godot/core/math
Thaddeus Crews bbb3eb3a1a
Update lingering `do/while(0)` defines
2024-04-04 14:17:22 -05:00
..
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a_star.compat.inc add partial path return option for astar 2024-04-03 22:27:33 -07:00
a_star.cpp add partial path return option for astar 2024-04-03 22:27:33 -07:00
a_star.h add partial path return option for astar 2024-04-03 22:27:33 -07:00
a_star_grid_2d.compat.inc add partial path return option for astar 2024-04-03 22:27:33 -07:00
a_star_grid_2d.cpp add partial path return option for astar 2024-04-03 22:27:33 -07:00
a_star_grid_2d.h add partial path return option for astar 2024-04-03 22:27:33 -07:00
aabb.cpp
aabb.h Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
audio_frame.h
basis.cpp Fix some uses of float and real_t in core/math 2024-03-29 16:44:12 -07:00
basis.h Fix some uses of float and real_t in core/math 2024-03-29 16:44:12 -07:00
bvh.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
bvh_abb.h Fix some uses of float and real_t in core/math 2024-03-29 16:44:12 -07:00
bvh_cull.inc
bvh_debug.inc Fix some uses of float and real_t in core/math 2024-03-29 16:44:12 -07:00
bvh_integrity.inc
bvh_logic.inc
bvh_misc.inc
bvh_pair.inc
bvh_public.inc
bvh_refit.inc
bvh_split.inc Fix some uses of float and real_t in core/math 2024-03-29 16:44:12 -07:00
bvh_structs.inc
bvh_tree.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
color.cpp
color.h
color_names.inc
convex_hull.cpp Update lingering `do/while(0)` defines 2024-04-04 14:17:22 -05:00
convex_hull.h
delaunay_2d.h
delaunay_3d.h Fix some uses of float and real_t in core/math 2024-03-29 16:44:12 -07:00
disjoint_set.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
dynamic_bvh.cpp
dynamic_bvh.h Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
expression.cpp
expression.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
face3.cpp
face3.h
geometry_2d.cpp
geometry_2d.h Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
geometry_3d.cpp
geometry_3d.h Fix some uses of float and real_t in core/math 2024-03-29 16:44:12 -07:00
math_defs.h
math_fieldwise.cpp
math_fieldwise.h
math_funcs.cpp
math_funcs.h
plane.cpp
plane.h
projection.cpp Merge pull request #90063 from aaronfranke/really-floaty 2024-04-04 14:36:57 +02:00
projection.h Merge pull request #90063 from aaronfranke/really-floaty 2024-04-04 14:36:57 +02:00
quaternion.cpp
quaternion.h
quick_hull.cpp
quick_hull.h
random_number_generator.cpp
random_number_generator.h
random_pcg.cpp [Core] Fix `rand_weighted` not using the current state 2024-03-17 19:21:16 +01:00
random_pcg.h Enforce template syntax `typename` over `class` 2024-03-07 22:39:09 -06:00
rect2.cpp
rect2.h Fix some uses of float and real_t in core/math 2024-03-29 16:44:12 -07:00
rect2i.cpp
rect2i.h Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
static_raycaster.cpp
static_raycaster.h
transform_2d.cpp
transform_2d.h
transform_3d.cpp
transform_3d.h
transform_interpolator.cpp Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
transform_interpolator.h Fixed Timestep Interpolation (2D) 2024-03-23 12:28:36 +01:00
triangle_mesh.cpp
triangle_mesh.h
triangulate.cpp
triangulate.h
vector2.cpp
vector2.h
vector2i.cpp
vector2i.h
vector3.cpp Fix some uses of float and real_t in core/math 2024-03-29 16:44:12 -07:00
vector3.h
vector3i.cpp
vector3i.h
vector4.cpp
vector4.h
vector4i.cpp
vector4i.h