d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
4077 lines
215 KiB
C++
4077 lines
215 KiB
C++
/**************************************************************************/
|
||
/* project_converter_3_to_4.cpp */
|
||
/**************************************************************************/
|
||
/* This file is part of: */
|
||
/* GODOT ENGINE */
|
||
/* https://godotengine.org */
|
||
/**************************************************************************/
|
||
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
||
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||
/* */
|
||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
/* a copy of this software and associated documentation files (the */
|
||
/* "Software"), to deal in the Software without restriction, including */
|
||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
/* the following conditions: */
|
||
/* */
|
||
/* The above copyright notice and this permission notice shall be */
|
||
/* included in all copies or substantial portions of the Software. */
|
||
/* */
|
||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
/**************************************************************************/
|
||
|
||
#include "project_converter_3_to_4.h"
|
||
|
||
#include "modules/modules_enabled.gen.h"
|
||
|
||
const int ERROR_CODE = 77;
|
||
|
||
#ifdef MODULE_REGEX_ENABLED
|
||
|
||
#include "modules/regex/regex.h"
|
||
|
||
#include "core/io/dir_access.h"
|
||
#include "core/os/time.h"
|
||
#include "core/templates/hash_map.h"
|
||
#include "core/templates/list.h"
|
||
#include "core/templates/local_vector.h"
|
||
|
||
static const char *enum_renames[][2] = {
|
||
//// constants
|
||
{ "TYPE_COLOR_ARRAY", "TYPE_PACKED_COLOR_ARRAY" },
|
||
{ "TYPE_FLOAT64_ARRAY", "TYPE_PACKED_FLOAT64_ARRAY" },
|
||
{ "TYPE_INT64_ARRAY", "TYPE_PACKED_INT64_ARRAY" },
|
||
{ "TYPE_INT_ARRAY", "TYPE_PACKED_INT32_ARRAY" },
|
||
{ "TYPE_QUAT", "TYPE_QUATERNION" },
|
||
{ "TYPE_RAW_ARRAY", "TYPE_PACKED_BYTE_ARRAY" },
|
||
{ "TYPE_REAL", "TYPE_FLOAT" },
|
||
{ "TYPE_REAL_ARRAY", "TYPE_PACKED_FLOAT32_ARRAY" },
|
||
{ "TYPE_STRING_ARRAY", "TYPE_PACKED_STRING_ARRAY" },
|
||
{ "TYPE_TRANSFORM", "TYPE_TRANSFORM3D" },
|
||
{ "TYPE_VECTOR2_ARRAY", "TYPE_PACKED_VECTOR2_ARRAY" },
|
||
{ "TYPE_VECTOR3_ARRAY", "TYPE_PACKED_VECTOR3_ARRAY" },
|
||
|
||
// {"FLAG_MAX", "PARTICLE_FLAG_MAX"}, // CPUParticles2D - used in more classes
|
||
{ "ALIGN_BEGIN", "ALIGNMENT_BEGIN" }, //AspectRatioContainer
|
||
{ "ALIGN_CENTER", "ALIGNMENT_CENTER" }, //AspectRatioContainer
|
||
{ "ALIGN_END", "ALIGNMENT_END" }, //AspectRatioContainer
|
||
{ "ARRAY_COMPRESS_BASE", "ARRAY_COMPRESS_FLAGS_BASE" }, // Mesh
|
||
{ "ARVR_AR", "XR_AR" }, // XRInterface
|
||
{ "ARVR_EXCESSIVE_MOTION", "XR_EXCESSIVE_MOTION" }, // XRInterface
|
||
{ "ARVR_EXTERNAL", "XR_EXTERNAL" }, // XRInterface
|
||
{ "ARVR_INSUFFICIENT_FEATURES", "XR_INSUFFICIENT_FEATURES" }, // XRInterface
|
||
{ "ARVR_MONO", "XR_MONO" }, // XRInterface
|
||
{ "ARVR_NONE", "XR_NONE" }, // XRInterface
|
||
{ "ARVR_NORMAL_TRACKING", "XR_NORMAL_TRACKING" }, // XRInterface
|
||
{ "ARVR_NOT_TRACKING", "XR_NOT_TRACKING" }, // XRInterface
|
||
{ "ARVR_STEREO", "XR_STEREO" }, // XRInterface
|
||
{ "ARVR_UNKNOWN_TRACKING", "XR_UNKNOWN_TRACKING" }, // XRInterface
|
||
{ "BAKE_ERROR_INVALID_MESH", "BAKE_ERROR_MESHES_INVALID" }, // LightmapGI
|
||
{ "BODY_MODE_CHARACTER", "BODY_MODE_RIGID_LINEAR" }, // PhysicsServer
|
||
{ "BUTTON_LEFT", "MOUSE_BUTTON_LEFT" }, // Globals
|
||
{ "BUTTON_MASK_LEFT", "MOUSE_BUTTON_MASK_LEFT" }, // Globals
|
||
{ "BUTTON_MASK_MIDDLE", "MOUSE_BUTTON_MASK_MIDDLE" }, // Globals
|
||
{ "BUTTON_MASK_RIGHT", "MOUSE_BUTTON_MASK_RIGHT" }, // Globals
|
||
{ "BUTTON_MASK_XBUTTON1", "MOUSE_BUTTON_MASK_XBUTTON1" }, // Globals
|
||
{ "BUTTON_MASK_XBUTTON2", "MOUSE_BUTTON_MASK_XBUTTON2" }, // Globals
|
||
{ "BUTTON_MIDDLE", "MOUSE_BUTTON_MIDDLE" }, // Globals
|
||
{ "BUTTON_RIGHT", "MOUSE_BUTTON_RIGHT" }, // Globals
|
||
{ "BUTTON_WHEEL_DOWN", "MOUSE_BUTTON_WHEEL_DOWN" }, // Globals
|
||
{ "BUTTON_WHEEL_LEFT", "MOUSE_BUTTON_WHEEL_LEFT" }, // Globals
|
||
{ "BUTTON_WHEEL_RIGHT", "MOUSE_BUTTON_WHEEL_RIGHT" }, // Globals
|
||
{ "BUTTON_WHEEL_UP", "MOUSE_BUTTON_WHEEL_UP" }, // Globals
|
||
{ "BUTTON_XBUTTON1", "MOUSE_BUTTON_XBUTTON1" }, // Globals
|
||
{ "BUTTON_XBUTTON2", "MOUSE_BUTTON_XBUTTON2" }, // Globals
|
||
{ "CLEAR_MODE_ONLY_NEXT_FRAME", "CLEAR_MODE_ONCE" }, // SubViewport
|
||
{ "COMPRESS_PVRTC4", "COMPRESS_PVRTC1_4" }, // Image
|
||
{ "CONNECT_ONESHOT", "CONNECT_ONE_SHOT" }, // Object
|
||
{ "CONTAINER_PROPERTY_EDITOR_BOTTOM", "CONTAINER_INSPECTOR_BOTTOM" }, // EditorPlugin
|
||
{ "CUBEMAP_BACK", "CUBEMAP_LAYER_BACK" }, // RenderingServer
|
||
{ "CUBEMAP_BOTTOM", "CUBEMAP_LAYER_BOTTOM" }, // RenderingServer
|
||
{ "CUBEMAP_FRONT", "CUBEMAP_LAYER_FRONT" }, // RenderingServer
|
||
{ "CUBEMAP_LEFT", "CUBEMAP_LAYER_LEFT" }, // RenderingServer
|
||
{ "CUBEMAP_RIGHT", "CUBEMAP_LAYER_RIGHT" }, // RenderingServer
|
||
{ "CUBEMAP_TOP", "CUBEMAP_LAYER_TOP" }, // RenderingServer
|
||
{ "DAMPED_STRING_DAMPING", "DAMPED_SPRING_DAMPING" }, // PhysicsServer2D
|
||
{ "DAMPED_STRING_REST_LENGTH", "DAMPED_SPRING_REST_LENGTH" }, // PhysicsServer2D
|
||
{ "DAMPED_STRING_STIFFNESS", "DAMPED_SPRING_STIFFNESS" }, // PhysicsServer2D
|
||
{ "FLAG_ALIGN_Y_TO_VELOCITY", "PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY" }, // CPUParticles2D
|
||
{ "FLAG_DISABLE_Z", "PARTICLE_FLAG_DISABLE_Z" }, // CPUParticles2D
|
||
{ "FLAG_ROTATE_Y", "PARTICLE_FLAG_ROTATE_Y" }, // CPUParticles2D
|
||
{ "FLAG_USE_BAKED_LIGHT", "GI_MODE_BAKED" }, // GeometryInstance3D
|
||
{ "FORMAT_PVRTC2", "FORMAT_PVRTC1_2" }, // Image
|
||
{ "FORMAT_PVRTC2A", "FORMAT_PVRTC1_2A" }, // Image
|
||
{ "FORMAT_PVRTC4", "FORMAT_PVRTC1_4" }, // Image
|
||
{ "FORMAT_PVRTC4A", "FORMAT_PVRTC1_4A" }, // Image
|
||
{ "FUNC_FRAC", "FUNC_FRACT" }, // VisualShaderNodeVectorFunc
|
||
{ "INSTANCE_LIGHTMAP_CAPTURE", "INSTANCE_LIGHTMAP" }, // RenderingServer
|
||
{ "JOINT_6DOF", "JOINT_TYPE_6DOF" }, // PhysicsServer3D
|
||
{ "JOINT_CONE_TWIST", "JOINT_TYPE_CONE_TWIST" }, // PhysicsServer3D
|
||
{ "JOINT_DAMPED_SPRING", "JOINT_TYPE_DAMPED_SPRING" }, // PhysicsServer2D
|
||
{ "JOINT_GROOVE", "JOINT_TYPE_GROOVE" }, // PhysicsServer2D
|
||
{ "JOINT_HINGE", "JOINT_TYPE_HINGE" }, // PhysicsServer3D
|
||
{ "JOINT_PIN", "JOINT_TYPE_PIN" }, // PhysicsServer2D
|
||
{ "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D
|
||
{ "KEY_CONTROL", "KEY_CTRL" }, // Globals
|
||
{ "LOOP_PING_PONG", "LOOP_PINGPONG" }, // AudioStreamWAV
|
||
{ "MATH_RAND", "MATH_RANDF_RANGE" }, // VisualScriptBuiltinFunc
|
||
{ "MATH_RANDOM", "MATH_RANDI_RANGE" }, // VisualScriptBuiltinFunc
|
||
{ "MATH_STEPIFY", "MATH_STEP_DECIMALS" }, // VisualScriptBuiltinFunc
|
||
{ "MODE_KINEMATIC", "FREEZE_MODE_KINEMATIC" }, // RigidBody
|
||
{ "MODE_OPEN_ANY", "FILE_MODE_OPEN_ANY" }, // FileDialog
|
||
{ "MODE_OPEN_DIR", "FILE_MODE_OPEN_DIR" }, // FileDialog
|
||
{ "MODE_OPEN_FILE", "FILE_MODE_OPEN_FILE" }, // FileDialog
|
||
{ "MODE_OPEN_FILES", "FILE_MODE_OPEN_FILES" }, // FileDialog
|
||
{ "MODE_SAVE_FILE", "FILE_MODE_SAVE_FILE" }, // FileDialog
|
||
{ "MODE_STATIC", "FREEZE_MODE_STATIC" }, // RigidBody
|
||
{ "NOTIFICATION_APP_PAUSED", "NOTIFICATION_APPLICATION_PAUSED" }, // MainLoop
|
||
{ "NOTIFICATION_APP_RESUMED", "NOTIFICATION_APPLICATION_RESUMED" }, // MainLoop
|
||
{ "NOTIFICATION_INSTANCED", "NOTIFICATION_SCENE_INSTANTIATED" }, // Node
|
||
{ "NOTIFICATION_PATH_CHANGED", "NOTIFICATION_PATH_RENAMED" }, //Node
|
||
{ "NOTIFICATION_WM_FOCUS_IN", "NOTIFICATION_APPLICATION_FOCUS_IN" }, // MainLoop
|
||
{ "NOTIFICATION_WM_FOCUS_OUT", "NOTIFICATION_APPLICATION_FOCUS_OUT" }, // MainLoop
|
||
{ "NOTIFICATION_WM_UNFOCUS_REQUEST", "NOTIFICATION_WM_WINDOW_FOCUS_OUT" }, //Node
|
||
{ "PAUSE_MODE_INHERIT", "PROCESS_MODE_INHERIT" }, // Node
|
||
{ "PAUSE_MODE_PROCESS", "PROCESS_MODE_ALWAYS" }, // Node
|
||
{ "PAUSE_MODE_STOP", "PROCESS_MODE_PAUSABLE" }, // Node
|
||
{ "RENDER_DRAW_CALLS_IN_FRAME", "RENDER_TOTAL_DRAW_CALLS_IN_FRAME" }, // Performance
|
||
{ "RENDER_OBJECTS_IN_FRAME", "RENDER_TOTAL_OBJECTS_IN_FRAME" }, // Performance
|
||
{ "SIDE_BOTTOM", "MARGIN_BOTTOM" }, // Globals
|
||
{ "SIDE_LEFT", "MARGIN_LEFT" }, // Globals
|
||
{ "SIDE_RIGHT", "MARGIN_RIGHT" }, // Globals
|
||
{ "SIDE_TOP", "MARGIN_TOP" }, // Globals
|
||
{ "TEXTURE_TYPE_2D_ARRAY", "TEXTURE_LAYERED_2D_ARRAY" }, // RenderingServer
|
||
{ "TEXTURE_TYPE_CUBEMAP", "TEXTURE_LAYERED_CUBEMAP_ARRAY" }, // RenderingServer
|
||
{ "TRACKER_LEFT_HAND", "TRACKER_HAND_LEFT" }, // XRPositionalTracker
|
||
{ "TRACKER_RIGHT_HAND", "TRACKER_HAND_RIGHT" }, // XRPositionalTracker
|
||
{ "TYPE_NORMALMAP", "TYPE_NORMAL_MAP" }, // VisualShaderNodeCubemap
|
||
|
||
/// enums
|
||
{ "AlignMode", "AlignmentMode" }, //AspectRatioContainer
|
||
{ "AnimationProcessMode", "AnimationProcessCallback" }, // AnimationTree, AnimationPlayer
|
||
{ "Camera2DProcessMode", "Camera2DProcessCallback" }, // Camera2D
|
||
{ "CubeMapSide", "CubeMapLayer" }, // RenderingServer
|
||
{ "DampedStringParam", "DampedSpringParam" }, // PhysicsServer2D
|
||
{ "FFT_Size", "FFTSize" }, // AudioEffectPitchShift,AudioEffectSpectrumAnalyzer
|
||
{ "PauseMode", "ProcessMode" }, // Node
|
||
{ "TimerProcessMode", "TimerProcessCallback" }, // Timer
|
||
{ "Tracking_status", "TrackingStatus" }, // XRInterface
|
||
{ nullptr, nullptr },
|
||
};
|
||
|
||
static const char *gdscript_function_renames[][2] = {
|
||
// { "_set_name", "get_tracker_name"}, // XRPositionalTracker - CameraFeed use this
|
||
// { "_unhandled_input", "_unhandled_key_input"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer
|
||
// { "create_gizmo", "_create_gizmo"}, // EditorNode3DGizmoPlugin - may be used
|
||
// { "get_dependencies", "_get_dependencies" }, // ResourceFormatLoader broke ResourceLoader
|
||
// { "get_extents", "get_size" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume
|
||
// { "get_h_offset", "get_drag_horizontal_offset"}, // Camera2D, broke PathFollow, Camera
|
||
// { "get_mode", "get_file_mode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
|
||
// { "get_motion", "get_travel"}, // PhysicsTestMotionResult2D broke ParalaxLayer
|
||
// { "get_name", "get_tracker_name"}, // XRPositionalTracker broke OS, Node
|
||
// { "get_network_connected_peers", "get_peers"}, // MultiplayerAPI broke SceneTree
|
||
// { "get_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree
|
||
// { "get_network_unique_id", "get_unique_id"}, // MultiplayerAPI broke SceneTree
|
||
// { "get_offset", "get_position_offset" }, // GraphNode broke Gradient
|
||
// { "get_peer_port", "get_peer" }, // ENetMultiplayerPeer broke WebSocketServer
|
||
// { "get_process_mode", "get_process_callback" }, // ClippedCamera3D broke Node, Sky
|
||
// { "get_render_info", "get_rendering_info" }, // RenderingServer broke Viewport
|
||
// { "get_type", "get_tracker_type"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight
|
||
// { "get_v_offset", "get_drag_vertical_offset"}, // Camera2D, broke PathFollow, Camera
|
||
// { "has_network_peer", "has_multiplayer_peer"}, // MultiplayerAPI broke SceneTree
|
||
// { "instance", "instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule
|
||
// { "is_listening", "is_bound"}, // PacketPeerUDP broke TCPServer, UDPServer
|
||
// { "is_refusing_new_network_connections", "is_refusing_new_connections"}, // MultiplayerAPI broke SceneTree
|
||
// { "is_valid", "has_valid_event" }, // Shortcut broke e.g. Callable
|
||
// { "listen", "bound"}, // PacketPeerUDP broke TCPServer, UDPServer
|
||
// { "load", "_load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
|
||
// { "make_current", "set_current" }, // Camera2D broke Camera3D, Listener2D
|
||
// { "process", "_process" }, // AnimationNode - This word is commonly used
|
||
// { "save", "_save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
|
||
// { "set_autowrap", "set_autowrap_mode" }, // AcceptDialog broke Label - Cyclic Rename
|
||
// { "set_color", "surface_set_color"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool
|
||
// { "set_event", "set_shortcut" }, // BaseButton - Cyclic Rename
|
||
// { "set_extents", "set_size"}, // BoxShape, RectangleShape broke ReflectionProbe
|
||
// { "set_flag", "set_particle_flag"}, // ParticleProcessMaterial broke Window, HingeJoint3D
|
||
// { "set_h_offset", "set_drag_horizontal_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
|
||
// { "set_margin", "set_offset" }, // Control broke Shape3D, AtlasTexture
|
||
// { "set_mode", "set_mode_file_mode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
|
||
// { "set_normal", "surface_set_normal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
|
||
// { "set_offset", "set_progress" }, // PathFollow2D, PathFollow3D - Too common
|
||
// { "set_process_mode", "set_process_callback" }, // AnimationTree broke Node, Tween, Sky
|
||
// { "set_refuse_new_network_connections", "set_refuse_new_connections"}, // MultiplayerAPI broke SceneTree
|
||
// { "set_tooltip", "set_tooltip_text" }, // Control, breaks TreeItem, at least for now.
