godot/core/bind
Hugo Locurcio e6d53ba75f
Expose the `OS.low_processor_usage_mode_sleep_usec` property
This makes it possible to change it at runtime in projects.
2019-11-08 18:53:25 +01:00
..
SCsub SCons: Build core's thirdparty code in own environment 2018-09-28 11:40:41 +02:00
core_bind.cpp Expose the `OS.low_processor_usage_mode_sleep_usec` property 2019-11-08 18:53:25 +01:00
core_bind.h Expose the `OS.low_processor_usage_mode_sleep_usec` property 2019-11-08 18:53:25 +01:00