.. |
rasterizer_rd
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
rasterizer.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
rasterizer.h
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Light2D shadow mask construction fix
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2020-06-02 10:37:01 +02:00 |
rendering_device_binds.cpp
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GLSL: Change shader type specifier from [vertex] to #[vertex]
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2020-05-18 10:58:14 +02:00 |
rendering_device_binds.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rendering_device.cpp
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Style: Enforce separation line between function definitions
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2020-05-14 16:54:55 +02:00 |
rendering_device.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rendering_server_canvas.cpp
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
rendering_server_canvas.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
rendering_server_globals.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
rendering_server_globals.h
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More server renames for consistency after #37361
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2020-03-28 13:20:48 +01:00 |
rendering_server_raster.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
rendering_server_raster.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rendering_server_scene.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
rendering_server_scene.h
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Split Geometry singleton into Geometry2D and Geometry3D
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2020-05-27 14:28:34 +03:00 |
rendering_server_viewport.cpp
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
rendering_server_viewport.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
rendering_server_wrap_mt.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
rendering_server_wrap_mt.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
SCsub
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SCons: Format buildsystem files with psf/black
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2020-03-30 09:05:53 +02:00 |
shader_language.cpp
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Remove 32-bit String hex_to_int method
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2020-06-03 00:03:34 -04:00 |
shader_language.h
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Style: Enforce braces around if blocks and loops
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2020-05-14 21:57:34 +02:00 |
shader_types.cpp
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |
shader_types.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2020-05-14 16:54:55 +02:00 |