|
||
// { "set_uv", "surface_set_uv" }, // ImmediateMesh broke Polygon2D
|
||
// { "set_v_offset", "set_drag_vertical_offset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
|
||
// {"get_points","get_points_id"},// Astar, broke Line2D, Convexpolygonshape
|
||
// {"get_v_scroll","get_v_scroll_bar"},//ItemList, broke TextView
|
||
{ "_about_to_show", "_about_to_popup" }, // ColorPickerButton
|
||
{ "_get_configuration_warning", "_get_configuration_warnings" }, // Node
|
||
{ "_set_current", "set_current" }, // Camera2D
|
||
{ "_set_editor_description", "set_editor_description" }, // Node
|
||
{ "_set_playing", "set_playing" }, // AnimatedSprite3D
|
||
{ "_toplevel_raise_self", "_top_level_raise_self" }, // CanvasItem
|
||
{ "_update_wrap_at", "_update_wrap_at_column" }, // TextEdit
|
||
{ "add_animation", "add_animation_library" }, // AnimationPlayer
|
||
{ "add_cancel", "add_cancel_button" }, // AcceptDialog
|
||
{ "add_central_force", "apply_central_force" }, //RigidBody2D
|
||
{ "add_child_below_node", "add_sibling" }, // Node
|
||
{ "add_color_override", "add_theme_color_override" }, // Control
|
||
{ "add_constant_override", "add_theme_constant_override" }, // Control
|
||
{ "add_font_override", "add_theme_font_override" }, // Control
|
||
{ "add_force", "apply_force" }, //RigidBody2D
|
||
{ "add_icon_override", "add_theme_icon_override" }, // Control
|
||
{ "add_scene_import_plugin", "add_scene_format_importer_plugin" }, //EditorPlugin
|
||
{ "add_spatial_gizmo_plugin", "add_node_3d_gizmo_plugin" }, // EditorPlugin
|
||
{ "add_stylebox_override", "add_theme_stylebox_override" }, // Control
|
||
{ "add_torque", "apply_torque" }, //RigidBody2D
|
||
{ "agent_set_neighbor_dist", "agent_set_neighbor_distance" }, // NavigationServer2D, NavigationServer3D
|
||
{ "apply_changes", "_apply_changes" }, // EditorPlugin
|
||
{ "body_add_force", "body_apply_force" }, // PhysicsServer2D
|
||
{ "body_add_torque", "body_apply_torque" }, // PhysicsServer2D
|
||
{ "bumpmap_to_normalmap", "bump_map_to_normal_map" }, // Image
|
||
{ "can_be_hidden", "_can_be_hidden" }, // EditorNode3DGizmoPlugin
|
||
{ "can_drop_data_fw", "_can_drop_data_fw" }, // ScriptEditor
|
||
{ "can_generate_small_preview", "_can_generate_small_preview" }, // EditorResourcePreviewGenerator
|
||
{ "can_instance", "can_instantiate" }, // PackedScene, Script
|
||
{ "canvas_light_set_scale", "canvas_light_set_texture_scale" }, // RenderingServer
|
||
{ "center_viewport_to_cursor", "center_viewport_to_caret" }, // TextEdit
|
||
{ "change_scene", "change_scene_to_file" }, // SceneTree
|
||
{ "change_scene_to", "change_scene_to_packed" }, // SceneTree
|
||
{ "clip_polygons_2d", "clip_polygons" }, // Geometry2D
|
||
{ "clip_polyline_with_polygon_2d", "clip_polyline_with_polygon" }, //Geometry2D
|
||
{ "commit_handle", "_commit_handle" }, // EditorNode3DGizmo
|
||
{ "convex_hull_2d", "convex_hull" }, // Geometry2D
|
||
{ "create_gizmo", "_create_gizmo" }, // EditorNode3DGizmoPlugin
|
||
{ "cursor_get_blink_speed", "get_caret_blink_interval" }, // TextEdit
|
||
{ "cursor_get_column", "get_caret_column" }, // TextEdit
|
||
{ "cursor_get_line", "get_caret_line" }, // TextEdit
|
||
{ "cursor_set_blink_enabled", "set_caret_blink_enabled" }, // TextEdit
|
||
{ "cursor_set_blink_speed", "set_caret_blink_interval" }, // TextEdit
|
||
{ "cursor_set_column", "set_caret_column" }, // TextEdit
|
||
{ "cursor_set_line", "set_caret_line" }, // TextEdit
|
||
{ "damped_spring_joint_create", "joint_make_damped_spring" }, // PhysicsServer2D
|
||
{ "damped_string_joint_get_param", "damped_spring_joint_get_param" }, // PhysicsServer2D
|
||
{ "damped_string_joint_set_param", "damped_spring_joint_set_param" }, // PhysicsServer2D
|
||
{ "dectime", "move_toward" }, // GDScript, Math functions
|
||
{ "delete_char_at_cursor", "delete_char_at_caret" }, // LineEdit
|
||
{ "deselect_items", "deselect_all" }, // FileDialog
|
||
{ "disable_plugin", "_disable_plugin" }, // EditorPlugin
|
||
{ "drop_data_fw", "_drop_data_fw" }, // ScriptEditor
|
||
{ "exclude_polygons_2d", "exclude_polygons" }, // Geometry2D
|
||
{ "find_node", "find_child" }, // Node
|
||
{ "find_scancode_from_string", "find_keycode_from_string" }, // OS
|
||
{ "forward_canvas_draw_over_viewport", "_forward_canvas_draw_over_viewport" }, // EditorPlugin
|
||
{ "forward_canvas_force_draw_over_viewport", "_forward_canvas_force_draw_over_viewport" }, // EditorPlugin
|
||
{ "forward_canvas_gui_input", "_forward_canvas_gui_input" }, // EditorPlugin
|
||
{ "forward_spatial_draw_over_viewport", "_forward_3d_draw_over_viewport" }, // EditorPlugin
|
||
{ "forward_spatial_force_draw_over_viewport", "_forward_3d_force_draw_over_viewport" }, // EditorPlugin
|
||
{ "forward_spatial_gui_input", "_forward_3d_gui_input" }, // EditorPlugin
|
||
{ "generate_from_path", "_generate_from_path" }, // EditorResourcePreviewGenerator
|
||
{ "generate_small_preview_automatically", "_generate_small_preview_automatically" }, // EditorResourcePreviewGenerator
|
||
{ "get_action_list", "action_get_events" }, // InputMap
|
||
{ "get_alt", "is_alt_pressed" }, // InputEventWithModifiers
|
||
{ "get_animation_process_mode", "get_process_callback" }, // AnimationPlayer
|
||
{ "get_applied_force", "get_constant_force" }, //RigidBody2D
|
||
{ "get_applied_torque", "get_constant_torque" }, //RigidBody2D
|
||
{ "get_audio_bus", "get_audio_bus_name" }, // Area3D
|
||
{ "get_bound_child_nodes_to_bone", "get_bone_children" }, // Skeleton3D
|
||
{ "get_camera", "get_camera_3d" }, // Viewport -> this is also convertible to get_camera_2d, broke GLTFNode
|
||
{ "get_cancel", "get_cancel_button" }, // ConfirmationDialog
|
||
{ "get_caption", "_get_caption" }, // AnimationNode
|
||
{ "get_cast_to", "get_target_position" }, // RayCast2D, RayCast3D
|
||
{ "get_child_by_name", "_get_child_by_name" }, // AnimationNode
|
||
{ "get_child_nodes", "_get_child_nodes" }, // AnimationNode
|
||
{ "get_closest_point_to_segment_2d", "get_closest_point_to_segment" }, // Geometry2D
|
||
{ "get_closest_point_to_segment_uncapped_2d", "get_closest_point_to_segment_uncapped" }, // Geometry2D
|
||
{ "get_closest_points_between_segments_2d", "get_closest_point_to_segment" }, // Geometry2D
|
||
{ "get_collision_layer_bit", "get_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap
|
||
{ "get_collision_mask_bit", "get_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap
|
||
{ "get_color_types", "get_color_type_list" }, // Theme
|
||
{ "get_command", "is_command_or_control_pressed" }, // InputEventWithModifiers
|
||
{ "get_constant_types", "get_constant_type_list" }, // Theme
|
||
{ "get_control", "is_ctrl_pressed" }, // InputEventWithModifiers
|
||
{ "get_cull_mask_bit", "get_cull_mask_value" }, // Camera3D
|
||
{ "get_cursor_position", "get_caret_column" }, // LineEdit
|
||
{ "get_d", "get_distance" }, // LineShape2D
|
||
{ "get_depth_bias_enable", "get_depth_bias_enabled" }, // RDPipelineRasterizationState
|
||
{ "get_drag_data", "_get_drag_data" }, // Control
|
||
{ "get_drag_data_fw", "_get_drag_data_fw" }, // ScriptEditor
|
||
{ "get_editor_viewport", "get_editor_main_screen" }, // EditorPlugin
|
||
{ "get_enabled_focus_mode", "get_focus_mode" }, // BaseButton
|
||
{ "get_endian_swap", "is_big_endian" }, // File
|
||
{ "get_error_string", "get_error_message" }, // JSON
|
||
{ "get_filename", "get_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places
|
||
{ "get_focus_neighbour", "get_focus_neighbor" }, // Control
|
||
{ "get_follow_smoothing", "get_position_smoothing_speed" }, // Camera2D
|
||
{ "get_font_types", "get_font_type_list" }, // Theme
|
||
{ "get_frame_color", "get_color" }, // ColorRect
|
||
{ "get_global_rate_scale", "get_playback_speed_scale" }, // AudioServer
|
||
{ "get_gravity_distance_scale", "get_gravity_point_distance_scale" }, //Area2D
|
||
{ "get_gravity_vector", "get_gravity_direction" }, //Area2D
|
||
{ "get_h_scrollbar", "get_h_scroll_bar" }, //ScrollContainer
|
||
{ "get_hand", "get_tracker_hand" }, // XRPositionalTracker
|
||
{ "get_handle_name", "_get_handle_name" }, // EditorNode3DGizmo
|
||
{ "get_handle_value", "_get_handle_value" }, // EditorNode3DGizmo
|
||
{ "get_icon_align", "get_icon_alignment" }, // Button
|
||
{ "get_icon_types", "get_icon_type_list" }, // Theme
|
||
{ "get_idle_frames", "get_process_frames" }, // Engine
|
||
{ "get_import_options", "_get_import_options" }, // EditorImportPlugin
|
||
{ "get_import_order", "_get_import_order" }, // EditorImportPlugin
|
||
{ "get_importer_name", "_get_importer_name" }, // EditorImportPlugin
|
||
{ "get_interior_ambient", "get_ambient_color" }, // ReflectionProbe
|
||
{ "get_interior_ambient_energy", "get_ambient_color_energy" }, // ReflectionProbe
|
||
{ "get_iterations_per_second", "get_physics_ticks_per_second" }, // Engine
|
||
{ "get_last_mouse_speed", "get_last_mouse_velocity" }, // Input
|
||
{ "get_layer_mask_bit", "get_layer_mask_value" }, // VisualInstance3D
|
||
{ "get_len", "get_length" }, // File
|
||
{ "get_max_atlas_size", "get_max_texture_size" }, // LightmapGI
|
||
{ "get_metakey", "is_meta_pressed" }, // InputEventWithModifiers
|
||
{ "get_mid_height", "get_height" }, // CapsuleMesh
|
||
{ "get_motion_remainder", "get_remainder" }, // PhysicsTestMotionResult2D
|
||
{ "get_neighbor_dist", "get_neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D
|
||
{ "get_network_connected_peers", "get_peers" }, // Multiplayer API
|
||
{ "get_network_master", "get_multiplayer_authority" }, // Node
|
||
{ "get_network_peer", "get_multiplayer_peer" }, // Multiplayer API
|
||
{ "get_network_unique_id", "get_unique_id" }, // Multiplayer API
|
||
{ "get_ok", "get_ok_button" }, // AcceptDialog
|
||
{ "get_oneshot", "get_one_shot" }, // AnimatedTexture
|
||
{ "get_option_visibility", "_get_option_visibility" }, // EditorImportPlugin
|
||
{ "get_parameter_default_value", "_get_parameter_default_value" }, // AnimationNode
|
||
{ "get_parameter_list", "_get_parameter_list" }, // AnimationNode
|
||
{ "get_parent_spatial", "get_parent_node_3d" }, // Node3D
|
||
{ "get_pause_mode", "get_process_mode" }, // Node
|
||
{ "get_physical_scancode", "get_physical_keycode" }, // InputEventKey
|
||
{ "get_physical_scancode_with_modifiers", "get_physical_keycode_with_modifiers" }, // InputEventKey
|
||
{ "get_plugin_icon", "_get_plugin_icon" }, // EditorPlugin
|
||
{ "get_plugin_name", "_get_plugin_name" }, // EditorPlugin
|
||
{ "get_preset_count", "_get_preset_count" }, // EditorImportPlugin
|
||
{ "get_preset_name", "_get_preset_name" }, // EditorImportPlugin
|
||
{ "get_recognized_extensions", "_get_recognized_extensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver
|
||
{ "get_render_info", "get_rendering_info" }, // RenderingServer
|
||
{ "get_render_targetsize", "get_render_target_size" }, // XRInterface
|
||
{ "get_resource_type", "_get_resource_type" }, // ResourceFormatLoader
|
||
{ "get_result", "get_data" }, //JSON
|
||
{ "get_reverb_bus", "set_reverb_bus_name" }, // Area3D
|
||
{ "get_rpc_sender_id", "get_remote_sender_id" }, // Multiplayer API
|
||
{ "get_save_extension", "_get_save_extension" }, // EditorImportPlugin
|
||
{ "get_scancode", "get_keycode" }, // InputEventKey
|
||
{ "get_scancode_string", "get_keycode_string" }, // OS
|
||
{ "get_scancode_with_modifiers", "get_keycode_with_modifiers" }, // InputEventKey
|
||
{ "get_selected_path", "get_current_directory" }, // EditorInterface
|
||
{ "get_shift", "is_shift_pressed" }, // InputEventWithModifiers
|
||
{ "get_size_override", "get_size_2d_override" }, // SubViewport
|
||
{ "get_slide_count", "get_slide_collision_count" }, // CharacterBody2D, CharacterBody3D
|
||
{ "get_slips_on_slope", "get_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D
|
||
{ "get_space_override_mode", "get_gravity_space_override_mode" }, // Area2D
|
||
{ "get_spatial_node", "get_node_3d" }, // EditorNode3DGizmo
|
||
{ "get_speed", "get_velocity" }, // InputEventMouseMotion
|
||
{ "get_stylebox_types", "get_stylebox_type_list" }, // Theme
|
||
{ "get_surface_material", "get_surface_override_material" }, // MeshInstance3D broke ImporterMesh
|
||
{ "get_surface_material_count", "get_surface_override_material_count" }, // MeshInstance3D
|
||
{ "get_tab_disabled", "is_tab_disabled" }, // Tab
|
||
{ "get_tab_hidden", "is_tab_hidden" }, // Tab
|
||
{ "get_text_align", "get_text_alignment" }, // Button
|
||
{ "get_theme_item_types", "get_theme_item_type_list" }, // Theme
|
||
{ "get_timer_process_mode", "get_timer_process_callback" }, // Timer
|
||
{ "get_translation", "get_position" }, // Node3D broke GLTFNode which is used rarely
|
||
{ "get_unit_db", "get_volume_db" }, // AudioStreamPlayer3D
|
||
{ "get_unit_offset", "get_progress_ratio" }, // PathFollow2D, PathFollow3D
|
||
{ "get_use_in_baked_light", "is_baking_navigation" }, // GridMap
|
||
{ "get_used_cells_by_id", "get_used_cells" }, // TileMap
|
||
{ "get_v_scrollbar", "get_v_scroll_bar" }, //ScrollContainer
|
||
{ "get_visible_name", "_get_visible_name" }, // EditorImportPlugin
|
||
{ "get_window_layout", "_get_window_layout" }, // EditorPlugin
|
||
{ "get_word_under_cursor", "get_word_under_caret" }, // TextEdit
|
||
{ "get_world", "get_world_3d" }, // Viewport, Spatial
|
||
{ "get_zfar", "get_far" }, // Camera3D broke GLTFCamera
|
||
{ "get_znear", "get_near" }, // Camera3D broke GLTFCamera
|
||
{ "groove_joint_create", "joint_make_groove" }, // PhysicsServer2D
|
||
{ "handle_menu_selected", "_handle_menu_selected" }, // EditorResourcePicker
|
||
{ "handles_type", "_handles_type" }, // ResourceFormatLoader
|
||
{ "has_color", "has_theme_color" }, // Control broke Theme
|
||
{ "has_color_override", "has_theme_color_override" }, // Control broke Theme
|
||
{ "has_constant", "has_theme_constant" }, // Control
|
||
{ "has_constant_override", "has_theme_constant_override" }, // Control
|
||
{ "has_filter", "_has_filter" }, // AnimationNode
|
||
{ "has_font", "has_theme_font" }, // Control broke Theme
|
||
{ "has_font_override", "has_theme_font_override" }, // Control
|
||
{ "has_icon", "has_theme_icon" }, // Control broke Theme
|
||
{ "has_icon_override", "has_theme_icon_override" }, // Control
|
||
{ "has_main_screen", "_has_main_screen" }, // EditorPlugin
|
||
{ "has_network_peer", "has_multiplayer_peer" }, // Multiplayer API
|
||
{ "has_stylebox", "has_theme_stylebox" }, // Control broke Theme
|
||
{ "has_stylebox_override", "has_theme_stylebox_override" }, // Control
|
||
{ "http_escape", "uri_encode" }, // String
|
||
{ "http_unescape", "uri_decode" }, // String
|
||
{ "import_scene_from_other_importer", "_import_scene" }, //EditorSceneFormatImporter
|
||
{ "instance_set_surface_material", "instance_set_surface_override_material" }, // RenderingServer
|
||
{ "interpolate", "sample" }, // Curve, Curve2D, Curve3D, Gradient
|
||
{ "intersect_polygons_2d", "intersect_polygons" }, // Geometry2D
|
||
{ "intersect_polyline_with_polygon_2d", "intersect_polyline_with_polygon" }, // Geometry2D
|
||
{ "is_a_parent_of", "is_ancestor_of" }, // Node
|
||
{ "is_commiting_action", "is_committing_action" }, // UndoRedo
|
||
{ "is_doubleclick", "is_double_click" }, // InputEventMouseButton
|
||
{ "is_draw_red", "is_draw_warning" }, // EditorProperty
|
||
{ "is_follow_smoothing_enabled", "is_position_smoothing_enabled" }, // Camera2D
|
||
{ "is_h_drag_enabled", "is_drag_horizontal_enabled" }, // Camera2D
|
||
{ "is_handle_highlighted", "_is_handle_highlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin
|
||
{ "is_inverting_faces", "get_flip_faces" }, // CSGPrimitive3D
|
||
{ "is_network_master", "is_multiplayer_authority" }, // Node
|
||
{ "is_network_server", "is_server" }, // Multiplayer API
|
||
{ "is_normalmap", "is_normal_map" }, // NoiseTexture
|
||
{ "is_refusing_new_network_connections", "is_refusing_new_connections" }, // Multiplayer API
|
||
{ "is_region", "is_region_enabled" }, // Sprite2D
|
||
{ "is_rotating", "is_ignoring_rotation" }, // Camera2D
|
||
{ "is_scancode_unicode", "is_keycode_unicode" }, // OS
|
||
{ "is_selectable_when_hidden", "_is_selectable_when_hidden" }, // EditorNode3DGizmoPlugin
|
||
{ "is_set_as_toplevel", "is_set_as_top_level" }, // CanvasItem
|
||
{ "is_shortcut", "matches_event" }, // Shortcut
|
||
{ "is_size_override_stretch_enabled", "is_size_2d_override_stretch_enabled" }, // SubViewport
|
||
{ "is_sort_enabled", "is_y_sort_enabled" }, // Node2D
|
||
{ "is_static_body", "is_able_to_sleep" }, // PhysicalBone3D - TODO - not sure
|
||
{ "is_v_drag_enabled", "is_drag_vertical_enabled" }, // Camera2D
|
||
{ "joint_create_cone_twist", "joint_make_cone_twist" }, // PhysicsServer3D
|
||
{ "joint_create_generic_6dof", "joint_make_generic_6dof" }, // PhysicsServer3D
|
||
{ "joint_create_hinge", "joint_make_hinge" }, // PhysicsServer3D
|
||
{ "joint_create_pin", "joint_make_pin" }, // PhysicsServer3D
|
||
{ "joint_create_slider", "joint_make_slider" }, // PhysicsServer3D
|
||
{ "line_intersects_line_2d", "line_intersects_line" }, // Geometry2D
|
||
{ "load_from_globals", "load_from_project_settings" }, // InputMap
|
||
{ "load_interactive", "load_threaded_request" }, // ResourceLoader - load_threaded_request is alternative, but is used differently
|
||
{ "make_convex_from_brothers", "make_convex_from_siblings" }, // CollisionShape3D
|
||
{ "make_visible", "_make_visible" }, // EditorPlugin
|
||
{ "merge_polygons_2d", "merge_polygons" }, // Geometry2D
|
||
{ "mesh_surface_get_format", "mesh_surface_get_format_attribute_stride" }, // RenderingServer
|
||
{ "mesh_surface_update_region", "mesh_surface_update_attribute_region" }, // RenderingServer
|
||
{ "move_to_bottom", "move_after" }, // Skeleton3D
|
||
{ "move_to_top", "move_before" }, // Skeleton3D
|
||
{ "multimesh_allocate", "multimesh_allocate_data" }, // RenderingServer
|
||
{ "normalmap_to_xy", "normal_map_to_xy" }, // Image
|
||
{ "offset_polygon_2d", "offset_polygon" }, // Geometry2D
|
||
{ "offset_polyline_2d", "offset_polyline" }, // Geometry2D
|
||
{ "percent_decode", "uri_decode" }, // String
|
||
{ "percent_encode", "uri_encode" }, // String
|
||
{ "pin_joint_create", "joint_make_pin" }, // PhysicsServer2D
|
||
{ "popup_centered_minsize", "popup_centered_clamped" }, // Window
|
||
{ "post_import", "_post_import" }, // EditorScenePostImport
|
||
{ "print_stray_nodes", "print_orphan_nodes" }, // Node
|
||
{ "property_list_changed_notify", "notify_property_list_changed" }, // Object
|
||
{ "raise", "move_to_front" }, // CanvasItem
|
||
{ "recognize", "_recognize" }, // ResourceFormatLoader
|
||
{ "regen_normalmaps", "regen_normal_maps" }, // ArrayMesh
|
||
{ "remove", "remove_at" }, // Array, broke Directory
|
||
{ "remove_animation", "remove_animation_library" }, // AnimationPlayer
|
||
{ "remove_color_override", "remove_theme_color_override" }, // Control
|
||
{ "remove_constant_override", "remove_theme_constant_override" }, // Control
|
||
{ "remove_font_override", "remove_theme_font_override" }, // Control
|
||
{ "remove_icon_override", "remove_theme_icon_override" }, // Control
|
||
{ "remove_scene_import_plugin", "remove_scene_format_importer_plugin" }, //EditorPlugin
|
||
{ "remove_spatial_gizmo_plugin", "remove_node_3d_gizmo_plugin" }, // EditorPlugin
|
||
{ "remove_stylebox_override", "remove_theme_stylebox_override" }, // Control
|
||
{ "rename_animation", "rename_animation_library" }, // AnimationPlayer
|
||
{ "rename_dependencies", "_rename_dependencies" }, // ResourceFormatLoader
|
||
{ "save_external_data", "_save_external_data" }, // EditorPlugin
|
||
{ "segment_intersects_segment_2d", "segment_intersects_segment" }, // Geometry2D
|
||
{ "set_adjustment_enable", "set_adjustment_enabled" }, // Environment
|
||
{ "set_alt", "set_alt_pressed" }, // InputEventWithModifiers
|
||
{ "set_anchor_and_margin", "set_anchor_and_offset" }, // Control
|
||
{ "set_anchors_and_margins_preset", "set_anchors_and_offsets_preset" }, // Control
|
||
{ "set_animation_process_mode", "set_process_callback" }, // AnimationPlayer
|
||
{ "set_as_bulk_array", "set_buffer" }, // MultiMesh
|
||
{ "set_as_normalmap", "set_as_normal_map" }, // NoiseTexture
|
||
{ "set_as_toplevel", "set_as_top_level" }, // CanvasItem
|
||
{ "set_audio_bus", "set_audio_bus_name" }, // Area3D
|
||
{ "set_autowrap", "set_autowrap_mode" }, // Label broke AcceptDialog
|
||
{ "set_cast_to", "set_target_position" }, // RayCast2D, RayCast3D
|
||
{ "set_collision_layer_bit", "set_collision_layer_value" }, // CSGShape3D and a lot of others like GridMap
|
||
{ "set_collision_mask_bit", "set_collision_mask_value" }, // CSGShape3D and a lot of others like GridMap
|
||
{ "set_column_min_width", "set_column_custom_minimum_width" }, // Tree
|
||
{ "set_command", "set_meta_pressed" }, // InputEventWithModifiers
|
||
{ "set_control", "set_ctrl_pressed" }, // InputEventWithModifiers
|
||
{ "set_create_options", "_set_create_options" }, // EditorResourcePicker
|
||
{ "set_cull_mask_bit", "set_cull_mask_value" }, // Camera3D
|
||
{ "set_cursor_position", "set_caret_column" }, // LineEdit
|
||
{ "set_d", "set_distance" }, // WorldMarginShape2D
|
||
{ "set_depth_bias_enable", "set_depth_bias_enabled" }, // RDPipelineRasterizationState
|
||
{ "set_doubleclick", "set_double_click" }, // InputEventMouseButton
|
||
{ "set_draw_red", "set_draw_warning" }, // EditorProperty
|
||
{ "set_enable_follow_smoothing", "set_position_smoothing_enabled" }, // Camera2D
|
||
{ "set_enabled_focus_mode", "set_focus_mode" }, // BaseButton
|
||
{ "set_endian_swap", "set_big_endian" }, // File
|
||
{ "set_expand_to_text_length", "set_expand_to_text_length_enabled" }, // LineEdit
|
||
{ "set_filename", "set_scene_file_path" }, // Node, WARNING, this may be used in a lot of other places
|
||
{ "set_focus_neighbour", "set_focus_neighbor" }, // Control
|
||
{ "set_follow_smoothing", "set_position_smoothing_speed" }, // Camera2D
|
||
{ "set_frame_color", "set_color" }, // ColorRect
|
||
{ "set_global_rate_scale", "set_playback_speed_scale" }, // AudioServer
|
||
{ "set_gravity_distance_scale", "set_gravity_point_distance_scale" }, // Area2D
|
||
{ "set_gravity_vector", "set_gravity_direction" }, // Area2D
|
||
{ "set_h_drag_enabled", "set_drag_horizontal_enabled" }, // Camera2D
|
||
{ "set_icon_align", "set_icon_alignment" }, // Button
|
||
{ "set_interior_ambient", "set_ambient_color" }, // ReflectionProbe
|
||
{ "set_interior_ambient_energy", "set_ambient_color_energy" }, // ReflectionProbe
|
||
{ "set_invert_faces", "set_flip_faces" }, // CSGPrimitive3D
|
||
{ "set_is_initialized", "_is_initialized" }, // XRInterface
|
||
{ "set_is_primary", "set_primary" }, // XRInterface
|
||
{ "set_iterations_per_second", "set_physics_ticks_per_second" }, // Engine
|
||
{ "set_layer_mask_bit", "set_layer_mask_value" }, // VisualInstance3D
|
||
{ "set_margins_preset", "set_offsets_preset" }, // Control
|
||
{ "set_max_atlas_size", "set_max_texture_size" }, // LightmapGI
|
||
{ "set_metakey", "set_meta_pressed" }, // InputEventWithModifiers
|
||
{ "set_mid_height", "set_height" }, // CapsuleMesh
|
||
{ "set_neighbor_dist", "set_neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D
|
||
{ "set_network_master", "set_multiplayer_authority" }, // Node
|
||
{ "set_network_peer", "set_multiplayer_peer" }, // Multiplayer API
|
||
{ "set_oneshot", "set_one_shot" }, // AnimatedTexture
|
||
{ "set_pause_mode", "set_process_mode" }, // Node
|
||
{ "set_physical_scancode", "set_physical_keycode" }, // InputEventKey
|
||
{ "set_proximity_fade", "set_proximity_fade_enabled" }, // Material
|
||
{ "set_refuse_new_network_connections", "set_refuse_new_connections" }, // Multiplayer API
|
||
{ "set_region", "set_region_enabled" }, // Sprite2D, Sprite broke AtlasTexture
|
||
{ "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D
|
||
{ "set_reverb_bus", "set_reverb_bus_name" }, // Area3D
|
||
{ "set_rotate", "set_rotates" }, // PathFollow2D
|
||
{ "set_scancode", "set_keycode" }, // InputEventKey
|
||
{ "set_shift", "set_shift_pressed" }, // InputEventWithModifiers
|
||
{ "set_size_override", "set_size_2d_override" }, // SubViewport broke ImageTexture
|
||
{ "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport
|
||
{ "set_slips_on_slope", "set_slide_on_slope" }, // SeparationRayShape2D, SeparationRayShape3D
|
||
{ "set_sort_enabled", "set_y_sort_enabled" }, // Node2D
|
||
{ "set_space_override_mode", "set_gravity_space_override_mode" }, // Area2D
|
||
{ "set_spatial_node", "set_node_3d" }, // EditorNode3DGizmo
|
||
{ "set_speed", "set_velocity" }, // InputEventMouseMotion
|
||
{ "set_ssao_edge_sharpness", "set_ssao_sharpness" }, // Environment
|
||
{ "set_surface_material", "set_surface_override_material" }, // MeshInstance3D broke ImporterMesh
|
||
{ "set_tab_align", "set_tab_alignment" }, //TabContainer
|
||
{ "set_tangent", "surface_set_tangent" }, // ImmediateGeometry broke SurfaceTool
|
||
{ "set_text_align", "set_text_alignment" }, // Button
|
||
{ "set_timer_process_mode", "set_timer_process_callback" }, // Timer
|
||
{ "set_translation", "set_position" }, // Node3D - this broke GLTFNode which is used rarely
|
||
{ "set_unit_db", "set_volume_db" }, // AudioStreamPlayer3D
|
||
{ "set_unit_offset", "set_progress_ratio" }, // PathFollow2D, PathFollow3D
|
||
{ "set_uv2", "surface_set_uv2" }, // ImmediateMesh broke Surffacetool
|
||
{ "set_v_drag_enabled", "set_drag_vertical_enabled" }, // Camera2D
|
||
{ "set_valign", "set_vertical_alignment" }, // Label
|
||
{ "set_window_layout", "_set_window_layout" }, // EditorPlugin
|
||
{ "set_zfar", "set_far" }, // Camera3D broke GLTFCamera
|
||
{ "set_znear", "set_near" }, // Camera3D broke GLTFCamera
|
||
{ "shortcut_match", "is_match" }, // InputEvent
|
||
{ "skeleton_allocate", "skeleton_allocate_data" }, // RenderingServer
|
||
{ "surface_update_region", "surface_update_attribute_region" }, // ArrayMesh
|
||
{ "targeting_method", "tween_method" }, // Tween
|
||
{ "targeting_property", "tween_property" }, // Tween
|
||
{ "track_remove_key_at_position", "track_remove_key_at_time" }, // Animation
|
||
{ "triangulate_delaunay_2d", "triangulate_delaunay" }, // Geometry2D
|
||
{ "unselect", "deselect" }, // ItemList
|
||
{ "unselect_all", "deselect_all" }, // ItemList
|
||
{ "update_configuration_warning", "update_configuration_warnings" }, // Node
|
||
{ "update_gizmo", "update_gizmos" }, // Node3D
|
||
{ "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer
|
||
{ "warp_mouse_position", "warp_mouse" }, // Input
|
||
{ "world_to_map", "local_to_map" }, // TileMap, GridMap
|
||
{ "set_shader_param", "set_shader_parameter" }, // ShaderMaterial
|
||
{ "get_shader_param", "get_shader_parameter" }, // ShaderMaterial
|
||
{ "set_uniform_name", "set_parameter_name" }, // ParameterRef
|
||
{ "get_uniform_name", "get_parameter_name" }, // ParameterRef
|
||
|
||
// Builtin types
|
||
// Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed
|
||
// { "empty", "is_empty" }, // Array - Used as custom rule // Be careful, this will be used everywhere
|
||
{ "clamped", "clamp" }, // Vector2 // Be careful, this will be used everywhere
|
||
{ "get_rotation_quat", "get_rotation_quaternion" }, // Basis
|
||
{ "grow_margin", "grow_side" }, // Rect2
|
||
{ "invert", "reverse" }, // Array - TODO check // Be careful, this will be used everywhere
|
||
{ "is_abs_path", "is_absolute_path" }, // String
|
||
{ "is_valid_integer", "is_valid_int" }, // String
|
||
{ "linear_interpolate", "lerp" }, // Color
|
||
{ "find_last", "rfind" }, // Array, String
|
||
{ "to_ascii", "to_ascii_buffer" }, // String
|
||
{ "to_utf8", "to_utf8_buffer" }, // String
|
||
{ "to_wchar", "to_utf32_buffer" }, // String // TODO - utf32 or utf16?
