godot/scene/main
Juan Linietsky e5f2c442c7 Add SceneTree.unload_current_scene()
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs).
The SceneTree.change_scene_to() method must now always provide a valid PackedScene.

Fixes #63565.
2023-01-10 14:02:06 +01:00
..
canvas_item.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
canvas_item.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
canvas_layer.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
canvas_layer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
http_request.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
http_request.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
instance_placeholder.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
instance_placeholder.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
missing_node.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
missing_node.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
multiplayer_api.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
multiplayer_api.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
multiplayer_peer.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
multiplayer_peer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
node.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
node.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
resource_preloader.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
resource_preloader.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_tree.cpp Add SceneTree.unload_current_scene() 2023-01-10 14:02:06 +01:00
scene_tree.h Add SceneTree.unload_current_scene() 2023-01-10 14:02:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_globals_override.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
shader_globals_override.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
timer.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
timer.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
viewport.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
viewport.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
window.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
window.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00