godot/servers/rendering/renderer_rd/environment
Khasehemwy d950f5f838
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
..
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
fog.cpp Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
fog.h [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-25 18:45:30 +02:00
gi.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
gi.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
sky.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
sky.h Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2023-09-25 10:37:47 -03:00