godot/platform
Fabio Alessandrelli 88a56ba783 Remove set_ip_type from network classes (no longer needed)
- TCP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `connect` -> resolve using best protocol (UNSPEC), socket from address type

- UDP:
  - `listen` bind to wildcard "*" -> dual stack socket
  - `listen` bind to address -> socket from address type
  - `put_packet`/`put_var` -> resolve using TYPE_ANY (UNSPEC), socket from address type
    (to change socket type you must first call `close` it)
2017-01-23 20:18:22 +01:00
..
android Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
bb10 Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
haiku Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
iphone Working on compile issues for iOS 2017-01-16 23:14:13 +11:00
javascript Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
osx Fix compile errors related to audio on OSX 2017-01-16 20:32:44 +11:00
server Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
uwp Adapt platforms to AudioServer refactoring 2017-01-16 19:19:45 +01:00
windows Remove set_ip_type from network classes (no longer needed) 2017-01-23 20:18:22 +01:00
x11 Style: Various fixes to play nice with clang-format 2017-01-16 08:49:52 +01:00