|
||
|
||
// @GlobalScope
|
||
// Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed
|
||
{ "bytes2var", "bytes_to_var" },
|
||
{ "bytes2var_with_objects", "bytes_to_var_with_objects" },
|
||
{ "db2linear", "db_to_linear" },
|
||
{ "deg2rad", "deg_to_rad" },
|
||
{ "linear2db", "linear_to_db" },
|
||
{ "rad2deg", "rad_to_deg" },
|
||
{ "rand_range", "randf_range" },
|
||
{ "range_lerp", "remap" },
|
||
{ "stepify", "snapped" },
|
||
{ "str2var", "str_to_var" },
|
||
{ "var2str", "var_to_str" },
|
||
{ "var2bytes", "var_to_bytes" },
|
||
{ "var2bytes_with_objects", "var_to_bytes_with_objects" },
|
||
|
||
// @GDScript
|
||
// Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed
|
||
{ "dict2inst", "dict_to_inst" },
|
||
{ "inst2dict", "inst_to_dict" },
|
||
|
||
{ nullptr, nullptr },
|
||
};
|
||
|
||
// gdscript_function_renames clone with CamelCase
|
||
static const char *csharp_function_renames[][2] = {
|
||
// { "_SetName", "GetTrackerName"}, // XRPositionalTracker - CameraFeed use this
|
||
// { "_UnhandledInput", "_UnhandledKeyInput"}, // BaseButton, ViewportContainer broke Node, FileDialog,SubViewportContainer
|
||
// { "CreateGizmo", "_CreateGizmo"}, // EditorNode3DGizmoPlugin - may be used
|
||
// { "GetDependencies", "_GetDependencies" }, // ResourceFormatLoader broke ResourceLoader
|
||
// { "GetExtents", "GetSize" }, // BoxShape, RectangleShape broke Decal, VoxelGI, GPUParticlesCollisionBox, GPUParticlesCollisionSDF, GPUParticlesCollisionHeightField, GPUParticlesAttractorBox, GPUParticlesAttractorVectorField, FogVolume
|
||
// { "GetHOffset", "GetDragHorizontalOffset"}, // Camera2D, broke PathFollow, Camera
|
||
// { "GetMode", "GetFileMode"}, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
|
||
// { "GetMotion", "GetTravel"}, // PhysicsTestMotionResult2D broke ParalaxLayer
|
||
// { "GetName", "GetTrackerName"}, // XRPositionalTracker broke OS, Node
|
||
// { "GetNetworkConnectedPeers", "GetPeers"}, // MultiplayerAPI broke SceneTree
|
||
// { "GetNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree
|
||
// { "GetNetworkUniqueId", "GetUniqueId"}, // MultiplayerAPI broke SceneTree
|
||
// { "GetOffset", "GetPositionOffset" }, // GraphNode broke Gradient
|
||
// { "GetPeerPort", "GetPeer" }, // ENetMultiplayerPeer broke WebSocketServer
|
||
// { "GetProcessMode", "GetProcessCallback" }, // ClippedCamera3D broke Node, Sky
|
||
// { "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer broke Viewport
|
||
// { "GetType", "GetTrackerType"}, // XRPositionalTracker broke GLTFAccessor, GLTFLight
|
||
// { "GetVOffset", "GetDragVerticalOffset"}, // Camera2D, broke PathFollow, Camera
|
||
// { "HasNetworkPeer", "HasMultiplayerPeer"}, // MultiplayerAPI broke SceneTree
|
||
// { "Instance", "Instantiate" }, // PackedScene, ClassDB - Broke FileSystemDock signal and also tscn files - [instance=ExtResource( 17 )] - this is implemented as custom rule
|
||
// { "IsListening", "IsBound"}, // PacketPeerUDP broke TCPServer, UDPServer
|
||
// { "IsRefusingNewNetworkConnections", "IsRefusingNewConnections"}, // MultiplayerAPI broke SceneTree
|
||
// { "IsValid", "HasValidEvent" }, // Shortcut broke e.g. Callable
|
||
// { "Listen", "Bound"}, // PacketPeerUDP broke TCPServer, UDPServer
|
||
// { "Load", "_Load"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
|
||
// { "MakeCurrent", "SetCurrent" }, // Camera2D broke Camera3D, Listener2D
|
||
// { "Process", "_Process" }, // AnimationNode - This word is commonly used
|
||
// { "Save", "_Save"}, // ResourceFormatLoader broke ConfigFile, Image, StreamTexture2D
|
||
// { "SetAutowrap", "SetAutowrapMode" }, // AcceptDialog broke Label - Cyclic Rename
|
||
// { "SetColor", "SurfaceSetColor"}, // ImmediateMesh broke Light2D, Theme, SurfaceTool
|
||
// { "SetEvent", "SetShortcut" }, // BaseButton - Cyclic Rename
|
||
// { "SetExtents", "SetSize"}, // BoxShape, RectangleShape broke ReflectionProbe
|
||
// { "SetFlag", "SetParticleFlag"}, // ParticleProcessMaterial broke Window, HingeJoint3D
|
||
// { "SetHOffset", "SetDragHorizontalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
|
||
// { "SetMargin", "SetOffset" }, // Control broke Shape3D, AtlasTexture
|
||
// { "SetMode", "SetModeFileMode" }, // FileDialog broke Panel, Shader, CSGPolygon, Tilemap
|
||
// { "SetNormal", "SurfaceSetNormal"}, // ImmediateGeometry broke SurfaceTool, WorldMarginShape2D
|
||
// { "SetOffset", "SetProgress" }, // PathFollow2D, PathFollow3D - Too common
|
||
// { "SetProcessMode", "SetProcessCallback" }, // AnimationTree broke Node, Tween, Sky
|
||
// { "SetRefuseNewNetworkConnections", "SetRefuseNewConnections"}, // MultiplayerAPI broke SceneTree
|
||
// { "SetTooltip", "SetTooltipText" }, // Control, breaks TreeItem, at least for now.
|
||
// { "SetUv", "SurfaceSetUv" }, // ImmediateMesh broke Polygon2D
|
||
// { "SetVOffset", "SetDragVerticalOffset" }, // Camera2D broke Camera3D, PathFollow3D, PathFollow2D
|
||
// {"GetPoints","GetPointsId"},// Astar, broke Line2D, Convexpolygonshape
|
||
// {"GetVScroll","GetVScrollBar"},//ItemList, broke TextView
|
||
{ "AddSpatialGizmoPlugin", "AddNode3dGizmoPlugin" }, // EditorPlugin
|
||
{ "RenderingServer", "GetTabAlignment" }, // Tab
|
||
{ "_AboutToShow", "_AboutToPopup" }, // ColorPickerButton
|
||
{ "_GetConfigurationWarning", "_GetConfigurationWarnings" }, // Node
|
||
{ "_SetCurrent", "SetCurrent" }, // Camera2D
|
||
{ "_SetEditorDescription", "SetEditorDescription" }, // Node
|
||
{ "_SetPlaying", "SetPlaying" }, // AnimatedSprite3D
|
||
{ "_ToplevelRaiseSelf", "_TopLevelRaiseSelf" }, // CanvasItem
|
||
{ "_UpdateWrapAt", "_UpdateWrapAtColumn" }, // TextEdit
|
||
{ "AddAnimation", "AddAnimationLibrary" }, // AnimationPlayer
|
||
{ "AddCancel", "AddCancelButton" }, // AcceptDialog
|
||
{ "AddCentralForce", "AddConstantCentralForce" }, //RigidBody2D
|
||
{ "AddChildBelowNode", "AddSibling" }, // Node
|
||
{ "AddColorOverride", "AddThemeColorOverride" }, // Control
|
||
{ "AddConstantOverride", "AddThemeConstantOverride" }, // Control
|
||
{ "AddFontOverride", "AddThemeFontOverride" }, // Control
|
||
{ "AddForce", "AddConstantForce" }, //RigidBody2D
|
||
{ "AddIconOverride", "AddThemeIconOverride" }, // Control
|
||
{ "AddSceneImportPlugin", "AddSceneFormatImporterPlugin" }, //EditorPlugin
|
||
{ "AddStyleboxOverride", "AddThemeStyleboxOverride" }, // Control
|
||
{ "AddTorque", "AddConstantTorque" }, //RigidBody2D
|
||
{ "AgentSetNeighborDist", "AgentSetNeighborDistance" }, // NavigationServer2D, NavigationServer3D
|
||
{ "BindChildNodeToBone", "SetBoneChildren" }, // Skeleton3D
|
||
{ "BumpmapToNormalmap", "BumpMapToNormalMap" }, // Image
|
||
{ "CanBeHidden", "_CanBeHidden" }, // EditorNode3DGizmoPlugin
|
||
{ "CanDropDataFw", "_CanDropDataFw" }, // ScriptEditor
|
||
{ "CanGenerateSmallPreview", "_CanGenerateSmallPreview" }, // EditorResourcePreviewGenerator
|
||
{ "CanInstance", "CanInstantiate" }, // PackedScene, Script
|
||
{ "CanvasLightSetScale", "CanvasLightSetTextureScale" }, // RenderingServer
|
||
{ "CenterViewportToCursor", "CenterViewportToCaret" }, // TextEdit
|
||
{ "ChangeScene", "ChangeSceneToFile" }, // SceneTree
|
||
{ "ChangeSceneTo", "ChangeSceneToPacked" }, // SceneTree
|
||
{ "ClipPolygons2d", "ClipPolygons" }, // Geometry2D
|
||
{ "ClipPolylineWithPolygon2d", "ClipPolylineWithPolygon" }, //Geometry2D
|
||
{ "CommitHandle", "_CommitHandle" }, // EditorNode3DGizmo
|
||
{ "ConvexHull2d", "ConvexHull" }, // Geometry2D
|
||
{ "CursorGetBlinkSpeed", "GetCaretBlinkInterval" }, // TextEdit
|
||
{ "CursorGetColumn", "GetCaretColumn" }, // TextEdit
|
||
{ "CursorGetLine", "GetCaretLine" }, // TextEdit
|
||
{ "CursorSetBlinkEnabled", "SetCaretBlinkEnabled" }, // TextEdit
|
||
{ "CursorSetBlinkSpeed", "SetCaretBlinkInterval" }, // TextEdit
|
||
{ "CursorSetColumn", "SetCaretColumn" }, // TextEdit
|
||
{ "CursorSetLine", "SetCaretLine" }, // TextEdit
|
||
{ "DampedSpringJointCreate", "JointMakeDampedSpring" }, // PhysicsServer2D
|
||
{ "DampedStringJointGetParam", "DampedSpringJointGetParam" }, // PhysicsServer2D
|
||
{ "DampedStringJointSetParam", "DampedSpringJointSetParam" }, // PhysicsServer2D
|
||
{ "DeleteCharAtCursor", "DeleteCharAtCaret" }, // LineEdit
|
||
{ "DeselectItems", "DeselectAll" }, // FileDialog
|
||
{ "DropDataFw", "_DropDataFw" }, // ScriptEditor
|
||
{ "ExcludePolygons2d", "ExcludePolygons" }, // Geometry2D
|
||
{ "FindScancodeFromString", "FindKeycodeFromString" }, // OS
|
||
{ "ForwardCanvasDrawOverViewport", "_ForwardCanvasDrawOverViewport" }, // EditorPlugin
|
||
{ "ForwardCanvasForceDrawOverViewport", "_ForwardCanvasForceDrawOverViewport" }, // EditorPlugin
|
||
{ "ForwardCanvasGuiInput", "_ForwardCanvasGuiInput" }, // EditorPlugin
|
||
{ "ForwardSpatialDrawOverViewport", "_Forward3dDrawOverViewport" }, // EditorPlugin
|
||
{ "ForwardSpatialForceDrawOverViewport", "_Forward3dForceDrawOverViewport" }, // EditorPlugin
|
||
{ "ForwardSpatialGuiInput", "_Forward3dGuiInput" }, // EditorPlugin
|
||
{ "GenerateFromPath", "_GenerateFromPath" }, // EditorResourcePreviewGenerator
|
||
{ "GenerateSmallPreviewAutomatically", "_GenerateSmallPreviewAutomatically" }, // EditorResourcePreviewGenerator
|
||
{ "GetActionList", "ActionGetEvents" }, // InputMap
|
||
{ "GetAlt", "IsAltPressed" }, // InputEventWithModifiers
|
||
{ "GetAnimationProcessMode", "GetProcessCallback" }, // AnimationPlayer
|
||
{ "GetAppliedForce", "GetConstantForce" }, //RigidBody2D
|
||
{ "GetAppliedTorque", "GetConstantTorque" }, //RigidBody2D
|
||
{ "GetAudioBus", "GetAudioBusName" }, // Area3D
|
||
{ "GetBoundChildNodesToBone", "GetBoneChildren" }, // Skeleton3D
|
||
{ "GetCamera", "GetCamera3d" }, // Viewport -> this is also convertible to getCamera2d, broke GLTFNode
|
||
{ "GetCancel", "GetCancelButton" }, // ConfirmationDialog
|
||
{ "GetCaption", "_GetCaption" }, // AnimationNode
|
||
{ "GetCastTo", "GetTargetPosition" }, // RayCast2D, RayCast3D
|
||
{ "GetChildByName", "_GetChildByName" }, // AnimationNode
|
||
{ "GetChildNodes", "_GetChildNodes" }, // AnimationNode
|
||
{ "GetClosestPointToSegment2d", "GetClosestPointToSegment" }, // Geometry2D
|
||
{ "GetClosestPointToSegmentUncapped2d", "GetClosestPointToSegmentUncapped" }, // Geometry2D
|
||
{ "GetClosestPointsBetweenSegments2d", "GetClosestPointToSegment" }, // Geometry2D
|
||
{ "GetCollisionLayerBit", "GetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap
|
||
{ "GetCollisionMaskBit", "GetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap
|
||
{ "GetColorTypes", "GetColorTypeList" }, // Theme
|
||
{ "GetCommand", "IsCommandPressed" }, // InputEventWithModifiers
|
||
{ "GetConstantTypes", "GetConstantTypeList" }, // Theme
|
||
{ "GetControl", "IsCtrlPressed" }, // InputEventWithModifiers
|
||
{ "GetCullMaskBit", "GetCullMaskValue" }, // Camera3D
|
||
{ "GetCursorPosition", "GetCaretColumn" }, // LineEdit
|
||
{ "GetD", "GetDistance" }, // LineShape2D
|
||
{ "GetDepthBiasEnable", "GetDepthBiasEnabled" }, // RDPipelineRasterizationState
|
||
{ "GetDragDataFw", "_GetDragDataFw" }, // ScriptEditor
|
||
{ "GetEditorViewport", "GetViewport" }, // EditorPlugin
|
||
{ "GetEnabledFocusMode", "GetFocusMode" }, // BaseButton
|
||
{ "GetEndianSwap", "IsBigEndian" }, // File
|
||
{ "GetErrorString", "GetErrorMessage" }, // JSON
|
||
{ "GetFocusNeighbour", "GetFocusNeighbor" }, // Control
|
||
{ "GetFollowSmoothing", "GetFollowSmoothingSpeed" }, // Camera2D
|
||
{ "GetFontTypes", "GetFontTypeList" }, // Theme
|
||
{ "GetFrameColor", "GetColor" }, // ColorRect
|
||
{ "GetGlobalRateScale", "GetPlaybackSpeedScale" }, // AudioServer
|
||
{ "GetGravityDistanceScale", "GetGravityPointDistanceScale" }, //Area2D
|
||
{ "GetGravityVector", "GetGravityDirection" }, //Area2D
|
||
{ "GetHScrollbar", "GetHScrollBar" }, //ScrollContainer
|
||
{ "GetHand", "GetTrackerHand" }, // XRPositionalTracker
|
||
{ "GetHandleName", "_GetHandleName" }, // EditorNode3DGizmo
|
||
{ "GetHandleValue", "_GetHandleValue" }, // EditorNode3DGizmo
|
||
{ "GetIconAlign", "GetIconAlignment" }, // Button
|
||
{ "GetIconTypes", "GetIconTypeList" }, // Theme
|
||
{ "GetIdleFrames", "GetProcessFrames" }, // Engine
|
||
{ "GetImportOptions", "_GetImportOptions" }, // EditorImportPlugin
|
||
{ "GetImportOrder", "_GetImportOrder" }, // EditorImportPlugin
|
||
{ "GetImporterName", "_GetImporterName" }, // EditorImportPlugin
|
||
{ "GetInteriorAmbient", "GetAmbientColor" }, // ReflectionProbe
|
||
{ "GetInteriorAmbientEnergy", "GetAmbientColorEnergy" }, // ReflectionProbe
|
||
{ "GetIterationsPerSecond", "GetPhysicsTicksPerSecond" }, // Engine
|
||
{ "GetLastMouseSpeed", "GetLastMouseVelocity" }, // Input
|
||
{ "GetLayerMaskBit", "GetLayerMaskValue" }, // VisualInstance3D
|
||
{ "GetLen", "GetLength" }, // File
|
||
{ "GetMaxAtlasSize", "GetMaxTextureSize" }, // LightmapGI
|
||
{ "GetMetakey", "IsMetaPressed" }, // InputEventWithModifiers
|
||
{ "GetMidHeight", "GetHeight" }, // CapsuleMesh
|
||
{ "GetMotionRemainder", "GetRemainder" }, // PhysicsTestMotionResult2D
|
||
{ "GetNeighborDist", "GetNeighborDistance" }, // NavigationAgent2D, NavigationAgent3D
|
||
{ "GetNetworkConnectedPeers", "GetPeers" }, // Multiplayer API
|
||
{ "GetNetworkMaster", "GetMultiplayerAuthority" }, // Node
|
||
{ "GetNetworkPeer", "GetMultiplayerPeer" }, // Multiplayer API
|
||
{ "GetNetworkUniqueId", "GetUniqueId" }, // Multiplayer API
|
||
{ "GetOneshot", "GetOneShot" }, // AnimatedTexture
|
||
{ "GetOk", "GetOkButton" }, // AcceptDialog
|
||
{ "GetOptionVisibility", "_GetOptionVisibility" }, // EditorImportPlugin
|
||
{ "GetParameterDefaultValue", "_GetParameterDefaultValue" }, // AnimationNode
|
||
{ "GetParameterList", "_GetParameterList" }, // AnimationNode
|
||
{ "GetParentSpatial", "GetParentNode3d" }, // Node3D
|
||
{ "GetPhysicalScancode", "GetPhysicalKeycode" }, // InputEventKey
|
||
{ "GetPhysicalScancodeWithModifiers", "GetPhysicalKeycodeWithModifiers" }, // InputEventKey
|
||
{ "GetPluginIcon", "_GetPluginIcon" }, // EditorPlugin
|
||
{ "GetPluginName", "_GetPluginName" }, // EditorPlugin
|
||
{ "GetPresetCount", "_GetPresetCount" }, // EditorImportPlugin
|
||
{ "GetPresetName", "_GetPresetName" }, // EditorImportPlugin
|
||
{ "GetRecognizedExtensions", "_GetRecognizedExtensions" }, // ResourceFormatLoader, EditorImportPlugin broke ResourceSaver
|
||
{ "GetRenderInfo", "GetRenderingInfo" }, // RenderingServer
|
||
{ "GetRenderTargetsize", "GetRenderTargetSize" }, // XRInterface
|
||
{ "GetResourceType", "_GetResourceType" }, // ResourceFormatLoader
|
||
{ "GetResult", "GetData" }, //JSON
|
||
{ "GetReverbBus", "GetReverbBusName" }, // Area3D
|
||
{ "GetRpcSenderId", "GetRemoteSenderId" }, // Multiplayer API
|
||
{ "GetSaveExtension", "_GetSaveExtension" }, // EditorImportPlugin
|
||
{ "GetScancode", "GetKeycode" }, // InputEventKey
|
||
{ "GetScancodeString", "GetKeycodeString" }, // OS
|
||
{ "GetScancodeWithModifiers", "GetKeycodeWithModifiers" }, // InputEventKey
|
||
{ "GetShift", "IsShiftPressed" }, // InputEventWithModifiers
|
||
{ "GetSizeOverride", "GetSize2dOverride" }, // SubViewport
|
||
{ "GetSlipsOnSlope", "GetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D
|
||
{ "GetSpaceOverrideMode", "GetGravitySpaceOverrideMode" }, // Area2D
|
||
{ "GetSpatialNode", "GetNode3d" }, // EditorNode3DGizmo
|
||
{ "GetSpeed", "GetVelocity" }, // InputEventMouseMotion
|
||
{ "GetStyleboxTypes", "GetStyleboxTypeList" }, // Theme
|
||
{ "GetSurfaceMaterial", "GetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh
|
||
{ "GetSurfaceMaterialCount", "GetSurfaceOverrideMaterialCount" }, // MeshInstance3D
|
||
{ "GetTabDisabled", "IsTabDisabled" }, // Tab
|
||
{ "GetTabHidden", "IsTabHidden" }, // Tab
|
||
{ "GetTextAlign", "GetTextAlignment" }, // Button
|
||
{ "GetThemeItemTypes", "GetThemeItemTypeList" }, // Theme
|
||
{ "GetTimerProcessMode", "GetTimerProcessCallback" }, // Timer
|
||
{ "GetTranslation", "GetPosition" }, // Node3D broke GLTFNode which is used rarely
|
||
{ "GetUnitDb", "GetVolumeDb" }, // AudioStreamPlayer3D
|
||
{ "GetUnitOffset", "GetProgressRatio" }, // PathFollow2D, PathFollow3D
|
||
{ "GetUseInBakedLight", "IsBakingNavigation" }, // GridMap
|
||
{ "GetUsedCellsById", "GetUsedCells" }, // TileMap
|
||
{ "GetVScrollbar", "GetVScrollBar" }, //ScrollContainer
|
||
{ "GetVisibleName", "_GetVisibleName" }, // EditorImportPlugin
|
||
{ "GetWindowLayout", "_GetWindowLayout" }, // EditorPlugin
|
||
{ "GetWordUnderCursor", "GetWordUnderCaret" }, // TextEdit
|
||
{ "GetWorld", "GetWorld3d" }, // Viewport, Spatial
|
||
{ "GetZfar", "GetFar" }, // Camera3D broke GLTFCamera
|
||
{ "GetZnear", "GetNear" }, // Camera3D broke GLTFCamera
|
||
{ "GrooveJointCreate", "JointMakeGroove" }, // PhysicsServer2D
|
||
{ "HandleMenuSelected", "_HandleMenuSelected" }, // EditorResourcePicker
|
||
{ "HandlesType", "_HandlesType" }, // ResourceFormatLoader
|
||
{ "HasColor", "HasThemeColor" }, // Control broke Theme
|
||
{ "HasColorOverride", "HasThemeColorOverride" }, // Control broke Theme
|
||
{ "HasConstant", "HasThemeConstant" }, // Control
|
||
{ "HasConstantOverride", "HasThemeConstantOverride" }, // Control
|
||
{ "HasFilter", "_HasFilter" }, // AnimationNode
|
||
{ "HasFont", "HasThemeFont" }, // Control broke Theme
|
||
{ "HasFontOverride", "HasThemeFontOverride" }, // Control
|
||
{ "HasIcon", "HasThemeIcon" }, // Control broke Theme
|
||
{ "HasIconOverride", "HasThemeIconOverride" }, // Control
|
||
{ "HasMainScreen", "_HasMainScreen" }, // EditorPlugin
|
||
{ "HasNetworkPeer", "HasMultiplayerPeer" }, // Multiplayer API
|
||
{ "HasStylebox", "HasThemeStylebox" }, // Control broke Theme
|
||
{ "HasStyleboxOverride", "HasThemeStyleboxOverride" }, // Control
|
||
{ "HttpEscape", "UriEncode" }, // String
|
||
{ "HttpUnescape", "UriDecode" }, // String
|
||
{ "ImportAnimationFromOtherImporter", "_ImportAnimation" }, //EditorSceneFormatImporter
|
||
{ "ImportSceneFromOtherImporter", "_ImportScene" }, //EditorSceneFormatImporter
|
||
{ "InstanceSetSurfaceMaterial", "InstanceSetSurfaceOverrideMaterial" }, // RenderingServer
|
||
{ "IntersectPolygons2d", "IntersectPolygons" }, // Geometry2D
|
||
{ "IntersectPolylineWithPolygon2d", "IntersectPolylineWithPolygon" }, // Geometry2D
|
||
{ "IsAParentOf", "IsAncestorOf" }, // Node
|
||
{ "IsCommitingAction", "IsCommittingAction" }, // UndoRedo
|
||
{ "IsDoubleclick", "IsDoubleClick" }, // InputEventMouseButton
|
||
{ "IsFollowSmoothingEnabled", "IsPositionSmoothingEnabled" }, // Camera2D
|
||
{ "IsHDragEnabled", "IsDragHorizontalEnabled" }, // Camera2D
|
||
{ "IsHandleHighlighted", "_IsHandleHighlighted" }, // EditorNode3DGizmo, EditorNode3DGizmoPlugin
|
||
{ "IsNetworkMaster", "IsMultiplayerAuthority" }, // Node
|
||
{ "IsNetworkServer", "IsServer" }, // Multiplayer API
|
||
{ "IsNormalmap", "IsNormalMap" }, // NoiseTexture
|
||
{ "IsRefusingNewNetworkConnections", "IsRefusingNewConnections" }, // Multiplayer API
|
||
{ "IsRegion", "IsRegionEnabled" }, // Sprite2D
|
||
{ "IsRotating", "IsIgnoringRotation" }, // Camera2D
|
||
{ "IsScancodeUnicode", "IsKeycodeUnicode" }, // OS
|
||
{ "IsSelectableWhenHidden", "_IsSelectableWhenHidden" }, // EditorNode3DGizmoPlugin
|
||
{ "IsSetAsToplevel", "IsSetAsTopLevel" }, // CanvasItem
|
||
{ "IsShortcut", "MatchesEvent" }, // Shortcut
|
||
{ "IsSizeOverrideStretchEnabled", "IsSize2dOverrideStretchEnabled" }, // SubViewport
