godot/servers/rendering/renderer_rd/shaders/effects
Rémi Verschelde b8870b91b5 Merge pull request #66466 from clayjohn/FXAA-fix
Take FXAA samples from half-pixel coordinates to improve quality
2022-09-27 09:58:22 +02:00
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SCsub Make dependencies with shader includes in subfolders 2022-09-26 12:29:19 +10:00
blur_raster.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
blur_raster_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof.glsl Fix DoF artifacting at high blur amounts 2022-09-05 21:38:40 +03:00
bokeh_dof_inc.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
bokeh_dof_raster.glsl Fix DoF artifacting at high blur amounts 2022-09-05 21:38:40 +03:00
copy.glsl Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
copy_to_fb.glsl Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00
cube_to_dp.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler_inc.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_downsampler_raster.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_filter.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_filter_raster.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_roughness.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_roughness_inc.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
cubemap_roughness_raster.glsl Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
fsr_upscale.glsl Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
resolve.glsl Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
screen_space_reflection.glsl Properly scale SSR reflection based on metallic value for dielectric materials 2022-09-09 16:52:02 -07:00
screen_space_reflection_filter.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
screen_space_reflection_inc.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
screen_space_reflection_scale.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
specular_merge.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ss_effects_downsample.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_blur.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_importance_map.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssao_interleave.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil_blur.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil_importance_map.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
ssil_interleave.glsl Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
subsurface_scattering.glsl Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
taa_resolve.glsl Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
tonemap.glsl Merge pull request #66466 from clayjohn/FXAA-fix 2022-09-27 09:58:22 +02:00
vrs.glsl Adding Variable Rate Shading support to Godot 2022-07-17 15:42:24 +10:00