFSpecGloss.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
GLTFState.xml doc: Use self-closing tags for return and argument 2021-08-03 10:20:19 +02:00
GLTFTexture.xml Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00
PackedSceneGLTF.xml doc: Use self-closing tags for return and argument 2021-08-03 10:20:19 +02:00