|
||
{ "IsSortEnabled", "IsYSortEnabled" }, // Node2D
|
||
{ "IsStaticBody", "IsAbleToSleep" }, // PhysicalBone3D - TODO - not sure
|
||
{ "IsVDragEnabled", "IsDragVerticalEnabled" }, // Camera2D
|
||
{ "JointCreateConeTwist", "JointMakeConeTwist" }, // PhysicsServer3D
|
||
{ "JointCreateGeneric6dof", "JointMakeGeneric6dof" }, // PhysicsServer3D
|
||
{ "JointCreateHinge", "JointMakeHinge" }, // PhysicsServer3D
|
||
{ "JointCreatePin", "JointMakePin" }, // PhysicsServer3D
|
||
{ "JointCreateSlider", "JointMakeSlider" }, // PhysicsServer3D
|
||
{ "LineIntersectsLine2d", "LineIntersectsLine" }, // Geometry2D
|
||
{ "LoadFromGlobals", "LoadFromProjectSettings" }, // InputMap
|
||
{ "MakeConvexFromBrothers", "MakeConvexFromSiblings" }, // CollisionShape3D
|
||
{ "MergePolygons2d", "MergePolygons" }, // Geometry2D
|
||
{ "MeshSurfaceGetFormat", "MeshSurfaceGetFormatAttributeStride" }, // RenderingServer
|
||
{ "MeshSurfaceUpdateRegion", "MeshSurfaceUpdateAttributeRegion" }, // RenderingServer
|
||
{ "MoveToBottom", "MoveAfter" }, // Skeleton3D
|
||
{ "MoveToTop", "MoveBefore" }, // Skeleton3D
|
||
{ "MultimeshAllocate", "MultimeshAllocateData" }, // RenderingServer
|
||
{ "NormalmapToXy", "NormalMapToXy" }, // Image
|
||
{ "OffsetPolygon2d", "OffsetPolygon" }, // Geometry2D
|
||
{ "OffsetPolyline2d", "OffsetPolyline" }, // Geometry2D
|
||
{ "PercentDecode", "UriDecode" }, // String
|
||
{ "PercentEncode", "UriEncode" }, // String
|
||
{ "PinJointCreate", "JointMakePin" }, // PhysicsServer2D
|
||
{ "PopupCenteredMinsize", "PopupCenteredClamped" }, // Window
|
||
{ "PostImport", "_PostImport" }, // EditorScenePostImport
|
||
{ "PrintStrayNodes", "PrintOrphanNodes" }, // Node
|
||
{ "PropertyListChangedNotify", "NotifyPropertyListChanged" }, // Object
|
||
{ "Recognize", "_Recognize" }, // ResourceFormatLoader
|
||
{ "RegenNormalmaps", "RegenNormalMaps" }, // ArrayMesh
|
||
{ "Remove", "RemoveAt" }, // Array, broke Directory
|
||
{ "RemoveAnimation", "RemoveAnimationLibrary" }, // AnimationPlayer
|
||
{ "RemoveColorOverride", "RemoveThemeColorOverride" }, // Control
|
||
{ "RemoveConstantOverride", "RemoveThemeConstantOverride" }, // Control
|
||
{ "RemoveFontOverride", "RemoveThemeFontOverride" }, // Control
|
||
{ "RemoveSceneImportPlugin", "RemoveSceneFormatImporterPlugin" }, //EditorPlugin
|
||
{ "RemoveSpatialGizmoPlugin", "RemoveNode3dGizmoPlugin" }, // EditorPlugin
|
||
{ "RemoveStyleboxOverride", "RemoveThemeStyleboxOverride" }, // Control
|
||
{ "RenameAnimation", "RenameAnimationLibrary" }, // AnimationPlayer
|
||
{ "RenameDependencies", "_RenameDependencies" }, // ResourceFormatLoader
|
||
{ "SaveExternalData", "_SaveExternalData" }, // EditorPlugin
|
||
{ "SegmentIntersectsSegment2d", "SegmentIntersectsSegment" }, // Geometry2D
|
||
{ "SetAdjustmentEnable", "SetAdjustmentEnabled" }, // Environment
|
||
{ "SetAlt", "SetAltPressed" }, // InputEventWithModifiers
|
||
{ "SetAnchorAndMargin", "SetAnchorAndOffset" }, // Control
|
||
{ "SetAnchorsAndMarginsPreset", "SetAnchorsAndOffsetsPreset" }, // Control
|
||
{ "SetAnimationProcessMode", "SetProcessCallback" }, // AnimationPlayer
|
||
{ "SetAsBulkArray", "SetBuffer" }, // MultiMesh
|
||
{ "SetAsNormalmap", "SetAsNormalMap" }, // NoiseTexture
|
||
{ "SetAsToplevel", "SetAsTopLevel" }, // CanvasItem
|
||
{ "SetAudioBus", "SetAudioBusName" }, // Area3D
|
||
{ "SetAutowrap", "SetAutowrapMode" }, // Label broke AcceptDialog
|
||
{ "SetCastTo", "SetTargetPosition" }, // RayCast2D, RayCast3D
|
||
{ "SetCollisionLayerBit", "SetCollisionLayerValue" }, // CSGShape3D and a lot of others like GridMap
|
||
{ "SetCollisionMaskBit", "SetCollisionMaskValue" }, // CSGShape3D and a lot of others like GridMap
|
||
{ "SetColumnMinWidth", "SetColumnCustomMinimumWidth" }, // Tree
|
||
{ "SetCommand", "SetCommandPressed" }, // InputEventWithModifiers
|
||
{ "SetControl", "SetCtrlPressed" }, // InputEventWithModifiers
|
||
{ "SetCreateOptions", "_SetCreateOptions" }, // EditorResourcePicker
|
||
{ "SetCullMaskBit", "SetCullMaskValue" }, // Camera3D
|
||
{ "SetCursorPosition", "SetCaretColumn" }, // LineEdit
|
||
{ "SetD", "SetDistance" }, // WorldMarginShape2D
|
||
{ "SetDepthBiasEnable", "SetDepthBiasEnabled" }, // RDPipelineRasterizationState
|
||
{ "SetDoubleclick", "SetDoubleClick" }, // InputEventMouseButton
|
||
{ "SetEnableFollowSmoothing", "SetFollowSmoothingEnabled" }, // Camera2D
|
||
{ "SetEnabledFocusMode", "SetFocusMode" }, // BaseButton
|
||
{ "SetEndianSwap", "SetBigEndian" }, // File
|
||
{ "SetExpandToTextLength", "SetExpandToTextLengthEnabled" }, // LineEdit
|
||
{ "SetFocusNeighbour", "SetFocusNeighbor" }, // Control
|
||
{ "SetFollowSmoothing", "SetFollowSmoothingSpeed" }, // Camera2D
|
||
{ "SetFrameColor", "SetColor" }, // ColorRect
|
||
{ "SetGlobalRateScale", "SetPlaybackSpeedScale" }, // AudioServer
|
||
{ "SetGravityDistanceScale", "SetGravityPointDistanceScale" }, // Area2D
|
||
{ "SetGravityVector", "SetGravityDirection" }, // Area2D
|
||
{ "SetHDragEnabled", "SetDragHorizontalEnabled" }, // Camera2D
|
||
{ "SetIconAlign", "SetIconAlignment" }, // Button
|
||
{ "SetInteriorAmbient", "SetAmbientColor" }, // ReflectionProbe
|
||
{ "SetInteriorAmbientEnergy", "SetAmbientColorEnergy" }, // ReflectionProbe
|
||
{ "SetIsInitialized", "_IsInitialized" }, // XRInterface
|
||
{ "SetIsPrimary", "SetPrimary" }, // XRInterface
|
||
{ "SetIterationsPerSecond", "SetPhysicsTicksPerSecond" }, // Engine
|
||
{ "SetLayerMaskBit", "SetLayerMaskValue" }, // VisualInstance3D
|
||
{ "SetMarginsPreset", "SetOffsetsPreset" }, // Control
|
||
{ "SetMaxAtlasSize", "SetMaxTextureSize" }, // LightmapGI
|
||
{ "SetMetakey", "SetMetaPressed" }, // InputEventWithModifiers
|
||
{ "SetMidHeight", "SetHeight" }, // CapsuleMesh
|
||
{ "SetNeighborDist", "SetNeighborDistance" }, // NavigationAgent2D, NavigationAgent3D
|
||
{ "SetNetworkMaster", "SetMultiplayerAuthority" }, // Node
|
||
{ "SetNetworkPeer", "SetMultiplayerPeer" }, // Multiplayer API
|
||
{ "SetOneshot", "SetOneShot" }, // AnimatedTexture
|
||
{ "SetPhysicalScancode", "SetPhysicalKeycode" }, // InputEventKey
|
||
{ "SetProximityFade", "SetProximityFadeEnabled" }, // Material
|
||
{ "SetRefuseNewNetworkConnections", "SetRefuseNewConnections" }, // Multiplayer API
|
||
{ "SetRegion", "SetRegionEnabled" }, // Sprite2D, Sprite broke AtlasTexture
|
||
{ "SetRegionFilterClip", "SetRegionFilterClipEnabled" }, // Sprite2D
|
||
{ "SetReverbBus", "SetReverbBusName" }, // Area3D
|
||
{ "SetRotate", "SetRotates" }, // PathFollow2D
|
||
{ "SetScancode", "SetKeycode" }, // InputEventKey
|
||
{ "SetShift", "SetShiftPressed" }, // InputEventWithModifiers
|
||
{ "SetSizeOverride", "SetSize2dOverride" }, // SubViewport broke ImageTexture
|
||
{ "SetSizeOverrideStretch", "SetSize2dOverrideStretch" }, // SubViewport
|
||
{ "SetSlipsOnSlope", "SetSlideOnSlope" }, // SeparationRayShape2D, SeparationRayShape3D
|
||
{ "SetSortEnabled", "SetYSortEnabled" }, // Node2D
|
||
{ "SetSpaceOverrideMode", "SetGravitySpaceOverrideMode" }, // Area2D
|
||
{ "SetSpatialNode", "SetNode3d" }, // EditorNode3DGizmo
|
||
{ "SetSpeed", "SetVelocity" }, // InputEventMouseMotion
|
||
{ "SetSsaoEdgeSharpness", "SetSsaoSharpness" }, // Environment
|
||
{ "SetSurfaceMaterial", "SetSurfaceOverrideMaterial" }, // MeshInstance3D broke ImporterMesh
|
||
{ "SetTabAlign", "SetTabAlignment" }, //TabContainer
|
||
{ "SetTangent", "SurfaceSetTangent" }, // ImmediateGeometry broke SurfaceTool
|
||
{ "SetTextAlign", "SetTextAlignment" }, // Button
|
||
{ "SetTimerProcessMode", "SetTimerProcessCallback" }, // Timer
|
||
{ "SetTonemapAutoExposure", "SetTonemapAutoExposureEnabled" }, // Environment
|
||
{ "SetTranslation", "SetPosition" }, // Node3D - this broke GLTFNode which is used rarely
|
||
{ "SetUnitDb", "SetVolumeDb" }, // AudioStreamPlayer3D
|
||
{ "SetUnitOffset", "SetProgressRatio" }, // PathFollow2D, PathFollow3D
|
||
{ "SetUv2", "SurfaceSetUv2" }, // ImmediateMesh broke Surffacetool
|
||
{ "SetVDragEnabled", "SetDragVerticalEnabled" }, // Camera2D
|
||
{ "SetValign", "SetVerticalAlignment" }, // Label
|
||
{ "SetWindowLayout", "_SetWindowLayout" }, // EditorPlugin
|
||
{ "SetZfar", "SetFar" }, // Camera3D broke GLTFCamera
|
||
{ "SetZnear", "SetNear" }, // Camera3D broke GLTFCamera
|
||
{ "ShortcutMatch", "IsMatch" }, // InputEvent
|
||
{ "SkeletonAllocate", "SkeletonAllocateData" }, // RenderingServer
|
||
{ "SurfaceUpdateRegion", "SurfaceUpdateAttributeRegion" }, // ArrayMesh
|
||
{ "TargetingMethod", "TweenMethod" }, // Tween
|
||
{ "TargetingProperty", "TweenProperty" }, // Tween
|
||
{ "TrackRemoveKeyAtPosition", "TrackRemoveKeyAtTime" }, // Animation
|
||
{ "TriangulateDelaunay2d", "TriangulateDelaunay" }, // Geometry2D
|
||
{ "UnbindChildNodeFromBone", "RemoveBoneChild" }, // Skeleton3D
|
||
{ "Unselect", "Deselect" }, // ItemList
|
||
{ "UnselectAll", "DeselectAll" }, // ItemList
|
||
{ "UpdateConfigurationWarning", "UpdateConfigurationWarnings" }, // Node
|
||
{ "UpdateGizmo", "UpdateGizmos" }, // Node3D
|
||
{ "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer
|
||
{ "WarpMousePosition", "WarpMouse" }, // Input
|
||
{ "WorldToMap", "LocalToMap" }, // TileMap, GridMap
|
||
{ "SetShaderParam", "SetShaderParameter" }, // ShaderMaterial
|
||
{ "GetShaderParam", "GetShaderParameter" }, // ShaderMaterial
|
||
{ "SetUniformName", "SetParameterName" }, // ParameterRef
|
||
{ "GetUniformName", "GetParameterName" }, // ParameterRef
|
||
|
||
// Builtin types
|
||
// { "Empty", "IsEmpty" }, // Array - Used as custom rule // Be careful, this will be used everywhere
|
||
{ "Clamped", "Clamp" }, // Vector2 // Be careful, this will be used everywhere
|
||
{ "GetRotationQuat", "GetRotationQuaternion" }, // Basis
|
||
{ "GrowMargin", "GrowSide" }, // Rect2
|
||
{ "Invert", "Reverse" }, // Array - TODO check // Be careful, this will be used everywhere
|
||
{ "IsAbsPath", "IsAbsolutePath" }, // String
|
||
{ "IsValidInteger", "IsValidInt" }, // String
|
||
{ "LinearInterpolate", "Lerp" }, // Color
|
||
{ "ToAscii", "ToAsciiBuffer" }, // String
|
||
{ "ToUtf8", "ToUtf8Buffer" }, // String
|
||
{ "ToWchar", "ToUtf32Buffer" }, // String // TODO - utf32 or utf16?
|
||
|
||
// @GlobalScope
|
||
{ "Bytes2Var", "BytesToVar" },
|
||
{ "Bytes2VarWithObjects", "BytesToVarWithObjects" },
|
||
{ "Db2Linear", "DbToLinear" },
|
||
{ "Deg2Rad", "DegToRad" },
|
||
{ "Linear2Db", "LinearToDb" },
|
||
{ "Rad2Deg", "RadToDeg" },
|
||
{ "RandRange", "RandfRange" },
|
||
{ "RangeLerp", "Remap" },
|
||
{ "Stepify", "Snapped" },
|
||
{ "Str2Var", "StrToVar" },
|
||
{ "Var2Str", "VarToStr" },
|
||
{ "Var2Bytes", "VarToBytes" },
|
||
{ "Var2BytesWithObjects", "VarToBytesWithObjects" },
|
||
|
||
// @GDScript
|
||
{ "Dict2Inst", "DictToInst" },
|
||
{ "Inst2Dict", "InstToDict" },
|
||
|
||
{ nullptr, nullptr },
|
||
};
|
||
|
||
// Some needs to be disabled, because users can use this names as variables
|
||
static const char *gdscript_properties_renames[][2] = {
|
||
// // { "d", "distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
|
||
// // {"alt","alt_pressed"}, // This may broke a lot of comments and user variables
|
||
// // {"command","command_pressed"},// This may broke a lot of comments and user variables
|
||
// // {"control","ctrl_pressed"},// This may broke a lot of comments and user variables
|
||
// // {"extends","size"}, // BoxShape3D, LightmapGI broke ReflectionProbe
|
||
// // {"meta","meta_pressed"},// This may broke a lot of comments and user variables
|
||
// // {"pause_mode","process_mode"}, // Node - Cyclic rename, look for others
|
||
// // {"rotate","rotates"}, // PathFollow2D - probably function exists with same name
|
||
// // {"offset","progress"}, // PathFollow2D, PathFollow3D - Name is way too vague
|
||
// // {"shift","shift_pressed"},// This may broke a lot of comments and user variables
|
||
// { "autowrap", "autowrap_mode" }, // Label
|
||
// { "cast_to", "target_position" }, // RayCast2D, RayCast3D
|
||
// { "doubleclick", "double_click" }, // InputEventMouseButton
|
||
// { "group", "button_group" }, // BaseButton
|
||
// { "process_mode", "process_callback" }, // AnimationTree, Camera2D
|
||
// { "scancode", "keycode" }, // InputEventKey
|
||
// { "toplevel", "top_level" }, // Node
|
||
// { "window_title", "title" }, // Window
|
||
// { "wrap_enabled", "wrap_mode" }, // TextEdit
|
||
// { "zfar", "far" }, // Camera3D
|
||
// { "znear", "near" }, // Camera3D
|
||
// { "filename", "scene_file_path" }, // Node
|
||
{ "as_normalmap", "as_normal_map" }, // NoiseTexture
|
||
{ "bbcode_text", "text" }, // RichTextLabel
|
||
{ "bg", "panel" }, // Theme
|
||
{ "bg_focus", "focus" }, // Theme
|
||
{ "caret_blink_speed", "caret_blink_interval" }, // TextEdit, LineEdit
|
||
{ "caret_moving_by_right_click", "caret_move_on_right_click" }, // TextEdit
|
||
{ "caret_position", "caret_column" }, // LineEdit
|
||
{ "check_vadjust", "check_v_offset" }, // Theme
|
||
{ "close_h_ofs", "close_h_offset" }, // Theme
|
||
{ "close_v_ofs", "close_v_offset" }, // Theme
|
||
{ "commentfocus", "comment_focus" }, // Theme
|
||
{ "contacts_reported", "max_contacts_reported" }, // RigidBody
|
||
{ "depth_bias_enable", "depth_bias_enabled" }, // RDPipelineRasterizationState
|
||
{ "drag_margin_bottom", "drag_bottom_margin" }, // Camera2D
|
||
{ "drag_margin_h_enabled", "drag_horizontal_enabled" }, // Camera2D
|
||
{ "drag_margin_left", "drag_left_margin" }, // Camera2D
|
||
{ "drag_margin_right", "drag_right_margin" }, // Camera2D
|
||
{ "drag_margin_top", "drag_top_margin" }, // Camera2D
|
||
{ "drag_margin_v_enabled", "drag_vertical_enabled" }, // Camera2D
|
||
{ "enabled_focus_mode", "focus_mode" }, // BaseButton - Removed
|
||
{ "extra_spacing_bottom", "spacing_bottom" }, // Font
|
||
{ "extra_spacing_top", "spacing_top" }, // Font
|
||
{ "focus_neighbour_bottom", "focus_neighbor_bottom" }, // Control
|
||
{ "focus_neighbour_left", "focus_neighbor_left" }, // Control
|
||
{ "focus_neighbour_right", "focus_neighbor_right" }, // Control
|
||
{ "focus_neighbour_top", "focus_neighbor_top" }, // Control
|
||
{ "follow_viewport_enable", "follow_viewport_enabled" }, // CanvasItem
|
||
{ "file_icon_modulate", "file_icon_color" }, // Theme
|
||
{ "files_disabled", "file_disabled_color" }, // Theme
|
||
{ "folder_icon_modulate", "folder_icon_color" }, // Theme
|
||
{ "global_rate_scale", "playback_speed_scale" }, // AudioServer
|
||
{ "gravity_distance_scale", "gravity_point_distance_scale" }, // Area2D
|
||
{ "gravity_vec", "gravity_direction" }, // Area2D
|
||
{ "hint_tooltip", "tooltip_text" }, // Control
|
||
{ "hseparation", "h_separation" }, // Theme
|
||
{ "iterations_per_second", "physics_ticks_per_second" }, // Engine
|
||
{ "invert_enable", "invert_enabled" }, // Polygon2D
|
||
{ "margin_bottom", "offset_bottom" }, // Control broke NinePatchRect, StyleBox
|
||
{ "margin_left", "offset_left" }, // Control broke NinePatchRect, StyleBox
|
||
{ "margin_right", "offset_right" }, // Control broke NinePatchRect, StyleBox
|
||
{ "margin_top", "offset_top" }, // Control broke NinePatchRect, StyleBox
|
||
{ "mid_height", "height" }, // CapsuleMesh
|
||
{ "neighbor_dist", "neighbor_distance" }, // NavigationAgent2D, NavigationAgent3D
|
||
{ "offset_h", "drag_horizontal_offset" }, // Camera2D
|
||
{ "offset_v", "drag_vertical_offset" }, // Camera2D
|
||
{ "off", "unchecked" }, // Theme
|
||
{ "off_disabled", "unchecked_disabled" }, // Theme
|
||
{ "ofs", "offset" }, // Theme
|
||
{ "on", "checked" }, // Theme
|
||
{ "on_disabled", "checked_disabled" }, // Theme
|
||
{ "oneshot", "one_shot" }, // AnimatedTexture
|
||
{ "out_of_range_mode", "max_polyphony" }, // AudioStreamPlayer3D
|
||
{ "pause_mode", "process_mode" }, // Node
|
||
{ "physical_scancode", "physical_keycode" }, // InputEventKey
|
||
{ "popup_exclusive", "exclusive" }, // Window
|
||
{ "proximity_fade_enable", "proximity_fade_enabled" }, // Material
|
||
{ "rect_position", "position" }, // Control
|
||
{ "rect_global_position", "global_position" }, // Control
|
||
{ "rect_size", "size" }, // Control
|
||
{ "rect_min_size", "minimum_size" }, // Control
|
||
{ "rect_rotation", "rotation" }, // Control
|
||
{ "rect_scale", "scale" }, // Control
|
||
{ "rect_pivot_offset", "pivot_offset" }, // Control
|
||
{ "rect_clip_content", "clip_contents" }, // Control
|
||
{ "refuse_new_network_connections", "refuse_new_connections" }, // MultiplayerAPI
|
||
{ "region_filter_clip", "region_filter_clip_enabled" }, // Sprite2D
|
||
{ "reverb_bus_enable", "reverb_bus_enabled" }, // Area3D
|
||
{ "selectedframe", "selected_frame" }, // Theme
|
||
{ "size_override_stretch", "size_2d_override_stretch" }, // SubViewport
|
||
{ "slips_on_slope", "slide_on_slope" }, // SeparationRayShape2D
|
||
{ "smoothing_enabled", "follow_smoothing_enabled" }, // Camera2D
|
||
{ "smoothing_speed", "position_smoothing_speed" }, // Camera2D
|
||
{ "ss_reflections_depth_tolerance", "ssr_depth_tolerance" }, // Environment
|
||
{ "ss_reflections_enabled", "ssr_enabled" }, // Environment
|
||
{ "ss_reflections_fade_in", "ssr_fade_in" }, // Environment
|
||
{ "ss_reflections_fade_out", "ssr_fade_out" }, // Environment
|
||
{ "ss_reflections_max_steps", "ssr_max_steps" }, // Environment
|
||
{ "state_machine_selectedframe", "state_machine_selected_frame" }, // Theme
|
||
{ "syntax_highlighting", "syntax_highlighter" }, // TextEdit
|
||
{ "tab_align", "tab_alignment" }, // TabContainer
|
||
{ "table_hseparation", "table_h_separation" }, // Theme
|
||
{ "table_vseparation", "table_v_separation" }, // Theme
|
||
{ "translation", "position" }, // Node3D - broke GLTFNode
|
||
{ "unit_db", "volume_db" }, // AudioStreamPlayer3D
|
||
{ "unit_offset", "progress_ratio" }, // PathFollow2D, PathFollow3D
|
||
{ "vseparation", "v_separation" }, // Theme
|
||
|
||
{ nullptr, nullptr },
|
||
};
|
||
|
||
// Some needs to be disabled, because users can use this names as variables
|
||
static const char *csharp_properties_renames[][2] = {
|
||
// // { "D", "Distance" }, //WorldMarginShape2D - TODO, looks that polish letters ą ę are treaten as space, not as letter, so `będą` are renamed to `będistanceą`
|
||
// // {"Alt","AltPressed"}, // This may broke a lot of comments and user variables
|
||
// // {"Command","CommandPressed"},// This may broke a lot of comments and user variables
|
||
// // {"Control","CtrlPressed"},// This may broke a lot of comments and user variables
|
||
// // {"Extends","Size"}, // BoxShape3D, LightmapGI broke ReflectionProbe
|
||
// // {"Meta","MetaPressed"},// This may broke a lot of comments and user variables
|
||
// // {"PauseMode","ProcessMode"}, // Node - Cyclic rename, look for others
|
||
// // {"Rotate","Rotates"}, // PathFollow2D - probably function exists with same name
|
||
// // {"Offset","Progress"}, // PathFollow2D, PathFollow3D - Name is way too vague
|
||
// // {"Shift","ShiftPressed"},// This may broke a lot of comments and user variables
|
||
// { "Autowrap", "AutowrapMode" }, // Label
|
||
// { "CastTo", "TargetPosition" }, // RayCast2D, RayCast3D
|
||
// { "Doubleclick", "DoubleClick" }, // InputEventMouseButton
|
||
// { "Group", "ButtonGroup" }, // BaseButton
|
||
// { "PercentVisible, "ShowPercentage}, // ProgressBar, conflicts with Label and RichTextLabel, but may be a worth it.
