godot/servers/rendering/renderer_rd/shaders/forward_clustered
Khasehemwy d950f5f838
Use Reverse Z for the depth buffer
2024-04-04 13:54:15 +02:00
..
SCsub
best_fit_normal.glsl
scene_forward_clustered.glsl Use Reverse Z for the depth buffer 2024-04-04 13:54:15 +02:00
scene_forward_clustered_inc.glsl