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e5b4ef8e95
godot
/
servers
/
rendering
/
renderer_rd
/
environment
History
Khasehemwy
d950f5f838
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
..
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
fog.cpp
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-20 13:47:42 +01:00
fog.h
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-25 18:45:30 +02:00
gi.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
gi.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
sky.cpp
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
sky.h
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
2023-09-25 10:37:47 -03:00