|
||
// { "ProcessMode", "ProcessCallback" }, // AnimationTree, Camera2D
|
||
// { "Scancode", "Keycode" }, // InputEventKey
|
||
// { "Toplevel", "TopLevel" }, // Node
|
||
// { "WindowTitle", "Title" }, // Window
|
||
// { "WrapEnabled", "WrapMode" }, // TextEdit
|
||
// { "Zfar", "Far" }, // Camera3D
|
||
// { "Znear", "Near" }, // Camera3D
|
||
{ "AsNormalmap", "AsNormalMap" }, // NoiseTexture
|
||
{ "BbcodeText", "Text" }, // RichTextLabel
|
||
{ "CaretBlinkSpeed", "CaretBlinkInterval" }, // TextEdit, LineEdit
|
||
{ "CaretMovingByRightClick", "CaretMoveOnRightClick" }, // TextEdit
|
||
{ "CaretPosition", "CaretColumn" }, // LineEdit
|
||
{ "CheckVadjust", "CheckVAdjust" }, // Theme
|
||
{ "CloseHOfs", "CloseHOffset" }, // Theme
|
||
{ "CloseVOfs", "CloseVOffset" }, // Theme
|
||
{ "Commentfocus", "CommentFocus" }, // Theme
|
||
{ "DepthBiasEnable", "DepthBiasEnabled" }, // RDPipelineRasterizationState
|
||
{ "DragMarginBottom", "DragBottomMargin" }, // Camera2D
|
||
{ "DragMarginHEnabled", "DragHorizontalEnabled" }, // Camera2D
|
||
{ "DragMarginLeft", "DragLeftMargin" }, // Camera2D
|
||
{ "DragMarginRight", "DragRightMargin" }, // Camera2D
|
||
{ "DragMarginTop", "DragTopMargin" }, // Camera2D
|
||
{ "DragMarginVEnabled", "DragVerticalEnabled" }, // Camera2D
|
||
{ "EnabledFocusMode", "FocusMode" }, // BaseButton - Removed
|
||
{ "ExtraSpacingBottom", "SpacingBottom" }, // Font
|
||
{ "ExtraSpacingTop", "SpacingTop" }, // Font
|
||
{ "FocusNeighbourBottom", "FocusNeighborBottom" }, // Control
|
||
{ "FocusNeighbourLeft", "FocusNeighborLeft" }, // Control
|
||
{ "FocusNeighbourRight", "FocusNeighborRight" }, // Control
|
||
{ "FocusNeighbourTop", "FocusNeighborTop" }, // Control
|
||
{ "FollowViewportEnable", "FollowViewportEnabled" }, // CanvasItem
|
||
{ "GlobalRateScale", "PlaybackSpeedScale" }, // AudioServer
|
||
{ "GravityDistanceScale", "GravityPointDistanceScale" }, // Area2D
|
||
{ "GravityVec", "GravityDirection" }, // Area2D
|
||
{ "HintTooltip", "TooltipText" }, // Control
|
||
{ "Hseparation", "HSeparation" }, // Theme
|
||
{ "IterationsPerSecond", "PhysicsTicksPerSecond" }, // Engine
|
||
{ "InvertEnable", "InvertEnabled" }, // Polygon2D
|
||
{ "MarginBottom", "OffsetBottom" }, // Control broke NinePatchRect, StyleBox
|
||
{ "MarginLeft", "OffsetLeft" }, // Control broke NinePatchRect, StyleBox
|
||
{ "MarginRight", "OffsetRight" }, // Control broke NinePatchRect, StyleBox
|
||
{ "MarginTop", "OffsetTop" }, // Control broke NinePatchRect, StyleBox
|
||
{ "MidHeight", "Height" }, // CapsuleMesh
|
||
{ "NeighborDist", "NeighborDistance" }, // NavigationAgent2D, NavigationAgent3D
|
||
{ "OffsetH", "DragHorizontalOffset" }, // Camera2D
|
||
{ "OffsetV", "DragVerticalOffset" }, // Camera2D
|
||
{ "Ofs", "Offset" }, // Theme
|
||
{ "Oneshot", "OneShot" }, // AnimatedTexture
|
||
{ "OutOfRangeMode", "MaxPolyphony" }, // AudioStreamPlayer3D
|
||
{ "PauseMode", "ProcessMode" }, // Node
|
||
{ "PhysicalScancode", "PhysicalKeycode" }, // InputEventKey
|
||
{ "PopupExclusive", "Exclusive" }, // Window
|
||
{ "ProximityFadeEnable", "ProximityFadeEnabled" }, // Material
|
||
{ "RefuseNewNetworkConnections", "RefuseNewConnections" }, // MultiplayerAPI
|
||
{ "RegionFilterClip", "RegionFilterClipEnabled" }, // Sprite2D
|
||
{ "ReverbBusEnable", "ReverbBusEnabled" }, // Area3D
|
||
{ "Selectedframe", "SelectedFrame" }, // Theme
|
||
{ "SizeOverrideStretch", "Size2dOverrideStretch" }, // SubViewport
|
||
{ "SlipsOnSlope", "SlideOnSlope" }, // SeparationRayShape2D
|
||
{ "SmoothingEnabled", "FollowSmoothingEnabled" }, // Camera2D
|
||
{ "SmoothingSpeed", "FollowSmoothingSpeed" }, // Camera2D
|
||
{ "SsReflectionsDepthTolerance", "SsrDepthTolerance" }, // Environment
|
||
{ "SsReflectionsEnabled", "SsrEnabled" }, // Environment
|
||
{ "SsReflectionsFadeIn", "SsrFadeIn" }, // Environment
|
||
{ "SsReflectionsFadeOut", "SsrFadeOut" }, // Environment
|
||
{ "SsReflectionsMaxSteps", "SsrMaxSteps" }, // Environment
|
||
{ "StateMachineSelectedframe", "StateMachineSelectedFrame" }, // Theme
|
||
{ "SyntaxHighlighting", "SyntaxHighlighter" }, // TextEdit
|
||
{ "TabAlign", "TabAlignment" }, // TabContainer
|
||
{ "TableHseparation", "TableHSeparation" }, // Theme
|
||
{ "TableVseparation", "TableVSeparation" }, // Theme
|
||
{ "Translation", "Position" }, // Node3D - broke GLTFNode
|
||
{ "UnitDb", "VolumeDb" }, // AudioStreamPlayer3D
|
||
{ "UnitOffset", "ProgressRatio" }, // PathFollow2D, PathFollow3D
|
||
{ "Vseparation", "VSeparation" }, // Theme
|
||
|
||
{ nullptr, nullptr },
|
||
};
|
||
|
||
static const char *gdscript_signals_renames[][2] = {
|
||
// {"instantiate","instance"}, // FileSystemDock
|
||
// { "hide", "hidden" }, // CanvasItem - function with same name exists
|
||
// { "tween_all_completed","loop_finished"}, // Tween - TODO, not sure
|
||
// {"changed","settings_changed"}, // EditorSettings
|
||
{ "about_to_show", "about_to_popup" }, // Popup
|
||
{ "button_release", "button_released" }, // XRController3D
|
||
{ "network_peer_connected", "peer_connected" }, // MultiplayerAPI
|
||
{ "network_peer_disconnected", "peer_disconnected" }, // MultiplayerAPI
|
||
{ "network_peer_packet", "peer_packet" }, // MultiplayerAPI
|
||
{ "node_unselected", "node_deselected" }, // GraphEdit
|
||
{ "offset_changed", "position_offset_changed" }, // GraphNode
|
||
{ "settings_changed", "changed" }, // TileMap broke EditorSettings
|
||
{ "skeleton_updated", "pose_updated" }, //
|
||
{ "tab_close", "tab_closed" }, // TextEdit
|
||
{ "tab_hover", "tab_hovered" }, // TextEdit
|
||
{ "text_entered", "text_submitted" }, // LineEdit
|
||
{ "tween_completed", "finished" }, // Tween
|
||
{ "tween_step", "step_finished" }, // Tween
|
||
|
||
{ nullptr, nullptr },
|
||
};
|
||
|
||
static const char *csharp_signals_renames[][2] = {
|
||
// {"Instantiate","Instance"}, // FileSystemDock
|
||
// { "Hide", "Hidden" }, // CanvasItem - function with same name exists
|
||
// { "TweenAllCompleted","LoopFinished"}, // Tween - TODO, not sure
|
||
// {"Changed","SettingsChanged"}, // EditorSettings
|
||
{ "AboutToShow", "AboutToPopup" }, // Popup
|
||
{ "ButtonRelease", "ButtonReleased" }, // XRController3D
|
||
{ "NetworkPeerConnected", "PeerConnected" }, // MultiplayerAPI
|
||
{ "NetworkPeerDisconnected", "PeerDisconnected" }, // MultiplayerAPI
|
||
{ "NetworkPeerPacket", "PeerPacket" }, // MultiplayerAPI
|
||
{ "NodeUnselected", "NodeDeselected" }, // GraphEdit
|
||
{ "OffsetChanged", "PositionOffsetChanged" }, // GraphNode
|
||
{ "SettingsChanged", "Changed" }, // TileMap broke EditorSettings
|
||
{ "SkeletonUpdated", "PoseUpdated" }, //
|
||
{ "TabClose", "TabClosed" }, // TextEdit
|
||
{ "TabHover", "TabHovered" }, // TextEdit
|
||
{ "TextEntered", "TextSubmitted" }, // LineEdit
|
||
{ "TweenCompleted", "Finished" }, // Tween
|
||
{ "TweenStep", "StepFinished" }, // Tween
|
||
|
||
{ nullptr, nullptr },
|
||
|
||
};
|
||
|
||
static const char *project_settings_renames[][2] = {
|
||
{ "audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db" },
|
||
{ "audio/channel_disable_time", "audio/buses/channel_disable_time" },
|
||
{ "audio/default_bus_layout", "audio/buses/default_bus_layout" },
|
||
{ "audio/driver", "audio/driver/driver" },
|
||
{ "audio/enable_audio_input", "audio/driver/enable_input" },
|
||
{ "audio/mix_rate", "audio/driver/mix_rate" },
|
||
{ "audio/output_latency", "audio/driver/output_latency" },
|
||
{ "audio/output_latency.web", "audio/driver/output_latency.web" },
|
||
{ "audio/video_delay_compensation_ms", "audio/video/video_delay_compensation_ms" },
|
||
{ "display/window/vsync/use_vsync", "display/window/vsync/vsync_mode" },
|
||
{ "editor/main_run_args", "editor/run/main_run_args" },
|
||
{ "gui/common/swap_ok_cancel", "gui/common/swap_cancel_ok" },
|
||
{ "network/limits/debugger_stdout/max_chars_per_second", "network/limits/debugger/max_chars_per_second" },
|
||
{ "network/limits/debugger_stdout/max_errors_per_second", "network/limits/debugger/max_errors_per_second" },
|
||
{ "network/limits/debugger_stdout/max_messages_per_frame", "network/limits/debugger/max_queued_messages" },
|
||
{ "network/limits/debugger_stdout/max_warnings_per_second", "network/limits/debugger/max_warnings_per_second" },
|
||
{ "network/ssl/certificates", "network/tls/certificate_bundle_override" },
|
||
{ "physics/2d/thread_model", "physics/2d/run_on_thread" }, // TODO not sure
|
||
{ "rendering/environment/default_clear_color", "rendering/environment/defaults/default_clear_color" },
|
||
{ "rendering/environment/default_environment", "rendering/environment/defaults/default_environment" },
|
||
{ "rendering/quality/depth_prepass/disable_for_vendors", "rendering/driver/depth_prepass/disable_for_vendors" },
|
||
{ "rendering/quality/depth_prepass/enable", "rendering/driver/depth_prepass/enable" },
|
||
{ "rendering/quality/shading/force_blinn_over_ggx", "rendering/shading/overrides/force_blinn_over_ggx" },
|
||
{ "rendering/quality/shading/force_blinn_over_ggx.mobile", "rendering/shading/overrides/force_blinn_over_ggx.mobile" },
|
||
{ "rendering/quality/shading/force_lambert_over_burley", "rendering/shading/overrides/force_lambert_over_burley" },
|
||
{ "rendering/quality/shading/force_lambert_over_burley.mobile", "rendering/shading/overrides/force_lambert_over_burley.mobile" },
|
||
{ "rendering/quality/shading/force_vertex_shading", "rendering/shading/overrides/force_vertex_shading" },
|
||
{ "rendering/quality/shading/force_vertex_shading.mobile", "rendering/shading/overrides/force_vertex_shading.mobile" },
|
||
{ "rendering/quality/shadow_atlas/quadrant_0_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_0_subdiv" },
|
||
{ "rendering/quality/shadow_atlas/quadrant_1_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_1_subdiv" },
|
||
{ "rendering/quality/shadow_atlas/quadrant_2_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_2_subdiv" },
|
||
{ "rendering/quality/shadow_atlas/quadrant_3_subdiv", "rendering/lights_and_shadows/shadow_atlas/quadrant_3_subdiv" },
|
||
{ "rendering/quality/shadow_atlas/size", "rendering/lights_and_shadows/shadow_atlas/size" },
|
||
{ "rendering/quality/shadow_atlas/size.mobile", "rendering/lights_and_shadows/shadow_atlas/size.mobile" },
|
||
{ "rendering/vram_compression/import_bptc", "rendering/textures/vram_compression/import_bptc" },
|
||
{ "rendering/vram_compression/import_etc", "rendering/textures/vram_compression/import_etc" },
|
||
{ "rendering/vram_compression/import_etc2", "rendering/textures/vram_compression/import_etc2" },
|
||
{ "rendering/vram_compression/import_pvrtc", "rendering/textures/vram_compression/import_pvrtc" },
|
||
{ "rendering/vram_compression/import_s3tc", "rendering/textures/vram_compression/import_s3tc" },
|
||
|
||
{ nullptr, nullptr },
|
||
};
|
||
|
||
static const char *builtin_types_renames[][2] = {
|
||
{ "PoolByteArray", "PackedByteArray" },
|
||
{ "PoolColorArray", "PackedColorArray" },
|
||
{ "PoolIntArray", "PackedInt32Array" },
|
||
{ "PoolRealArray", "PackedFloat32Array" },
|
||
{ "PoolStringArray", "PackedStringArray" },
|
||
{ "PoolVector2Array", "PackedVector2Array" },
|
||
{ "PoolVector3Array", "PackedVector3Array" },
|
||
{ "Quat", "Quaternion" },
|
||
{ "Transform", "Transform3D" },
|
||
|
||
{ nullptr, nullptr },
|
||
};
|
||
|
||
static const char *shaders_renames[][2] = {
|
||
{ "ALPHA_SCISSOR", "ALPHA_SCISSOR_THRESHOLD" },
|
||
{ "CAMERA_MATRIX", "INV_VIEW_MATRIX" },
|
||
{ "INV_CAMERA_MATRIX", "VIEW_MATRIX" },
|
||
{ "NORMALMAP", "NORMAL_MAP" },
|
||
{ "NORMALMAP_DEPTH", "NORMAL_MAP_DEPTH" },
|
||
{ "TRANSMISSION", "BACKLIGHT" },
|
||
{ "WORLD_MATRIX", "MODEL_MATRIX" },
|
||
{ "depth_draw_alpha_prepass", "depth_draw_opaque" },
|
||
{ "hint_albedo", "source_color" },
|
||
{ "hint_aniso", "hint_anisotropy" },
|
||
{ "hint_black", "hint_default_black" },
|
||
{ "hint_black_albedo", "hint_default_black" },
|
||
{ "hint_color", "source_color" },
|
||
{ "hint_white", "hint_default_white" },
|
||
{ nullptr, nullptr },
|
||
};
|
||
|
||
static const char *class_renames[][2] = {
|
||
// { "BulletPhysicsDirectBodyState", "BulletPhysicsDirectBodyState3D" }, // Class is not visible in ClassDB
|
||
// { "BulletPhysicsServer", "BulletPhysicsServer3D" }, // Class is not visible in ClassDB
|
||
// { "GDScriptFunctionState", "Node3D" }, // TODO - not sure to which should be changed
|
||
// { "GDScriptNativeClass", "Node3D" }, // TODO - not sure to which should be changed
|
||
// { "InputDefault",""}, // TODO ?
|
||
// { "Physics2DDirectBodyStateSW", "GodotPhysicsDirectBodyState2D" }, // Class is not visible in ClassDB
|
||
// { "Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D" }, // Class is not visible in ClassDB
|
||
// { "PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D" }, // Class is not visible in ClassDB
|
||
// { "NativeScript","GDExtension"}, ??
|
||
{ "ARVRAnchor", "XRAnchor3D" },
|
||
{ "ARVRCamera", "XRCamera3D" },
|
||
{ "ARVRController", "XRController3D" },
|
||
{ "ARVRInterface", "XRInterface" },
|
||
{ "ARVRInterfaceGDNative", "Node3D" },
|
||
{ "ARVROrigin", "XROrigin3D" },
|
||
{ "ARVRPositionalTracker", "XRPositionalTracker" },
|
||
{ "ARVRServer", "XRServer" },
|
||
{ "AStar", "AStar3D" },
|
||
{ "AnimatedSprite", "AnimatedSprite2D" },
|
||
{ "AnimationTreePlayer", "AnimationTree" },
|
||
{ "Area", "Area3D" }, // Be careful, this will be used everywhere
|
||
{ "AudioStreamOGGVorbis", "AudioStreamOggVorbis" },
|
||
{ "AudioStreamRandomPitch", "AudioStreamRandomizer" },
|
||
{ "AudioStreamSample", "AudioStreamWAV" },
|
||
{ "BakedLightmap", "LightmapGI" },
|
||
{ "BakedLightmapData", "LightmapGIData" },
|
||
{ "BitmapFont", "FontFile" },
|
||
{ "BoneAttachment", "BoneAttachment3D" },
|
||
{ "BoxShape", "BoxShape3D" },
|
||
{ "CPUParticles", "CPUParticles3D" },
|
||
{ "CSGBox", "CSGBox3D" },
|
||
{ "CSGCombiner", "CSGCombiner3D" },
|
||
{ "CSGCylinder", "CSGCylinder3D" },
|
||
{ "CSGMesh", "CSGMesh3D" },
|
||
{ "CSGPolygon", "CSGPolygon3D" },
|
||
{ "CSGPrimitive", "CSGPrimitive3D" },
|
||
{ "CSGShape", "CSGShape3D" },
|
||
{ "CSGSphere", "CSGSphere3D" },
|
||
{ "CSGTorus", "CSGTorus3D" },
|
||
{ "Camera", "Camera3D" }, // Be careful, this will be used everywhere
|
||
{ "CapsuleShape", "CapsuleShape3D" },
|
||
{ "ClippedCamera", "Camera3D" },
|
||
{ "CollisionObject", "CollisionObject3D" },
|
||
{ "CollisionPolygon", "CollisionPolygon3D" },
|
||
{ "CollisionShape", "CollisionShape3D" },
|
||
{ "ConcavePolygonShape", "ConcavePolygonShape3D" },
|
||
{ "ConeTwistJoint", "ConeTwistJoint3D" },
|
||
{ "ConvexPolygonShape", "ConvexPolygonShape3D" },
|
||
{ "CubeMap", "Cubemap" },
|
||
{ "CubeMesh", "BoxMesh" },
|
||
{ "CylinderShape", "CylinderShape3D" },
|
||
{ "DirectionalLight", "DirectionalLight3D" },
|
||
{ "DynamicFont", "FontFile" },
|
||
{ "DynamicFontData", "FontFile" },
|
||
{ "EditorNavigationMeshGenerator", "NavigationMeshGenerator" },
|
||
{ "EditorSceneImporter", "EditorSceneFormatImporter" },
|
||
{ "EditorSceneImporterFBX", "EditorSceneFormatImporterFBX" },
|
||
{ "EditorSceneImporterGLTF", "EditorSceneFormatImporterGLTF" },
|
||
{ "EditorSpatialGizmo", "EditorNode3DGizmo" },
|
||
{ "EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin" },
|
||
{ "ExternalTexture", "ImageTexture" },
|
||
{ "FuncRef", "Callable" },
|
||
{ "GIProbe", "VoxelGI" },
|
||
{ "GIProbeData", "VoxelGIData" },
|
||
{ "Generic6DOFJoint", "Generic6DOFJoint3D" },
|
||
{ "Geometry", "Geometry2D" }, // Geometry class is split between Geometry2D and Geometry3D so we need to choose one
|
||
{ "GeometryInstance", "GeometryInstance3D" },
|
||
{ "GradientTexture", "GradientTexture2D" },
|
||
{ "HeightMapShape", "HeightMapShape3D" },
|
||
{ "HingeJoint", "HingeJoint3D" },
|
||
{ "IP_Unix", "IPUnix" },
|
||
{ "ImmediateGeometry", "ImmediateMesh" },
|
||
{ "ImmediateGeometry3D", "ImmediateMesh" },
|
||
{ "InterpolatedCamera", "Camera3D" },
|
||
{ "InterpolatedCamera3D", "Camera3D" },
|
||
{ "JSONParseResult", "JSON" },
|
||
{ "Joint", "Joint3D" },
|
||
{ "KinematicBody", "CharacterBody3D" },
|
||
{ "KinematicBody2D", "CharacterBody2D" },
|
||
{ "KinematicCollision", "KinematicCollision3D" },
|
||
{ "LargeTexture", "ImageTexture" },
|
||
{ "Light", "Light3D" },
|
||
{ "Light2D", "PointLight2D" },
|
||
{ "LineShape2D", "WorldBoundaryShape2D" },
|
||
{ "Listener", "AudioListener3D" },
|
||
{ "Listener2D", "AudioListener2D" },
|
||
{ "MeshInstance", "MeshInstance3D" },
|
||
{ "MultiMeshInstance", "MultiMeshInstance3D" },
|
||
{ "MultiplayerPeerGDNative", "MultiplayerPeerExtension" },
|
||
{ "Navigation", "Node3D" },
|
||
{ "Navigation2D", "Node2D" },
|
||
{ "Navigation2DServer", "NavigationServer2D" },
|
||
{ "Navigation3D", "Node3D" },
|
||
{ "NavigationAgent", "NavigationAgent3D" },
|
||
{ "NavigationMeshInstance", "NavigationRegion3D" },
|
||
{ "NavigationObstacle", "NavigationObstacle3D" },
|
||
{ "NavigationPolygonInstance", "NavigationRegion2D" },
|
||
{ "NavigationRegion", "NavigationRegion3D" },
|
||
{ "NavigationServer", "NavigationServer3D" },
|
||
{ "NetworkedMultiplayerENet", "ENetMultiplayerPeer" },
|
||
{ "NetworkedMultiplayerPeer", "MultiplayerPeer" },
|
||
{ "Occluder", "OccluderInstance3D" },
|
||
{ "OmniLight", "OmniLight3D" },
|
||
{ "PHashTranslation", "OptimizedTranslation" },
|
||
{ "PacketPeerGDNative", "PacketPeerExtension" },
|
||
{ "PanoramaSky", "Sky" },
|
||
{ "Particles", "GPUParticles3D" }, // Be careful, this will be used everywhere
|
||
{ "Particles2D", "GPUParticles2D" },
|
||
{ "ParticlesMaterial", "ParticleProcessMaterial" },
|
||
{ "Path", "Path3D" }, // Be careful, this will be used everywhere
|
||
{ "PathFollow", "PathFollow3D" },
|
||
{ "PhysicalBone", "PhysicalBone3D" },
|
||
{ "Physics2DDirectBodyState", "PhysicsDirectBodyState2D" },
|
||
{ "Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D" },
|
||
{ "Physics2DServer", "PhysicsServer2D" },
|
||
{ "Physics2DServerSW", "GodotPhysicsServer2D" },
|
||
{ "Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D" },
|
||
{ "Physics2DTestMotionResult", "PhysicsTestMotionResult2D" },
|
||
{ "PhysicsBody", "PhysicsBody3D" },
|
||
{ "PhysicsDirectBodyState", "PhysicsDirectBodyState3D" },
|
||
{ "PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D" },
|
||
{ "PhysicsServer", "PhysicsServer3D" },
|
||
{ "PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D" },
|
||
{ "PhysicsTestMotionResult", "PhysicsTestMotionResult3D" },
|
||
{ "PinJoint", "PinJoint3D" },
|
||
{ "PlaneShape", "WorldBoundaryShape3D" },
|
||
{ "PopupDialog", "Popup" },
|
||
{ "Position2D", "Marker2D" },
|
||
{ "Position3D", "Marker3D" },
|
||
{ "ProceduralSky", "Sky" },
|
||
{ "RayCast", "RayCast3D" },
|
||
{ "RayShape", "SeparationRayShape3D" },
|
||
{ "RayShape2D", "SeparationRayShape2D" },
|
||
{ "Reference", "RefCounted" }, // Be careful, this will be used everywhere
|
||
{ "RemoteTransform", "RemoteTransform3D" },
|
||
{ "ResourceInteractiveLoader", "ResourceLoader" },
|
||
{ "RigidBody", "RigidBody3D" },
|
||
{ "SceneTreeTween", "Tween" },
|
||
{ "Shape", "Shape3D" }, // Be careful, this will be used everywhere
|
||
{ "ShortCut", "Shortcut" },
|
||
{ "Skeleton", "Skeleton3D" },
|
||
{ "SkeletonIK", "SkeletonIK3D" },
|
||
{ "SliderJoint", "SliderJoint3D" },
|
||
{ "SoftBody", "SoftBody3D" },
|
||
{ "Spatial", "Node3D" },
|
