godot/scene
Rémi Verschelde fe04134138 Let queue_free() work on nodes which are not in the scene tree
In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074.
2018-03-30 19:55:42 -04:00
..
2d Add null check to CollisionPolygon2D 2018-03-27 19:37:51 +02:00
3d Fix any joint requiring two bodies 2018-03-21 21:44:37 +01:00
animation Merge pull request #15160 from volzhs/tween-follow-2.1 2018-01-03 11:50:38 +01:00
audio Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
gui Bugfix: Godot engine crashes due to _clear function 2018-02-16 15:08:05 -05:00
io Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
main Let queue_free() work on nodes which are not in the scene tree 2018-03-30 19:55:42 -04:00
resources Fix serialization of identifiers with non printable ASCII characters 2018-03-02 13:32:33 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 16:14:24 -04:00
register_scene_types.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
register_scene_types.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
scene_string_names.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
scene_string_names.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00