godot/servers/rendering/renderer_rd/forward_clustered
Rémi Verschelde a28be933ee
Merge pull request #89398 from clayjohn/visual-debugger-coverage
Increase coverage of timestamps for visual profiler
2024-04-04 14:31:19 +02:00
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SCsub Move clustered renderer functionality 2021-04-05 23:11:38 +10:00
render_forward_clustered.cpp Merge pull request #89398 from clayjohn/visual-debugger-coverage 2024-04-04 14:31:19 +02:00
render_forward_clustered.h Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
scene_shader_forward_clustered.cpp Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
scene_shader_forward_clustered.h Enhance checks and user experience around tangents. 2023-11-01 22:40:42 +01:00