||
{ "SpatialGizmo", "Node3DGizmo" },
|
||
{ "SpatialMaterial", "StandardMaterial3D" },
|
||
{ "SphereShape", "SphereShape3D" },
|
||
{ "SpotLight", "SpotLight3D" },
|
||
{ "SpringArm", "SpringArm3D" },
|
||
{ "Sprite", "Sprite2D" },
|
||
{ "StaticBody", "StaticBody3D" },
|
||
{ "StreamCubemap", "CompressedCubemap" },
|
||
{ "StreamCubemapArray", "CompressedCubemapArray" },
|
||
{ "StreamPeerGDNative", "StreamPeerExtension" },
|
||
{ "StreamPeerSSL", "StreamPeerTLS" },
|
||
{ "StreamTexture", "CompressedTexture2D" },
|
||
{ "StreamTexture2D", "CompressedTexture2D" },
|
||
{ "StreamTexture2DArray", "CompressedTexture2DArray" },
|
||
{ "StreamTextureLayered", "CompressedTextureLayered" },
|
||
{ "TCP_Server", "TCPServer" },
|
||
{ "Tabs", "TabBar" }, // Be careful, this will be used everywhere
|
||
{ "TextFile", "Node3D" },
|
||
{ "Texture", "Texture2D" }, // May broke TextureRect
|
||
{ "TextureArray", "Texture2DArray" },
|
||
{ "TextureProgress", "TextureProgressBar" },
|
||
{ "ToolButton", "Button" },
|
||
{ "VehicleBody", "VehicleBody3D" },
|
||
{ "VehicleWheel", "VehicleWheel3D" },
|
||
{ "VideoPlayer", "VideoStreamPlayer" },
|
||
{ "Viewport", "SubViewport" },
|
||
{ "ViewportContainer", "SubViewportContainer" },
|
||
{ "VisibilityEnabler", "VisibleOnScreenEnabler3D" },
|
||
{ "VisibilityEnabler2D", "VisibleOnScreenEnabler2D" },
|
||
{ "VisibilityNotifier", "VisibleOnScreenNotifier3D" },
|
||
{ "VisibilityNotifier2D", "VisibleOnScreenNotifier2D" },
|
||
{ "VisibilityNotifier3D", "VisibleOnScreenNotifier3D" },
|
||
{ "VisualInstance", "VisualInstance3D" },
|
||
{ "VisualServer", "RenderingServer" },
|
||
{ "VisualShaderNodeCubeMap", "VisualShaderNodeCubemap" },
|
||
{ "VisualShaderNodeScalarClamp", "VisualShaderNodeClamp" },
|
||
{ "VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant" },
|
||
{ "VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc" },
|
||
{ "VisualShaderNodeScalarInterp", "VisualShaderNodeMix" },
|
||
{ "VisualShaderNodeScalarOp", "VisualShaderNodeFloatOp" },
|
||
{ "VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep" },
|
||
{ "VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch" },
|
||
{ "VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp" },
|
||
{ "VisualShaderNodeTransformMult", "VisualShaderNode" },
|
||
{ "VisualShaderNodeVectorClamp", "VisualShaderNodeClamp" },
|
||
{ "VisualShaderNodeVectorInterp", "VisualShaderNodeMix" },
|
||
{ "VisualShaderNodeVectorScalarMix", "VisualShaderNodeMix" },
|
||
{ "VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep" },
|
||
{ "VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep" },
|
||
{ "VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep" },
|
||
{ "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanParameter" },
|
||
{ "VisualShaderNodeColorUniform", "VisualShaderNodeColorParameter" },
|
||
{ "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatParameter" },
|
||
{ "VisualShaderNodeCubemapUniform", "VisualShaderNodeCubemapParameter" },
|
||
{ "VisualShaderNodeTextureUniform", "VisualShaderNodeTexture2DParameter" },
|
||
{ "VisualShaderNodeTextureUniformTriplanar", "VisualShaderNodeTextureParameterTriplanar" },
|
||
{ "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformParameter" },
|
||
{ "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Parameter" },
|
||
{ "VisualShaderNodeUniform", "VisualShaderNodeParameter" },
|
||
{ "VisualShaderNodeUniformRef", "VisualShaderNodeParameterRef" },
|
||
{ "WebRTCDataChannelGDNative", "WebRTCDataChannelExtension" },
|
||
{ "WebRTCMultiplayer", "WebRTCMultiplayerPeer" },
|
||
{ "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" },
|
||
{ "WindowDialog", "Window" },
|
||
{ "World", "World3D" }, // Be careful, this will be used everywhere
|
||
{ "XRAnchor", "XRAnchor3D" },
|
||
{ "XRController", "XRController3D" },
|
||
{ "XROrigin", "XROrigin3D" },
|
||
{ "YSort", "Node2D" },
|
||
|
||
{ "CullInstance", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
|
||
{ "RoomGroup", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
|
||
{ "Room", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
|
||
{ "RoomManager", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
|
||
{ "Portal", "Node3D" }, // Probably this type needs to be added to Godot 4.0, since it is for now only available only in Godot 3.x
|
||
|
||
{ nullptr, nullptr },
|
||
};
|
||
|
||
static const char *color_renames[][2] = {
|
||
{ "aliceblue", "ALICE_BLUE" },
|
||
{ "antiquewhite", "ANTIQUE_WHITE" },
|
||
{ "aqua", "AQUA" },
|
||
{ "aquamarine", "AQUAMARINE" },
|
||
{ "azure", "AZURE" },
|
||
{ "beige", "BEIGE" },
|
||
{ "bisque", "BISQUE" },
|
||
{ "black", "BLACK" },
|
||
{ "blanchedalmond", "BLANCHED_ALMOND" },
|
||
{ "blue", "BLUE" },
|
||
{ "blueviolet", "BLUE_VIOLET" },
|
||
{ "brown", "BROWN" },
|
||
{ "burlywood", "BURLYWOOD" },
|
||
{ "cadetblue", "CADET_BLUE" },
|
||
{ "chartreuse", "CHARTREUSE" },
|
||
{ "chocolate", "CHOCOLATE" },
|
||
{ "coral", "CORAL" },
|
||
{ "cornflowerblue", "CORNFLOWER_BLUE" },
|
||
{ "cornsilk", "CORNSILK" },
|
||
{ "crimson", "CRIMSON" },
|
||
{ "cyan", "CYAN" },
|
||
{ "darkblue", "DARK_BLUE" },
|
||
{ "darkcyan", "DARK_CYAN" },
|
||
{ "darkgoldenrod", "DARK_GOLDENROD" },
|
||
{ "darkgray", "DARK_GRAY" },
|
||
{ "darkgreen", "DARK_GREEN" },
|
||
{ "darkkhaki", "DARK_KHAKI" },
|
||
{ "darkmagenta", "DARK_MAGENTA" },
|
||
{ "darkolivegreen", "DARK_OLIVE_GREEN" },
|
||
{ "darkorange", "DARK_ORANGE" },
|
||
{ "darkorchid", "DARK_ORCHID" },
|
||
{ "darkred", "DARK_RED" },
|
||
{ "darksalmon", "DARK_SALMON" },
|
||
{ "darkseagreen", "DARK_SEA_GREEN" },
|
||
{ "darkslateblue", "DARK_SLATE_BLUE" },
|
||
{ "darkslategray", "DARK_SLATE_GRAY" },
|
||
{ "darkturquoise", "DARK_TURQUOISE" },
|
||
{ "darkviolet", "DARK_VIOLET" },
|
||
{ "deeppink", "DEEP_PINK" },
|
||
{ "deepskyblue", "DEEP_SKY_BLUE" },
|
||
{ "dimgray", "DIM_GRAY" },
|
||
{ "dodgerblue", "DODGER_BLUE" },
|
||
{ "firebrick", "FIREBRICK" },
|
||
{ "floralwhite", "FLORAL_WHITE" },
|
||
{ "forestgreen", "FOREST_GREEN" },
|
||
{ "fuchsia", "FUCHSIA" },
|
||
{ "gainsboro", "GAINSBORO" },
|
||
{ "ghostwhite", "GHOST_WHITE" },
|
||
{ "gold", "GOLD" },
|
||
{ "goldenrod", "GOLDENROD" },
|
||
{ "gray", "GRAY" },
|
||
{ "green", "GREEN" },
|
||
{ "greenyellow", "GREEN_YELLOW" },
|
||
{ "honeydew", "HONEYDEW" },
|
||
{ "hotpink", "HOT_PINK" },
|
||
{ "indianred", "INDIAN_RED" },
|
||
{ "indigo", "INDIGO" },
|
||
{ "ivory", "IVORY" },
|
||
{ "khaki", "KHAKI" },
|
||
{ "lavender", "LAVENDER" },
|
||
{ "lavenderblush", "LAVENDER_BLUSH" },
|
||
{ "lawngreen", "LAWN_GREEN" },
|
||
{ "lemonchiffon", "LEMON_CHIFFON" },
|
||
{ "lightblue", "LIGHT_BLUE" },
|
||
{ "lightcoral", "LIGHT_CORAL" },
|
||
{ "lightcyan", "LIGHT_CYAN" },
|
||
{ "lightgoldenrod", "LIGHT_GOLDENROD" },
|
||
{ "lightgray", "LIGHT_GRAY" },
|
||
{ "lightgreen", "LIGHT_GREEN" },
|
||
{ "lightpink", "LIGHT_PINK" },
|
||
{ "lightsalmon", "LIGHT_SALMON" },
|
||
{ "lightseagreen", "LIGHT_SEA_GREEN" },
|
||
{ "lightskyblue", "LIGHT_SKY_BLUE" },
|
||
{ "lightslategray", "LIGHT_SLATE_GRAY" },
|
||
{ "lightsteelblue", "LIGHT_STEEL_BLUE" },
|
||
{ "lightyellow", "LIGHT_YELLOW" },
|
||
{ "lime", "LIME" },
|
||
{ "limegreen", "LIME_GREEN" },
|
||
{ "linen", "LINEN" },
|
||
{ "magenta", "MAGENTA" },
|
||
{ "maroon", "MAROON" },
|
||
{ "mediumaquamarine", "MEDIUM_AQUAMARINE" },
|
||
{ "mediumblue", "MEDIUM_BLUE" },
|
||
{ "mediumorchid", "MEDIUM_ORCHID" },
|
||
{ "mediumpurple", "MEDIUM_PURPLE" },
|
||
{ "mediumseagreen", "MEDIUM_SEA_GREEN" },
|
||
{ "mediumslateblue", "MEDIUM_SLATE_BLUE" },
|
||
{ "mediumspringgreen", "MEDIUM_SPRING_GREEN" },
|
||
{ "mediumturquoise", "MEDIUM_TURQUOISE" },
|
||
{ "mediumvioletred", "MEDIUM_VIOLET_RED" },
|
||
{ "midnightblue", "MIDNIGHT_BLUE" },
|
||
{ "mintcream", "MINT_CREAM" },
|
||
{ "mistyrose", "MISTY_ROSE" },
|
||
{ "moccasin", "MOCCASIN" },
|
||
{ "navajowhite", "NAVAJO_WHITE" },
|
||
{ "navyblue", "NAVY_BLUE" },
|
||
{ "oldlace", "OLD_LACE" },
|
||
{ "olive", "OLIVE" },
|
||
{ "olivedrab", "OLIVE_DRAB" },
|
||
{ "orange", "ORANGE" },
|
||
{ "orangered", "ORANGE_RED" },
|
||
{ "orchid", "ORCHID" },
|
||
{ "palegoldenrod", "PALE_GOLDENROD" },
|
||
{ "palegreen", "PALE_GREEN" },
|
||
{ "paleturquoise", "PALE_TURQUOISE" },
|
||
{ "palevioletred", "PALE_VIOLET_RED" },
|
||
{ "papayawhip", "PAPAYA_WHIP" },
|
||
{ "peachpuff", "PEACH_PUFF" },
|
||
{ "peru", "PERU" },
|
||
{ "pink", "PINK" },
|
||
{ "plum", "PLUM" },
|
||
{ "powderblue", "POWDER_BLUE" },
|
||
{ "purple", "PURPLE" },
|
||
{ "rebeccapurple", "REBECCA_PURPLE" },
|
||
{ "red", "RED" },
|
||
{ "rosybrown", "ROSY_BROWN" },
|
||
{ "royalblue", "ROYAL_BLUE" },
|
||
{ "saddlebrown", "SADDLE_BROWN" },
|
||
{ "salmon", "SALMON" },
|
||
{ "sandybrown", "SANDY_BROWN" },
|
||
{ "seagreen", "SEA_GREEN" },
|
||
{ "seashell", "SEASHELL" },
|
||
{ "sienna", "SIENNA" },
|
||
{ "silver", "SILVER" },
|
||
{ "skyblue", "SKY_BLUE" },
|
||
{ "slateblue", "SLATE_BLUE" },
|
||
{ "slategray", "SLATE_GRAY" },
|
||
{ "snow", "SNOW" },
|
||
{ "springgreen", "SPRING_GREEN" },
|
||
{ "steelblue", "STEEL_BLUE" },
|
||
{ "tan", "TAN" },
|
||
{ "teal", "TEAL" },
|
||
{ "thistle", "THISTLE" },
|
||
{ "tomato", "TOMATO" },
|
||
{ "transparent", "TRANSPARENT" },
|
||
{ "turquoise", "TURQUOISE" },
|
||
{ "violet", "VIOLET" },
|
||
{ "webgray", "WEB_GRAY" },
|
||
{ "webgreen", "WEB_GREEN" },
|
||
{ "webmaroon", "WEB_MAROON" },
|
||
{ "webpurple", "WEB_PURPLE" },
|
||
{ "wheat", "WHEAT" },
|
||
{ "white", "WHITE" },
|
||
{ "whitesmoke", "WHITE_SMOKE" },
|
||
{ "yellow", "YELLOW" },
|
||
{ "yellowgreen", "YELLOW_GREEN" },
|
||
|
||
{ nullptr, nullptr },
|
||
};
|
||
|
||
class ProjectConverter3To4::RegExContainer {
|
||
public:
|
||
// Custom GDScript.
|
||
RegEx reg_is_empty = RegEx("\\bempty\\(");
|
||
RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])");
|
||
RegEx reg_json_to = RegEx("\\bto_json\\b");
|
||
RegEx reg_json_parse = RegEx("([\t ]{0,})([^\n]+)parse_json\\(([^\n]+)");
|
||
RegEx reg_json_non_new = RegEx("([\t ]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)");
|
||
RegEx reg_json_print = RegEx("\\bJSON\\b\\.print\\(");
|
||
RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)");
|
||
RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)");
|
||
RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)");
|
||
RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^a-z^A-Z^0-9^_]*$");
|
||
RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+)setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$");
|
||
RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)");
|
||
RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)");
|
||
RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)");
|
||
RegEx reg_os_fullscreen = RegEx("OS.window_fullscreen[= ]+([^#^\n]+)");
|
||
RegEx reg_instantiate = RegEx("\\.instance\\(([^\\)]*)\\)");
|
||
|
||
// GDScript keywords.
|
||
RegEx keyword_gdscript_tool = RegEx("^tool");
|
||
RegEx keyword_gdscript_export_single = RegEx("^export");
|
||
RegEx keyword_gdscript_export_mutli = RegEx("([\t]+)export\\b");
|
||
RegEx keyword_gdscript_onready = RegEx("^onready");
|
||
RegEx keyword_gdscript_remote = RegEx("^remote func");
|
||
RegEx keyword_gdscript_remotesync = RegEx("^remotesync func");
|
||
RegEx keyword_gdscript_sync = RegEx("^sync func");
|
||
RegEx keyword_gdscript_slave = RegEx("^slave func");
|
||
RegEx keyword_gdscript_puppet = RegEx("^puppet func");
|
||
RegEx keyword_gdscript_puppetsync = RegEx("^puppetsync func");
|
||
RegEx keyword_gdscript_master = RegEx("^master func");
|
||
RegEx keyword_gdscript_mastersync = RegEx("^mastersync func");
|
||
|
||
// CSharp keywords.
|
||
RegEx keyword_csharp_remote = RegEx("\\[Remote(Attribute)?(\\(\\))?\\]");
|
||
RegEx keyword_csharp_remotesync = RegEx("\\[(Remote)?Sync(Attribute)?(\\(\\))?\\]");
|
||
RegEx keyword_csharp_puppet = RegEx("\\[(Puppet|Slave)(Attribute)?(\\(\\))?\\]");
|
||
RegEx keyword_csharp_puppetsync = RegEx("\\[PuppetSync(Attribute)?(\\(\\))?\\]");
|
||
RegEx keyword_csharp_master = RegEx("\\[Master(Attribute)?(\\(\\))?\\]");
|
||
RegEx keyword_csharp_mastersync = RegEx("\\[MasterSync(Attribute)?(\\(\\))?\\]");
|
||
|
||
// Colors.
|
||
LocalVector<RegEx *> color_regexes;
|
||
LocalVector<String> color_renamed;
|
||
|
||
// Classes.
|
||
LocalVector<RegEx *> class_tscn_regexes;
|
||
LocalVector<RegEx *> class_gd_regexes;
|
||
LocalVector<RegEx *> class_shader_regexes;
|
||
|
||
LocalVector<RegEx *> class_regexes;
|
||
|
||
RegEx class_temp_tscn = RegEx("\\bTEMP_RENAMED_CLASS.tscn\\b");
|
||
RegEx class_temp_gd = RegEx("\\bTEMP_RENAMED_CLASS.gd\\b");
|
||
RegEx class_temp_shader = RegEx("\\bTEMP_RENAMED_CLASS.shader\\b");
|
||
|
||
LocalVector<String> class_temp_tscn_renames;
|
||
LocalVector<String> class_temp_gd_renames;
|
||
LocalVector<String> class_temp_shader_renames;
|
||
|
||
// Common.
|
||
LocalVector<RegEx *> enum_regexes;
|
||
LocalVector<RegEx *> gdscript_function_regexes;
|
||
LocalVector<RegEx *> project_settings_regexes;
|
||
LocalVector<RegEx *> gdscript_properties_regexes;
|
||
LocalVector<RegEx *> gdscript_signals_regexes;
|
||
LocalVector<RegEx *> shaders_regexes;
|
||
LocalVector<RegEx *> builtin_types_regexes;
|
||
LocalVector<RegEx *> csharp_function_regexes;
|
||
LocalVector<RegEx *> csharp_properties_regexes;
|
||
LocalVector<RegEx *> csharp_signal_regexes;
|
||
|
||
RegExContainer() {
|
||
// Common.
|
||
{
|
||
// Enum.
|
||
for (unsigned int current_index = 0; enum_renames[current_index][0]; current_index++) {
|
||
enum_regexes.push_back(memnew(RegEx(String("\\b") + enum_renames[current_index][0] + "\\b")));
|
||
}
|
||
// GDScript functions.
|
||
for (unsigned int current_index = 0; gdscript_function_renames[current_index][0]; current_index++) {
|
||
gdscript_function_regexes.push_back(memnew(RegEx(String("\\b") + gdscript_function_renames[current_index][0] + "\\b")));
|
||
}
|
||
// Project Settings.
|
||
for (unsigned int current_index = 0; project_settings_renames[current_index][0]; current_index++) {
|
||
project_settings_regexes.push_back(memnew(RegEx(String("\\b") + project_settings_renames[current_index][0] + "\\b")));
|
||
}
|
||
// GDScript properties.
|
||
for (unsigned int current_index = 0; gdscript_properties_renames[current_index][0]; current_index++) {
|
||
gdscript_properties_regexes.push_back(memnew(RegEx(String("\\b") + gdscript_properties_renames[current_index][0] + "\\b")));
|
||
}
|
||
// GDScript Signals.
|
||
for (unsigned int current_index = 0; gdscript_signals_renames[current_index][0]; current_index++) {
|
||
gdscript_signals_regexes.push_back(memnew(RegEx(String("\\b") + gdscript_signals_renames[current_index][0] + "\\b")));
|
||
}
|
||
// Shaders.
|
||
for (unsigned int current_index = 0; shaders_renames[current_index][0]; current_index++) {
|
||
shaders_regexes.push_back(memnew(RegEx(String("\\b") + shaders_renames[current_index][0] + "\\b")));
|
||
}
|
||
// Builtin types.
|
||
for (unsigned int current_index = 0; builtin_types_renames[current_index][0]; current_index++) {
|
||
builtin_types_regexes.push_back(memnew(RegEx(String("\\b") + builtin_types_renames[current_index][0] + "\\b")));
|
||
}
|
||
// CSharp function renames.
|
||
for (unsigned int current_index = 0; csharp_function_renames[current_index][0]; current_index++) {
|
||
csharp_function_regexes.push_back(memnew(RegEx(String("\\b") + csharp_function_renames[current_index][0] + "\\b")));
|
||
}
|
||
// CSharp properties renames.
|
||
for (unsigned int current_index = 0; csharp_properties_renames[current_index][0]; current_index++) {
|
||
csharp_properties_regexes.push_back(memnew(RegEx(String("\\b") + csharp_properties_renames[current_index][0] + "\\b")));
|
||
}
|
||
// CSharp signals renames.
|
||
for (unsigned int current_index = 0; csharp_signals_renames[current_index][0]; current_index++) {
|
||
csharp_signal_regexes.push_back(memnew(RegEx(String("\\b") + csharp_signals_renames[current_index][0] + "\\b")));
|
||
}
|
||
}
|
||
|
||
// Colors.
|
||
{
|
||
for (unsigned int current_index = 0; color_renames[current_index][0]; current_index++) {
|
||
color_regexes.push_back(memnew(RegEx(String("\\bColor.") + color_renames[current_index][0] + "\\b")));
|
||
color_renamed.push_back(String("Color.") + color_renames[current_index][1]);
|
||
}
|
||
}
|
||
// Classes.
|
||
{
|
||
for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) {
|
||
class_tscn_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + ".tscn\\b")));
|
||
class_gd_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + ".gd\\b")));
|
||
class_shader_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + ".shader\\b")));
|
||
|
||
class_regexes.push_back(memnew(RegEx(String("\\b") + class_renames[current_index][0] + "\\b")));
|
||
|
||
class_temp_tscn_renames.push_back(String(class_renames[current_index][0]) + ".tscn");
|
||
class_temp_gd_renames.push_back(String(class_renames[current_index][0]) + ".gd");
|
||
class_temp_shader_renames.push_back(String(class_renames[current_index][0]) + ".shader");
|
||
}
|
||
}
|
||
}
|
||
~RegExContainer() {
|
||
for (unsigned int i = 0; i < color_regexes.size(); i++) {
|
||
memdelete(color_regexes[i]);
|
||
}
|
||
for (unsigned int i = 0; i < class_tscn_regexes.size(); i++) {
|
||
memdelete(class_tscn_regexes[i]);
|
||
memdelete(class_gd_regexes[i]);
|
||
memdelete(class_shader_regexes[i]);
|
||
memdelete(class_regexes[i]);
|
||
}
|
||
for (unsigned int i = 0; i < enum_regexes.size(); i++) {
|
||
memdelete(enum_regexes[i]);
|
||
}
|
||
for (unsigned int i = 0; i < gdscript_function_regexes.size(); i++) {
|
||
memdelete(gdscript_function_regexes[i]);
|
||
}
|
||
for (unsigned int i = 0; i < project_settings_regexes.size(); i++) {
|
||
memdelete(project_settings_regexes[i]);
|
||
}
|
||
for (unsigned int i = 0; i < gdscript_properties_regexes.size(); i++) {
|
||
memdelete(gdscript_properties_regexes[i]);
|
||
}
|
||
for (unsigned int i = 0; i < gdscript_signals_regexes.size(); i++) {
|
||
memdelete(gdscript_signals_regexes[i]);
|
||
}
|
||
for (unsigned int i = 0; i < shaders_regexes.size(); i++) {
|
||
memdelete(shaders_regexes[i]);
|
||
}
|
||
for (unsigned int i = 0; i < builtin_types_regexes.size(); i++) {
|
||
memdelete(builtin_types_regexes[i]);
|
||
}
|
||
for (unsigned int i = 0; i < csharp_function_regexes.size(); i++) {
|
||
memdelete(csharp_function_regexes[i]);
|
||
}
|
||
for (unsigned int i = 0; i < csharp_properties_regexes.size(); i++) {
|
||
memdelete(csharp_properties_regexes[i]);
|
||
}
|
||
for (unsigned int i = 0; i < csharp_signal_regexes.size(); i++) {
|
||
memdelete(csharp_signal_regexes[i]);
|
||
}
|
||
}
|
||
};
|
||
|
||
ProjectConverter3To4::ProjectConverter3To4(int p_maximum_file_size_kb, int p_maximum_line_length) {
|
||
maximum_file_size = p_maximum_file_size_kb * 1024;
|
||
maximum_line_length = p_maximum_line_length;
|
||
}
|
||
|
||
// Function responsible for converting project.
|
||
int ProjectConverter3To4::convert() {
|
||
print_line("Starting conversion.");
|
||
uint64_t conversion_start_time = Time::get_singleton()->get_ticks_msec();
|
||
|
||
RegExContainer reg_container = RegExContainer();
|
||
|
||
int cached_maximum_line_length = maximum_line_length;
|
||
maximum_line_length = 10000; // Use only for tests bigger value, to not break them.
