1426cd3b3a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see". Backported from #70885.
197 lines
6.9 KiB
C++
197 lines
6.9 KiB
C++
/**************************************************************************/
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/* shader_cache_gles3.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "shader_cache_gles3.h"
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#include "core/crypto/crypto_core.h"
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#include "core/os/dir_access.h"
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#include "core/os/os.h"
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#include "core/project_settings.h"
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#include "core/sort_array.h"
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#include "core/ustring.h"
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String ShaderCacheGLES3::hash_program(const char *const *p_strings_platform, const LocalVector<const char *> &p_vertex_strings, const LocalVector<const char *> &p_fragment_strings) {
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CryptoCore::SHA256Context ctx;
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ctx.start();
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// GL may already reject a binary program if hardware/software has changed, but just in case
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for (const char *const *s = p_strings_platform; *s; s++) {
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uint8_t *bytes = reinterpret_cast<uint8_t *>(const_cast<char *>(*s));
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ctx.update(bytes, strlen(*s));
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}
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for (uint32_t i = 0; i < p_vertex_strings.size(); i++) {
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ctx.update((uint8_t *)p_vertex_strings[i], strlen(p_vertex_strings[i]));
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}
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for (uint32_t i = 0; i < p_fragment_strings.size(); i++) {
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ctx.update((uint8_t *)p_fragment_strings[i], strlen(p_fragment_strings[i]));
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}
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uint8_t hash[32];
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ctx.finish(hash);
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return String::hex_encode_buffer(hash, 32);
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}
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bool ShaderCacheGLES3::retrieve(const String &p_program_hash, uint32_t *r_format, PoolByteArray *r_data) {
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if (!storage_da) {
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return false;
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}
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FileAccessRef fa = FileAccess::open(storage_path.plus_file(p_program_hash), FileAccess::READ_WRITE);
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if (!fa) {
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return false;
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}
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*r_format = fa->get_32();
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uint32_t binary_len = fa->get_32();
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if (binary_len <= 0 || binary_len > 0x10000000) {
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ERR_PRINT("Program binary cache file is corrupted. Ignoring and removing.");
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fa->close();
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storage_da->remove(p_program_hash);
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return false;
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}
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r_data->resize(binary_len);
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PoolByteArray::Write w = r_data->write();
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if (fa->get_buffer(w.ptr(), binary_len) != static_cast<uint64_t>(binary_len)) {
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ERR_PRINT("Program binary cache file is truncated. Ignoring and removing.");
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fa->close();
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storage_da->remove(p_program_hash);
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return false;
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}
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// Force update modification time (for LRU purge)
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fa->seek(0);
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fa->store_32(*r_format);
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return true;
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}
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void ShaderCacheGLES3::store(const String &p_program_hash, uint32_t p_program_format, const PoolByteArray &p_program_data) {
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if (!storage_da) {
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return;
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}
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FileAccessRef fa = FileAccess::open(storage_path.plus_file(p_program_hash), FileAccess::WRITE);
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ERR_FAIL_COND(!fa);
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fa->store_32(p_program_format);
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fa->store_32(p_program_data.size());
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PoolByteArray::Read r = p_program_data.read();
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fa->store_buffer(r.ptr(), p_program_data.size());
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}
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void ShaderCacheGLES3::remove(const String &p_program_hash) {
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if (!storage_da) {
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return;
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}
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storage_da->remove(p_program_hash);
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}
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void ShaderCacheGLES3::_purge_excess() {
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if (!storage_da) {
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return;
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}
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struct Entry {
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String name;
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uint64_t timestamp;
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uint64_t size;
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bool operator<(const Entry &p_rhs) const {
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return timestamp < p_rhs.timestamp;
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}
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};
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LocalVector<Entry> entries;
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uint64_t total_size = 0;
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ERR_FAIL_COND(storage_da->list_dir_begin() != OK);
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while (true) {
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String f = storage_da->get_next();
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if (f == "") {
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break;
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}
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if (storage_da->current_is_dir()) {
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continue;
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}
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String path = storage_da->get_current_dir().plus_file(f);
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FileAccessRef fa = FileAccess::open(path, FileAccess::READ);
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ERR_CONTINUE(!fa);
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Entry entry;
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entry.name = f;
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entry.timestamp = FileAccess::get_modified_time(path);
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entry.size = fa->get_len();
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entries.push_back(entry);
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total_size += entry.size;
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}
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storage_da->list_dir_end();
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print_verbose("Shader cache size: " + itos(total_size / (1024 * 1024)) + " MiB (max. is " + (itos(storage_size / (1024 * 1024))) + " MiB)");
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if (total_size > storage_size) {
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print_verbose("Purging LRU from shader cache.");
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SortArray<Entry>().sort(entries.ptr(), entries.size());
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for (uint32_t i = 0; i < entries.size(); i++) {
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storage_da->remove(entries[i].name);
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total_size -= entries[i].size;
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if (total_size <= storage_size) {
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break;
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}
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}
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}
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}
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ShaderCacheGLES3::ShaderCacheGLES3() {
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storage_size = (int)GLOBAL_GET("rendering/gles3/shaders/shader_cache_size_mb") * 1024 * 1024;
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storage_da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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storage_path = OS::get_singleton()->get_cache_path().plus_file(OS::get_singleton()->get_godot_dir_name()).plus_file("shaders");
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print_verbose("Shader cache path: " + storage_path);
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if (storage_da->make_dir_recursive(storage_path) != OK) {
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ERR_PRINT("Couldn't create shader cache directory. Shader cache disabled.");
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memdelete(storage_da);
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storage_da = nullptr;
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return;
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}
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if (storage_da->change_dir(storage_path) != OK) {
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ERR_PRINT("Couldn't open shader cache directory. Shader cache disabled.");
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memdelete(storage_da);
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storage_da = nullptr;
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return;
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}
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_purge_excess();
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}
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ShaderCacheGLES3::~ShaderCacheGLES3() {
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if (storage_da) {
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memdelete(storage_da);
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}
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}
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