|
||
|
||
ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays.");
|
||
ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), ERROR_CODE, "Cannot start converting due to problems with converting arrays.");
|
||
|
||
maximum_line_length = cached_maximum_line_length;
|
||
|
||
// Checking if folder contains valid Godot 3 project.
|
||
// Project should not be converted more than once.
|
||
{
|
||
String converter_text = "; Project was converted by built-in tool to Godot 4.0";
|
||
|
||
ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current working directory doesn't contain a \"project.godot\" file for a Godot 3 project.");
|
||
|
||
Error err = OK;
|
||
String project_godot_content = FileAccess::get_file_as_string("project.godot", &err);
|
||
|
||
ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Unable to read \"project.godot\".");
|
||
ERR_FAIL_COND_V_MSG(project_godot_content.contains(converter_text), ERROR_CODE, "Project was already converted with this tool.");
|
||
|
||
Ref<FileAccess> file = FileAccess::open("project.godot", FileAccess::WRITE);
|
||
ERR_FAIL_COND_V_MSG(file.is_null(), ERROR_CODE, "Unable to open \"project.godot\".");
|
||
|
||
file->store_string(converter_text + "\n" + project_godot_content);
|
||
}
|
||
|
||
Vector<String> collected_files = check_for_files();
|
||
|
||
uint32_t converted_files = 0;
|
||
|
||
// Check file by file.
|
||
for (int i = 0; i < collected_files.size(); i++) {
|
||
String file_name = collected_files[i];
|
||
Vector<String> lines;
|
||
uint32_t ignored_lines = 0;
|
||
{
|
||
Ref<FileAccess> file = FileAccess::open(file_name, FileAccess::READ);
|
||
ERR_CONTINUE_MSG(file.is_null(), vformat("Unable to read content of \"%s\".", file_name));
|
||
while (!file->eof_reached()) {
|
||
String line = file->get_line();
|
||
lines.append(line);
|
||
}
|
||
}
|
||
String file_content_before = collect_string_from_vector(lines);
|
||
uint64_t hash_before = file_content_before.hash();
|
||
uint64_t file_size = file_content_before.size();
|
||
print_line(vformat("Trying to convert\t%d/%d file - \"%s\" with size - %d KB", i + 1, collected_files.size(), file_name.trim_prefix("res://"), file_size / 1024));
|
||
|
||
Vector<String> reason;
|
||
bool is_ignored = false;
|
||
uint64_t start_time = Time::get_singleton()->get_ticks_msec();
|
||
|
||
if (file_name.ends_with(".shader")) {
|
||
DirAccess::remove_file_or_error(file_name.trim_prefix("res://"));
|
||
file_name = file_name.replace(".shader", ".gdshader");
|
||
}
|
||
|
||
if (file_size < uint64_t(maximum_file_size)) {
|
||
// ".tscn" must work exactly the same as ".gd" files because they may contain built-in Scripts.
|
||
if (file_name.ends_with(".gd")) {
|
||
rename_classes(lines, reg_container); // Using only specialized function.
|
||
|
||
rename_common(enum_renames, reg_container.enum_regexes, lines);
|
||
rename_colors(lines, reg_container); // Require to additional rename.
|
||
|
||
rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines);
|
||
rename_gdscript_functions(lines, reg_container, false); // Require to additional rename.
|
||
|
||
rename_common(project_settings_renames, reg_container.project_settings_regexes, lines);
|
||
rename_gdscript_keywords(lines, reg_container);
|
||
rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines);
|
||
rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines);
|
||
rename_common(shaders_renames, reg_container.shaders_regexes, lines);
|
||
rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines);
|
||
|
||
custom_rename(lines, "\\.shader", ".gdshader");
|
||
} else if (file_name.ends_with(".tscn")) {
|
||
rename_classes(lines, reg_container); // Using only specialized function.
|
||
|
||
rename_common(enum_renames, reg_container.enum_regexes, lines);
|
||
rename_colors(lines, reg_container); // Require to do additional renames.
|
||
|
||
rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines);
|
||
rename_gdscript_functions(lines, reg_container, true); // Require to do additional renames.
|
||
|
||
rename_common(project_settings_renames, reg_container.project_settings_regexes, lines);
|
||
rename_gdscript_keywords(lines, reg_container);
|
||
rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines);
|
||
rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines);
|
||
rename_common(shaders_renames, reg_container.shaders_regexes, lines);
|
||
rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines);
|
||
|
||
custom_rename(lines, "\\.shader", ".gdshader");
|
||
} else if (file_name.ends_with(".cs")) { // TODO, C# should use different methods.
|
||
rename_classes(lines, reg_container); // Using only specialized function.
|
||
rename_common(csharp_function_renames, reg_container.csharp_function_regexes, lines);
|
||
rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines);
|
||
rename_common(csharp_properties_renames, reg_container.csharp_properties_regexes, lines);
|
||
rename_common(csharp_signals_renames, reg_container.csharp_signal_regexes, lines);
|
||
rename_csharp_functions(lines, reg_container);
|
||
rename_csharp_attributes(lines, reg_container);
|
||
custom_rename(lines, "public class ", "public partial class ");
|
||
} else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) {
|
||
rename_common(shaders_renames, reg_container.shaders_regexes, lines);
|
||
} else if (file_name.ends_with("tres")) {
|
||
rename_classes(lines, reg_container); // Using only specialized function.
|
||
|
||
rename_common(shaders_renames, reg_container.shaders_regexes, lines);
|
||
rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines);
|
||
|
||
custom_rename(lines, "\\.shader", ".gdshader");
|
||
} else if (file_name.ends_with("project.godot")) {
|
||
rename_common(project_settings_renames, reg_container.project_settings_regexes, lines);
|
||
rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines);
|
||
} else if (file_name.ends_with(".csproj")) {
|
||
// TODO
|
||
} else {
|
||
ERR_PRINT(file_name + " is not supported!");
|
||
continue;
|
||
}
|
||
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) > maximum_line_length) {
|
||
ignored_lines += 1;
|
||
}
|
||
}
|
||
} else {
|
||
reason.append(vformat(" ERROR: File has exceeded the maximum size allowed - %d KB", maximum_file_size / 1024));
|
||
is_ignored = true;
|
||
}
|
||
|
||
uint64_t end_time = Time::get_singleton()->get_ticks_msec();
|
||
if (is_ignored) {
|
||
String end_message = vformat(" Checking file took %d ms.", end_time - start_time);
|
||
print_line(end_message);
|
||
} else {
|
||
String file_content_after = collect_string_from_vector(lines);
|
||
uint64_t hash_after = file_content_after.hash64();
|
||
// Don't need to save file without any changes.
|
||
// Save if this is a shader, because it was renamed.
|
||
if (hash_before != hash_after || file_name.ends_with(".gdshader")) {
|
||
converted_files++;
|
||
|
||
Ref<FileAccess> file = FileAccess::open(file_name, FileAccess::WRITE);
|
||
ERR_CONTINUE_MSG(file.is_null(), vformat("Unable to apply changes to \"%s\", no writing access.", file_name));
|
||
file->store_string(file_content_after);
|
||
reason.append(vformat(" File was changed, conversion took %d ms.", end_time - start_time));
|
||
} else {
|
||
reason.append(vformat(" File was left unchanged, checking took %d ms.", end_time - start_time));
|
||
}
|
||
if (ignored_lines != 0) {
|
||
reason.append(vformat(" Ignored %d lines, because their length exceeds maximum allowed characters - %d.", ignored_lines, maximum_line_length));
|
||
}
|
||
}
|
||
for (int k = 0; k < reason.size(); k++) {
|
||
print_line(reason[k]);
|
||
}
|
||
}
|
||
print_line(vformat("Conversion ended - all files(%d), converted files: (%d), not converted files: (%d).", collected_files.size(), converted_files, collected_files.size() - converted_files));
|
||
uint64_t conversion_end_time = Time::get_singleton()->get_ticks_msec();
|
||
print_line(vformat("Conversion of all files took %10.3f seconds.", (conversion_end_time - conversion_start_time) / 1000.0));
|
||
return 0;
|
||
};
|
||
|
||
// Function responsible for validating project conversion.
|
||
int ProjectConverter3To4::validate_conversion() {
|
||
print_line("Starting checking if project conversion can be done.");
|
||
uint64_t conversion_start_time = Time::get_singleton()->get_ticks_msec();
|
||
|
||
RegExContainer reg_container = RegExContainer();
|
||
|
||
int cached_maximum_line_length = maximum_line_length;
|
||
maximum_line_length = 10000; // To avoid breaking the tests, only use this for the their larger value.
|
||
|
||
ERR_FAIL_COND_V_MSG(!test_array_names(), ERROR_CODE, "Cannot start converting due to problems with data in arrays.");
|
||
ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), ERROR_CODE, "Cannot start converting due to problems with converting arrays.");
|
||
|
||
maximum_line_length = cached_maximum_line_length;
|
||
|
||
// Checking if folder contains valid Godot 3 project.
|
||
// Project should not be converted more than once.
|
||
{
|
||
String conventer_text = "; Project was converted by built-in tool to Godot 4.0";
|
||
|
||
ERR_FAIL_COND_V_MSG(!FileAccess::exists("project.godot"), ERROR_CODE, "Current directory doesn't contains any Godot 3 project");
|
||
|
||
Error err = OK;
|
||
String project_godot_content = FileAccess::get_file_as_string("project.godot", &err);
|
||
|
||
ERR_FAIL_COND_V_MSG(err != OK, ERROR_CODE, "Failed to read content of \"project.godot\" file.");
|
||
ERR_FAIL_COND_V_MSG(project_godot_content.contains(conventer_text), ERROR_CODE, "Project already was converted with this tool.");
|
||
}
|
||
|
||
Vector<String> collected_files = check_for_files();
|
||
|
||
uint32_t converted_files = 0;
|
||
|
||
// Check file by file.
|
||
for (int i = 0; i < collected_files.size(); i++) {
|
||
String file_name = collected_files[i];
|
||
Vector<String> lines;
|
||
uint32_t ignored_lines = 0;
|
||
uint64_t file_size = 0;
|
||
{
|
||
Ref<FileAccess> file = FileAccess::open(file_name, FileAccess::READ);
|
||
ERR_CONTINUE_MSG(file.is_null(), vformat("Unable to read content of \"%s\".", file_name));
|
||
while (!file->eof_reached()) {
|
||
String line = file->get_line();
|
||
file_size += line.size();
|
||
lines.append(line);
|
||
}
|
||
}
|
||
print_line(vformat("Checking for conversion - %d/%d file - \"%s\" with size - %d KB", i + 1, collected_files.size(), file_name.trim_prefix("res://"), file_size / 1024));
|
||
|
||
Vector<String> changed_elements;
|
||
Vector<String> reason;
|
||
bool is_ignored = false;
|
||
uint64_t start_time = Time::get_singleton()->get_ticks_msec();
|
||
|
||
if (file_name.ends_with(".shader")) {
|
||
reason.append("\tFile extension will be renamed from \"shader\" to \"gdshader\".");
|
||
}
|
||
|
||
if (file_size < uint64_t(maximum_file_size)) {
|
||
if (file_name.ends_with(".gd")) {
|
||
changed_elements.append_array(check_for_rename_classes(lines, reg_container));
|
||
|
||
changed_elements.append_array(check_for_rename_common(enum_renames, reg_container.enum_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_colors(lines, reg_container));
|
||
|
||
changed_elements.append_array(check_for_rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_gdscript_functions(lines, reg_container, false));
|
||
|
||
changed_elements.append_array(check_for_rename_common(project_settings_renames, reg_container.project_settings_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_gdscript_keywords(lines, reg_container));
|
||
changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines));
|
||
|
||
changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader"));
|
||
} else if (file_name.ends_with(".tscn")) {
|
||
changed_elements.append_array(check_for_rename_classes(lines, reg_container));
|
||
|
||
changed_elements.append_array(check_for_rename_common(enum_renames, reg_container.enum_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_colors(lines, reg_container));
|
||
|
||
changed_elements.append_array(check_for_rename_common(gdscript_function_renames, reg_container.gdscript_function_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_gdscript_functions(lines, reg_container, true));
|
||
|
||
changed_elements.append_array(check_for_rename_common(project_settings_renames, reg_container.project_settings_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_gdscript_keywords(lines, reg_container));
|
||
changed_elements.append_array(check_for_rename_common(gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_common(gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines));
|
||
|
||
changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader"));
|
||
} else if (file_name.ends_with(".cs")) {
|
||
changed_elements.append_array(check_for_rename_classes(lines, reg_container));
|
||
changed_elements.append_array(check_for_rename_common(csharp_function_renames, reg_container.csharp_function_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_common(csharp_properties_renames, reg_container.csharp_properties_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_common(csharp_signals_renames, reg_container.csharp_signal_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_csharp_functions(lines, reg_container));
|
||
changed_elements.append_array(check_for_rename_csharp_attributes(lines, reg_container));
|
||
changed_elements.append_array(check_for_custom_rename(lines, "public class ", "public partial class "));
|
||
} else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) {
|
||
changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines));
|
||
} else if (file_name.ends_with("tres")) {
|
||
changed_elements.append_array(check_for_rename_classes(lines, reg_container));
|
||
|
||
changed_elements.append_array(check_for_rename_common(shaders_renames, reg_container.shaders_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines));
|
||
|
||
changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader"));
|
||
} else if (file_name.ends_with("project.godot")) {
|
||
changed_elements.append_array(check_for_rename_common(project_settings_renames, reg_container.project_settings_regexes, lines));
|
||
changed_elements.append_array(check_for_rename_common(builtin_types_renames, reg_container.builtin_types_regexes, lines));
|
||
} else if (file_name.ends_with(".csproj")) {
|
||
// TODO
|
||
} else {
|
||
ERR_PRINT(vformat("\"%s\", is not supported!", file_name));
|
||
continue;
|
||
}
|
||
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) > maximum_line_length) {
|
||
ignored_lines += 1;
|
||
}
|
||
}
|
||
} else {
|
||
reason.append(vformat("\tERROR: File has exceeded the maximum size allowed - %d KB.", maximum_file_size / 1024));
|
||
is_ignored = true;
|
||
}
|
||
|
||
uint64_t end_time = Time::get_singleton()->get_ticks_msec();
|
||
String end_message = vformat(" Checking file took %10.3f ms.", (end_time - start_time) / 1000.0);
|
||
if (ignored_lines != 0) {
|
||
end_message += vformat(" Ignored %d lines, because their length exceeds maximum allowed characters - %d.", ignored_lines, maximum_line_length);
|
||
}
|
||
print_line(end_message);
|
||
|
||
for (int k = 0; k < reason.size(); k++) {
|
||
print_line(reason[k]);
|
||
}
|
||
|
||
if (changed_elements.size() > 0 && !is_ignored) {
|
||
converted_files++;
|
||
|
||
for (int k = 0; k < changed_elements.size(); k++) {
|
||
print_line(String("\t\t") + changed_elements[k]);
|
||
}
|
||
}
|
||
}
|
||
|
||
print_line(vformat("Checking for valid conversion ended - all files(%d), files which would be converted(%d), files which would not be converted(%d).", collected_files.size(), converted_files, collected_files.size() - converted_files));
|
||
uint64_t conversion_end_time = Time::get_singleton()->get_ticks_msec();
|
||
print_line(vformat("Conversion of all files took %10.3f seconds.", (conversion_end_time - conversion_start_time) / 1000.0));
|
||
return 0;
|
||
}
|
||
|
||
// Collect files which will be checked, excluding ".txt", ".mp4", ".wav" etc. files.
|
||
Vector<String> ProjectConverter3To4::check_for_files() {
|
||
Vector<String> collected_files = Vector<String>();
|
||
|
||
Vector<String> directories_to_check = Vector<String>();
|
||
directories_to_check.push_back("res://");
|
||
|
||
while (!directories_to_check.is_empty()) {
|
||
String path = directories_to_check.get(directories_to_check.size() - 1); // Is there any pop_back function?
|
||
directories_to_check.resize(directories_to_check.size() - 1); // Remove last element
|
||
|
||
Ref<DirAccess> dir = DirAccess::open(path);
|
||
if (dir.is_valid()) {
|
||
dir->set_include_hidden(true);
|
||
dir->list_dir_begin();
|
||
String current_dir = dir->get_current_dir();
|
||
String file_name = dir->_get_next();
|
||
|
||
while (file_name != "") {
|
||
if (file_name == ".git" || file_name == ".import" || file_name == ".godot") {
|
||
file_name = dir->_get_next();
|
||
continue;
|
||
}
|
||
if (dir->current_is_dir()) {
|
||
directories_to_check.append(current_dir.path_join(file_name) + "/");
|
||
} else {
|
||
bool proper_extension = false;
|
||
if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj"))
|
||
proper_extension = true;
|
||
|
||
if (proper_extension) {
|
||
collected_files.append(current_dir.path_join(file_name));
|
||
}
|
||
}
|
||
file_name = dir->_get_next();
|
||
}
|
||
} else {
|
||
print_verbose("Failed to open " + path);
|
||
}
|
||
}
|
||
return collected_files;
|
||
}
|
||
|
||
// Test expected results of gdscript
|
||
bool ProjectConverter3To4::test_conversion_gdscript_builtin(String name, String expected, void (ProjectConverter3To4::*func)(Vector<String> &, const RegExContainer &, bool), String what, const RegExContainer ®_container, bool builtin_script) {
|
||
Vector<String> got = name.split("\n");
|
||
(this->*func)(got, reg_container, builtin_script);
|
||
String got_str = collect_string_from_vector(got);
|
||
ERR_FAIL_COND_V_MSG(expected != got_str, false, vformat("Failed to convert %s \"%s\" to \"%s\", got instead \"%s\"", what, name, expected, got_str));
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ProjectConverter3To4::test_conversion_with_regex(String name, String expected, void (ProjectConverter3To4::*func)(Vector<String> &, const RegExContainer &), String what, const RegExContainer ®_container) {
|
||
Vector<String> got = name.split("\n");
|
||
(this->*func)(got, reg_container);
|
||
String got_str = collect_string_from_vector(got);
|
||
ERR_FAIL_COND_V_MSG(expected != got_str, false, vformat("Failed to convert %s \"%s\" to \"%s\", got instead \"%s\"", what, name, expected, got_str));
|
||
|
||
return true;
|
||
}
|
||
|
||
bool ProjectConverter3To4::test_conversion_basic(String name, String expected, const char *array[][2], LocalVector<RegEx *> ®ex_cache, String what) {
|
||
Vector<String> got = name.split("\n");
|
||
rename_common(array, regex_cache, got);
|
||
String got_str = collect_string_from_vector(got);
|
||
ERR_FAIL_COND_V_MSG(expected != got_str, false, vformat("Failed to convert %s \"%s\" to \"%s\", got instead \"%s\"", what, name, expected, got_str));
|
||
|
||
return true;
|
||
}
|
||
|
||
// Validate if conversions are proper.
|
||
bool ProjectConverter3To4::test_conversion(RegExContainer ®_container) {
|
||
bool valid = true;
|
||
|
||
valid = valid && test_conversion_basic("TYPE_REAL", "TYPE_FLOAT", enum_renames, reg_container.enum_regexes, "enum");
|
||
|
||
valid = valid && test_conversion_basic("can_instance", "can_instantiate", gdscript_function_renames, reg_container.gdscript_function_regexes, "gdscript function");
|
||
|
||
valid = valid && test_conversion_basic("CanInstance", "CanInstantiate", csharp_function_renames, reg_container.csharp_function_regexes, "csharp function");
|
||
|
||
valid = valid && test_conversion_basic("translation", "position", gdscript_properties_renames, reg_container.gdscript_properties_regexes, "gdscript property");
|
||
|
||
valid = valid && test_conversion_basic("Translation", "Position", csharp_properties_renames, reg_container.csharp_properties_regexes, "csharp property");
|
||
|
||
valid = valid && test_conversion_basic("NORMALMAP", "NORMAL_MAP", shaders_renames, reg_container.shaders_regexes, "shader");
|
||
|
||
valid = valid && test_conversion_basic("text_entered", "text_submitted", gdscript_signals_renames, reg_container.gdscript_signals_regexes, "gdscript signal");
|
||
|
||
valid = valid && test_conversion_basic("TextEntered", "TextSubmitted", csharp_signals_renames, reg_container.csharp_signal_regexes, "csharp signal");
|
||
|
||
valid = valid && test_conversion_basic("audio/channel_disable_threshold_db", "audio/buses/channel_disable_threshold_db", project_settings_renames, reg_container.project_settings_regexes, "project setting");
|
||
|
||
valid = valid && test_conversion_basic("Transform", "Transform3D", builtin_types_renames, reg_container.builtin_types_regexes, "builtin type");
|
||
|
||
// Custom Renames.
|
||
|
||
valid = valid && test_conversion_with_regex("(Connect(A,B,C,D,E,F,G) != OK):", "(Connect(A,new Callable(B,C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename csharp", reg_container);
|
||
valid = valid && test_conversion_with_regex("(Disconnect(A,B,C) != OK):", "(Disconnect(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename csharp", reg_container);
|
||
valid = valid && test_conversion_with_regex("(IsConnected(A,B,C) != OK):", "(IsConnected(A,new Callable(B,C)) != OK):", &ProjectConverter3To4::rename_csharp_functions, "custom rename", reg_container);
|
||
|
||
valid = valid && test_conversion_with_regex("[Remote]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container);
|
||
valid = valid && test_conversion_with_regex("[RemoteSync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container);
|
||
valid = valid && test_conversion_with_regex("[Sync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container);
|
||
valid = valid && test_conversion_with_regex("[Slave]", "[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container);
|
||
valid = valid && test_conversion_with_regex("[Puppet]", "[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container);
|
||
valid = valid && test_conversion_with_regex("[PuppetSync]", "[RPC(CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container);
|
||
valid = valid && test_conversion_with_regex("[Master]", "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n[RPC]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container);
|
||
valid = valid && test_conversion_with_regex("[MasterSync]", "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n[RPC(CallLocal = true)]", &ProjectConverter3To4::rename_csharp_attributes, "custom rename csharp", reg_container);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("OS.window_fullscreen = Settings.fullscreen", "if Settings.fullscreen:\n\tDisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)\nelse:\n\tDisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("OS.get_window_safe_area()", "DisplayServer.get_display_safe_area()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("\tvar aa = roman(r.move_and_slide( a, b, c, d, e, f )) # Roman", "\tr.set_velocity(a)\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tr.move_and_slide()\n\tvar aa = roman(r.velocity) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("\tmove_and_slide( a, b, c, d, e, f ) # Roman", "\tset_velocity(a)\n\tset_up_direction(b)\n\tset_floor_stop_on_slope_enabled(c)\n\tset_max_slides(d)\n\tset_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tmove_and_slide() # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("\tvar aa = roman(r.move_and_slide_with_snap( a, g, b, c, d, e, f )) # Roman", "\tr.set_velocity(a)\n\t# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g`\n\tr.set_up_direction(b)\n\tr.set_floor_stop_on_slope_enabled(c)\n\tr.set_max_slides(d)\n\tr.set_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tr.move_and_slide()\n\tvar aa = roman(r.velocity) # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("\tmove_and_slide_with_snap( a, g, b, c, d, e, f ) # Roman", "\tset_velocity(a)\n\t# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `g`\n\tset_up_direction(b)\n\tset_floor_stop_on_slope_enabled(c)\n\tset_max_slides(d)\n\tset_floor_max_angle(e)\n\t# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `f`\n\tmove_and_slide() # Roman", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("list_dir_begin( a , b )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("list_dir_begin( a )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("list_dir_begin( )", "list_dir_begin() # TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("sort_custom( a , b )", "sort_custom(Callable(a,b))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("func c(var a, var b)", "func c(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("draw_line(1, 2, 3, 4, 5)", "draw_line(1,2,3,4)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("\timage.lock()", "\tfalse # image.lock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("\timage.unlock()", "\tfalse # image.unlock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("\troman.image.unlock()", "\tfalse # roman.image.unlock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("\tmtx.lock()", "\tmtx.lock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("\tmutex.unlock()", "\tmutex.unlock()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_with_regex("extends CSGBox", "extends CSGBox3D", &ProjectConverter3To4::rename_classes, "classes", reg_container);
|
||
valid = valid && test_conversion_with_regex("CSGBox", "CSGBox3D", &ProjectConverter3To4::rename_classes, "classes", reg_container);
|
||
valid = valid && test_conversion_with_regex("Spatial", "Node3D", &ProjectConverter3To4::rename_classes, "classes", reg_container);
|
||
valid = valid && test_conversion_with_regex("Spatial.tscn", "Spatial.tscn", &ProjectConverter3To4::rename_classes, "classes", reg_container);
|
||
valid = valid && test_conversion_with_regex("Spatial.gd", "Spatial.gd", &ProjectConverter3To4::rename_classes, "classes", reg_container);
|
||
valid = valid && test_conversion_with_regex("Spatial.shader", "Spatial.shader", &ProjectConverter3To4::rename_classes, "classes", reg_container);
|
||
valid = valid && test_conversion_with_regex("Spatial.other", "Node3D.other", &ProjectConverter3To4::rename_classes, "classes", reg_container);
|
||
|
||
valid = valid && test_conversion_with_regex("\nonready", "\n@onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("onready", "@onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex(" onready", " onready", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("\nexport", "\n@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("\texport", "\t@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("\texport_dialog", "\texport_dialog", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("export", "@export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex(" export", " export", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("tool", "@tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("\n tool", "\n tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("\n\ntool", "\n\n@tool", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("\n\nremote func", "\n\n@rpc(any_peer) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("\n\nremotesync func", "\n\n@rpc(any_peer, call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("\n\nsync func", "\n\n@rpc(any_peer, call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("\n\nslave func", "\n\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("\n\npuppet func", "\n\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("\n\npuppetsync func", "\n\n@rpc(call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("\n\nmaster func", "\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
valid = valid && test_conversion_with_regex("\n\nmastersync func", "\n\nThe master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n@rpc(call_local) func", &ProjectConverter3To4::rename_gdscript_keywords, "gdscript keyword", reg_container);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function , get_function", "var size : Vector2 = Vector2() : get = get_function, set = set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function , ", "var size : Vector2 = Vector2() : set = set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget set_function", "var size : Vector2 = Vector2() : set = set_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("var size : Vector2 = Vector2() setget , get_function", "var size : Vector2 = Vector2() : get = get_function", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("get_node(@", "get_node(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("yield(this, \"timeout\")", "await this.timeout", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("yield(this, \\\"timeout\\\")", "await this.timeout", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, true);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin(" Transform.xform(Vector3(a,b,c)) ", " Transform * Vector3(a,b,c) ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin(" Transform.xform_inv(Vector3(a,b,c)) ", " Vector3(a,b,c) * Transform ", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("export(float) var lifetime = 3.0", "export var lifetime: float = 3.0", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro'", "export var _font_name = 'AnonymousPro' # (String, 'AnonymousPro', 'CourierPrime')", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); // TODO, this is only a workaround
|
||
valid = valid && test_conversion_gdscript_builtin("export(PackedScene) var mob_scene", "export var mob_scene: PackedScene", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("var d = parse_json(roman(sfs))", "var test_json_conv = JSON.new()\ntest_json_conv.parse(roman(sfs))\nvar d = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("to_json( AA ) szon", "JSON.new().stringify( AA ) szon", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("s to_json", "s JSON.new().stringify", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("AF to_json2", "AF to_json2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("var rr = JSON.parse(a)", "var test_json_conv = JSON.new()\ntest_json_conv.parse(a)\nvar rr = test_json_conv.get_data()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("empty()", "is_empty()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin(".empty", ".empty", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin(").roman(", ").roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("\t.roman(", "\tsuper.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin(" .roman(", " super.roman(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin(".1", ".1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin(" .1", " .1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("'.'", "'.'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("'.a'", "'.a'", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("\t._input(_event)", "\tsuper._input(_event)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("(connect(A,B,C) != OK):", "(connect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("(connect(A,B,C,D) != OK):", "(connect(A,Callable(B,C).bind(D)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("(connect(A,B,C,[D]) != OK):", "(connect(A,Callable(B,C).bind(D)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("(connect(A,B,C,[D,E]) != OK):", "(connect(A,Callable(B,C).bind(D,E)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("(connect(A,B,C,[D,E],F) != OK):", "(connect(A,Callable(B,C).bind(D,E),F) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("(connect(A,B,C,D,E) != OK):", "(connect(A,Callable(B,C).bind(D),E) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("(start(A,B) != OK):", "(start(Callable(A,B)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("func start(A,B):", "func start(A,B):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("(start(A,B,C,D,E,F,G) != OK):", "(start(Callable(A,B).bind(C),D,E,F,G) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("disconnect(A,B,C) != OK):", "disconnect(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("is_connected(A,B,C) != OK):", "is_connected(A,Callable(B,C)) != OK):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("is_connected(A,B,C))", "is_connected(A,Callable(B,C)))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("(tween_method(A,B,C,D,E).foo())", "(tween_method(Callable(A,B),C,D,E).foo())", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("(tween_method(A,B,C,D,E,[F,G]).foo())", "(tween_method(Callable(A,B).bind(F,G),C,D,E).foo())", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("(tween_callback(A,B).foo())", "(tween_callback(Callable(A,B)).foo())", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("(tween_callback(A,B,[C,D]).foo())", "(tween_callback(Callable(A,B).bind(C,D)).foo())", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("func _init(", "func _init(", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("func _init(p_x:int)->void:", "func _init(p_x:int):", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("q_PackedDataContainer._iter_init(variable1)", "q_PackedDataContainer._iter_init(variable1)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("assert(speed < 20, str(randi()%10))", "assert(speed < 20) #,str(randi()%10))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("assert(speed < 2)", "assert(speed < 2)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("assert(false, \"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", "assert(false) #,\"Missing type --\" + str(argument.type) + \"--, needs to be added to project\")", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("create_from_image(aa, bb)", "create_from_image(aa) #,bb", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("q_ImageTexture.create_from_image(variable1, variable2)", "q_ImageTexture.create_from_image(variable1) #,variable2", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("set_cell_item(a, b, c, d ,e) # AA", "set_cell_item( Vector3(a,b,c) ,d,e) # AA", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("set_cell_item(a, b)", "set_cell_item(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("get_cell_item_orientation(a, b,c)", "get_cell_item_orientation(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("get_cell_item(a, b,c)", "get_cell_item(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("map_to_world(a, b,c)", "map_to_local(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("PackedStringArray(req_godot).join('.')", "'.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("=PackedStringArray(req_godot).join('.')", "='.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_gdscript_builtin("apply_force(position, impulse)", "apply_force(impulse, position)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("apply_impulse(position, impulse)", "apply_impulse(impulse, position)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("draw_rect(a,b,c,d,e).abc", "draw_rect(a,b,c,d).abc# e) TODOGODOT4 Antialiasing argument is missing", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("get_focus_owner()", "get_viewport().gui_get_focus_owner()", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("button.pressed = 1", "button.button_pressed = 1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("button.pressed=1", "button.button_pressed=1", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
valid = valid && test_conversion_gdscript_builtin("button.pressed SF", "button.pressed SF", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false);
|
||
|
||
valid = valid && test_conversion_with_regex("AAA Color.white AF", "AAA Color.WHITE AF", &ProjectConverter3To4::rename_colors, "custom rename", reg_container);
|
||
|
||
// Custom rule conversion
|
||
{
|
||
String from = "instance";
|
||
String to = "instantiate";
|
||
String name = "AA.instance()";
|
||
Vector<String> got = String("AA.instance()").split("\n");
|
||
String expected = "AA.instantiate()";
|
||
custom_rename(got, from, to);
|
||
String got_str = collect_string_from_vector(got);
|
||
if (got_str != expected) {
|
||
ERR_PRINT(vformat("Failed to convert custom rename \"%s\" to \"%s\", got \"%s\", instead.", name, expected, got_str));
|
||
}
|
||
valid = valid && (got_str == expected);
|
||
}
|
||
|
||
// get_object_of_execution
|
||
{
|
||
{ String base = "var roman = kieliszek.";
|
||
String expected = "kieliszek.";
|
||
String got = get_object_of_execution(base);
|
||
if (got != expected) {
|
||
ERR_PRINT(vformat("Failed to get proper data from get_object_of_execution. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", base, expected, expected.size(), got, got.size()));
|
||
}
|
||
valid = valid && (got == expected);
|
||
}
|
||
{
|
||
String base = "r.";
|
||
String expected = "r.";
|
||
String got = get_object_of_execution(base);
|
||
if (got != expected) {
|
||
ERR_PRINT(vformat("Failed to get proper data from get_object_of_execution. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", base, expected, expected.size(), got, got.size()));
|
||
}
|
||
valid = valid && (got == expected);
|
||
}
|
||
{
|
||
String base = "mortadela(";
|
||
String expected = "";
|
||
String got = get_object_of_execution(base);
|
||
if (got != expected) {
|
||
ERR_PRINT(vformat("Failed to get proper data from get_object_of_execution. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", base, expected, expected.size(), got, got.size()));
|
||
}
|
||
valid = valid && (got == expected);
|
||
}
|
||
{
|
||
String base = "var node = $world/ukraine/lviv.";
|
||
String expected = "$world/ukraine/lviv.";
|
||
String got = get_object_of_execution(base);
|
||
if (got != expected) {
|
||
ERR_PRINT(vformat("Failed to get proper data from get_object_of_execution. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", base, expected, expected.size(), got, got.size()));
|
||
}
|
||
valid = valid && (got == expected);
|
||
}
|
||
}
|
||
// get_starting_space
|
||
{
|
||
String base = "\t\t\t var roman = kieliszek.";
|
||
String expected = "\t\t\t";
|
||
String got = get_starting_space(base);
|
||
if (got != expected) {
|
||
ERR_PRINT(vformat("Failed to get proper data from get_object_of_execution. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", base, expected, expected.size(), got, got.size()));
|
||
}
|
||
valid = valid && (got == expected);
|
||
}
|
||
// Parse Arguments
|
||
{
|
||
String line = "( )";
|
||
Vector<String> got_vector = parse_arguments(line);
|
||
String got = "";
|
||
String expected = "";
|
||
for (String &part : got_vector) {
|
||
got += part + "|||";
|
||
}
|
||
if (got != expected) {
|
||
ERR_PRINT(vformat("Failed to get proper data from parse_arguments. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", line, expected, expected.size(), got, got.size()));
|
||
}
|
||
valid = valid && (got == expected);
|
||
}
|
||
{
|
||
String line = "(a , b , c)";
|
||
Vector<String> got_vector = parse_arguments(line);
|
||
String got = "";
|
||
String expected = "a|||b|||c|||";
|
||
for (String &part : got_vector) {
|
||
got += part + "|||";
|
||
}
|
||
if (got != expected) {
|
||
ERR_PRINT(vformat("Failed to get proper data from parse_arguments. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", line, expected, expected.size(), got, got.size()));
|
||
}
|
||
valid = valid && (got == expected);
|
||
}
|
||
{
|
||
String line = "(a , \"b,\" , c)";
|
||
Vector<String> got_vector = parse_arguments(line);
|
||
String got = "";
|
||
String expected = "a|||\"b,\"|||c|||";
|
||
for (String &part : got_vector) {
|
||
got += part + "|||";
|
||
}
|
||
if (got != expected) {
|
||
ERR_PRINT(vformat("Failed to get proper data from parse_arguments. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", line, expected, expected.size(), got, got.size()));
|
||
}
|
||
valid = valid && (got == expected);
|
||
}
|
||
{
|
||
String line = "(a , \"(,),,,,\" , c)";
|
||
Vector<String> got_vector = parse_arguments(line);
|
||
String got = "";
|
||
String expected = "a|||\"(,),,,,\"|||c|||";
|
||
for (String &part : got_vector) {
|
||
got += part + "|||";
|
||
}
|
||
if (got != expected) {
|
||
ERR_PRINT(vformat("Failed to get proper data from parse_arguments. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", line, expected, expected.size(), got, got.size()));
|
||
}
|
||
valid = valid && (got == expected);
|
||
}
|
||
|
||
return valid;
|
||
}
|
||
|
||
// Validate in all arrays if names don't do cyclic renames "Node" -> "Node2D" | "Node2D" -> "2DNode"
|
||
bool ProjectConverter3To4::test_array_names() {
|
||
bool valid = true;
|
||
Vector<String> names = Vector<String>();
|
||
|
||
// Validate if all classes are valid.
|
||
{
|
||
for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) {
|
||
const String old_class = class_renames[current_index][0];
|
||
const String new_class = class_renames[current_index][1];
|
||
|
||
// Light2D, Texture, Viewport are special classes(probably virtual ones).
|
||
if (ClassDB::class_exists(StringName(old_class)) && old_class != "Light2D" && old_class != "Texture" && old_class != "Viewport") {
|
||
ERR_PRINT(vformat("Class \"%s\" exists in Godot 4.0, so it cannot be renamed to something else.", old_class));
|
||
valid = false; // This probably should be only a warning, but not 100% sure - this would need to be added to CI.
|
||
}
|
||
|
||
// Callable is special class, to which normal classes may be renamed.
|
||
if (!ClassDB::class_exists(StringName(new_class)) && new_class != "Callable") {
|
||
ERR_PRINT(vformat("Class \"%s\" does not exist in Godot 4.0, so it cannot be used in the conversion.", old_class));
|
||
valid = false; // This probably should be only a warning, but not 100% sure - this would need to be added to CI.
|
||
}
|
||
}
|
||
}
|
||
|
||
{
|
||
HashSet<String> all_functions;
|
||
|
||
// List of excluded functions from builtin types and global namespace, because currently it is not possible to get list of functions from them.
|
||
// This will be available when https://github.com/godotengine/godot/pull/49053 or similar will be included into Godot.
|
||
static const char *builtin_types_excluded_functions[] = { "dict_to_inst", "inst_to_dict", "bytes_to_var", "bytes_to_var_with_objects", "db_to_linear", "deg_to_rad", "linear_to_db", "rad_to_deg", "randf_range", "snapped", "str_to_var", "var_to_str", "var_to_bytes", "var_to_bytes_with_objects", "move_toward", "uri_encode", "uri_decode", "remove_at", "get_rotation_quaternion", "clamp", "grow_side", "is_absolute_path", "is_valid_int", "lerp", "to_ascii_buffer", "to_utf8_buffer", "to_utf32_buffer", "snapped", "remap", "rfind", nullptr };
|
||
for (int current_index = 0; builtin_types_excluded_functions[current_index]; current_index++) {
|
||
all_functions.insert(builtin_types_excluded_functions[current_index]);
|
||
}
|
||
|
||
// for (int type = Variant::Type::NIL + 1; type < Variant::Type::VARIANT_MAX; type++) {
|
||
// List<MethodInfo> method_list;
|
||
// Variant::get_method_list_by_type(&method_list, Variant::Type(type));
|
||
// for (MethodInfo &function_data : method_list) {
|
||
// if (!all_functions.has(function_data.name)) {
|
||
// all_functions.insert(function_data.name);
|
||
// }
|
||
// }
|
||
// }
|
||
|
||
List<StringName> classes_list;
|
||
ClassDB::get_class_list(&classes_list);
|
||
for (StringName &name_of_class : classes_list) {
|
||
List<MethodInfo> method_list;
|
||
ClassDB::get_method_list(name_of_class, &method_list, true);
|
||
for (MethodInfo &function_data : method_list) {
|
||
if (!all_functions.has(function_data.name)) {
|
||
all_functions.insert(function_data.name);
|
||
}
|
||
}
|
||
}
|
||
|
||
int current_element = 0;
|
||
while (gdscript_function_renames[current_element][0] != nullptr) {
|
||
String name_3_x = gdscript_function_renames[current_element][0];
|
||
String name_4_0 = gdscript_function_renames[current_element][1];
|
||
if (!all_functions.has(gdscript_function_renames[current_element][1])) {
|
||
ERR_PRINT(vformat("Missing GDScript function in pair (%s - ===> %s <===)", name_3_x, name_4_0));
|
||
valid = false;
|
||
}
|
||
current_element++;
|
||
}
|
||
}
|
||
if (!valid) {
|
||
ERR_PRINT("Found function which is used in the converter, but it cannot be found in Godot 4. Rename this element or remove its entry if it's obsolete.");
|
||
}
|
||
|
||
valid = valid && test_single_array(enum_renames);
|
||
valid = valid && test_single_array(class_renames, true);
|
||
valid = valid && test_single_array(gdscript_function_renames, true);
|
||
valid = valid && test_single_array(csharp_function_renames, true);
|
||
valid = valid && test_single_array(gdscript_properties_renames, true);
|
||
valid = valid && test_single_array(csharp_properties_renames);
|
||
valid = valid && test_single_array(shaders_renames, true);
|
||
valid = valid && test_single_array(gdscript_signals_renames);
|
||
valid = valid && test_single_array(project_settings_renames);
|
||
valid = valid && test_single_array(builtin_types_renames);
|
||
valid = valid && test_single_array(color_renames);
|
||
|
||
return valid;
|
||
}
|
||
|
||
// Validates the array to prevent cyclic renames, such as `Node` -> `Node2D`, then `Node2D` -> `2DNode`.
|
||
// Also checks if names contain leading or trailing spaces.
|
||
bool ProjectConverter3To4::test_single_array(const char *p_array[][2], bool p_ignore_4_0_name) {
|
||
bool valid = true;
|
||
Vector<String> names = Vector<String>();
|
||
|
||
for (unsigned int current_index = 0; p_array[current_index][0]; current_index++) {
|
||
String name_3_x = p_array[current_index][0];
|
||
String name_4_0 = p_array[current_index][1];
|
||
if (name_3_x != name_3_x.strip_edges()) {
|
||
ERR_PRINT(vformat("Invalid Entry \"%s\" contains leading or trailing spaces.", name_3_x));
|
||
valid = false;
|
||
}
|
||
if (names.has(name_3_x)) {
|
||
ERR_PRINT(vformat("Found duplicated entry, pair ( -> %s , %s)", name_3_x, name_4_0));
|
||
valid = false;
|
||
}
|
||
names.append(name_3_x);
|
||
|
||
if (name_4_0 != name_4_0.strip_edges()) {
|
||
ERR_PRINT(vformat("Invalid Entry \"%s\" contains leading or trailing spaces.", name_3_x));
|
||
valid = false;
|
||
}
|
||
if (names.has(name_4_0)) {
|
||
ERR_PRINT(vformat("Found duplicated entry, pair ( -> %s , %s)", name_3_x, name_4_0));
|
||
valid = false;
|
||
}
|
||
if (!p_ignore_4_0_name) {
|
||
names.append(name_4_0);
|
||
}
|
||
}
|
||
return valid;
|
||
};
|
||
|
||
// Returns arguments from given function execution, this cannot be really done as regex.
|
||
// `abc(d,e(f,g),h)` -> [d], [e(f,g)], [h]
|
||
Vector<String> ProjectConverter3To4::parse_arguments(const String &line) {
|
||
Vector<String> parts;
|
||
int string_size = line.length();
|
||
int start_part = 0; // Index of beginning of start part.
|
||
int parts_counter = 0;
|
||
char32_t previous_character = '\0';
|
||
bool is_inside_string = false; // If true, it ignores these 3 characters ( , ) inside string.
|
||
|
||
ERR_FAIL_COND_V_MSG(line.count("(") != line.count(")"), parts, vformat("Converter internal bug: substring should have equal number of open and close parentheses in line - \"%s\".", line));
|
||
|
||
for (int current_index = 0; current_index < string_size; current_index++) {
|
||
char32_t character = line.get(current_index);
|
||
switch (character) {
|
||
case '(': {
|
||
parts_counter++;
|
||
if (parts_counter == 1 && !is_inside_string) {
|
||
start_part = current_index;
|
||
}
|
||
break;
|
||
};
|
||
case ')': {
|
||
parts_counter--;
|
||
if (parts_counter == 0 && !is_inside_string) {
|
||
parts.append(line.substr(start_part + 1, current_index - start_part - 1));
|
||
start_part = current_index;
|
||
}
|
||
break;
|
||
};
|
||
case '[': {
|
||
parts_counter++;
|
||
if (parts_counter == 1 && !is_inside_string) {
|
||
start_part = current_index;
|
||
}
|
||
break;
|
||
};
|
||
case ']': {
|
||
parts_counter--;
|
||
if (parts_counter == 0 && !is_inside_string) {
|
||
parts.append(line.substr(start_part, current_index - start_part));
|
||
start_part = current_index;
|
||
}
|
||
break;
|
||
};
|
||
case ',': {
|
||
if (parts_counter == 1 && !is_inside_string) {
|
||
parts.append(line.substr(start_part + 1, current_index - start_part - 1));
|
||
start_part = current_index;
|
||
}
|
||
break;
|
||
};
|
||
case '"': {
|
||
if (previous_character != '\\')
|
||
is_inside_string = !is_inside_string;
|
||
}
|
||
}
|
||
previous_character = character;
|
||
}
|
||
|
||
Vector<String> clean_parts;
|
||
for (String &part : parts) {
|
||
part = part.strip_edges();
|
||
if (!part.is_empty()) {
|
||
clean_parts.append(part);
|
||
}
|
||
}
|
||
|
||
return clean_parts;
|
||
}
|
||
|
||
// Finds latest parenthesis owned by function.
|
||
// `function(abc(a,b),DD)):` finds this parenthess `function(abc(a,b),DD => ) <= ):`
|
||
int ProjectConverter3To4::get_end_parenthesis(const String &line) const {
|
||
int current_state = 0;
|
||
for (int current_index = 0; line.length() > current_index; current_index++) {
|
||
char32_t character = line.get(current_index);
|
||
if (character == '(') {
|
||
current_state++;
|
||
}
|
||
if (character == ')') {
|
||
current_state--;
|
||
if (current_state == 0) {
|
||
return current_index;
|
||
}
|
||
}
|
||
}
|
||
return -1;
|
||
}
|
||
|
||
// Merges multiple arguments into a single String.
|
||
// Needed when after processing e.g. 2 arguments, later arguments are not changed in any way.
|
||
String ProjectConverter3To4::connect_arguments(const Vector<String> &arguments, int from, int to) const {
|
||
if (to == -1) {
|
||
to = arguments.size();
|
||
}
|
||
|
||
String value;
|
||
if (arguments.size() > 0 && from != 0 && from < to) {
|
||
value = ",";
|
||
}
|
||
|
||
for (int i = from; i < to; i++) {
|
||
value += arguments[i];
|
||
if (i != to - 1) {
|
||
value += ',';
|
||
}
|
||
}
|
||
return value;
|
||
}
|
||
|
||
// Returns the indentation (spaces and tabs) at the start of the line e.g. `\t\tmove_this` returns `\t\t`.
|
||
String ProjectConverter3To4::get_starting_space(const String &line) const {
|
||
String empty_space;
|
||
int current_character = 0;
|
||
|
||
if (line.is_empty()) {
|
||
return empty_space;
|
||
}
|
||
|
||
if (line[0] == ' ') {
|
||
while (current_character < line.size()) {
|
||
if (line[current_character] == ' ') {
|
||
empty_space += ' ';
|
||
current_character++;
|
||
} else {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
if (line[0] == '\t') {
|
||
while (current_character < line.size()) {
|
||
if (line[current_character] == '\t') {
|
||
empty_space += '\t';
|
||
current_character++;
|
||
} else {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
return empty_space;
|
||
}
|
||
|
||
// Returns the object that’s executing the function in the line.
|
||
// e.g. Passing the line "var roman = kieliszek.funkcja()" to this function returns "kieliszek".
|
||
String ProjectConverter3To4::get_object_of_execution(const String &line) const {
|
||
int end = line.size() - 1; // Last one is \0
|
||
int variable_start = end - 1;
|
||
int start = end - 1;
|
||
|
||
bool is_possibly_nodepath = false;
|
||
bool is_valid_nodepath = false;
|
||
|
||
while (start >= 0) {
|
||
char32_t character = line[start];
|
||
bool is_variable_char = (character >= 'A' && character <= 'Z') || (character >= 'a' && character <= 'z') || character == '.' || character == '_';
|
||
bool is_nodepath_start = character == '$';
|
||
bool is_nodepath_sep = character == '/';
|
||
if (is_variable_char || is_nodepath_start || is_nodepath_sep) {
|
||
if (start == 0) {
|
||
break;
|
||
} else if (is_nodepath_sep) {
|
||
// Freeze variable_start, try to fetch more chars since this might be a Node path literal.
|
||
is_possibly_nodepath = true;
|
||
} else if (is_nodepath_start) {
|
||
// Found $, this is a Node path literal.
|
||
is_valid_nodepath = true;
|
||
break;
|
||
}
|
||
if (!is_possibly_nodepath) {
|
||
variable_start--;
|
||
}
|
||
start--;
|
||
continue;
|
||
} else {
|
||
// Abandon all hope, this is neither a variable nor a Node path literal.
|
||
variable_start++; // Found invalid character, needs to be ignored.
|
||
break;
|
||
}
|
||
}
|
||
if (is_valid_nodepath) {
|
||
variable_start = start;
|
||
}
|
||
return line.substr(variable_start, (end - variable_start));
|
||
}
|
||
|
||
void ProjectConverter3To4::rename_colors(Vector<String> &lines, const RegExContainer ®_container) {
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
if (line.contains("Color.")) {
|
||
for (unsigned int current_index = 0; color_renames[current_index][0]; current_index++) {
|
||
line = reg_container.color_regexes[current_index]->sub(line, reg_container.color_renamed[current_index], true);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
Vector<String> ProjectConverter3To4::check_for_rename_colors(Vector<String> &lines, const RegExContainer ®_container) {
|
||
Vector<String> found_renames;
|
||
|
||
int current_line = 1;
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
if (line.contains("Color.")) {
|
||
for (unsigned int current_index = 0; color_renames[current_index][0]; current_index++) {
|
||
TypedArray<RegExMatch> reg_match = reg_container.color_regexes[current_index]->search_all(line);
|
||
if (reg_match.size() > 0) {
|
||
found_renames.append(line_formatter(current_line, color_renames[current_index][0], color_renames[current_index][1], line));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
current_line++;
|
||
}
|
||
|
||
return found_renames;
|
||
}
|
||
|
||
void ProjectConverter3To4::rename_classes(Vector<String> &lines, const RegExContainer ®_container) {
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) {
|
||
if (line.contains(class_renames[current_index][0])) {
|
||
bool found_ignored_items = false;
|
||
// Renaming Spatial.tscn to TEMP_RENAMED_CLASS.tscn.
|
||
if (line.contains(String(class_renames[current_index][0]) + ".")) {
|
||
found_ignored_items = true;
|
||
line = reg_container.class_tscn_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.tscn", true);
|
||
line = reg_container.class_gd_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.gd", true);
|
||
line = reg_container.class_shader_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.shader", true);
|
||
}
|
||
|
||
// Causal renaming Spatial -> Node3D.
|
||
line = reg_container.class_regexes[current_index]->sub(line, class_renames[current_index][1], true);
|
||
|
||
// Restore Spatial.tscn from TEMP_RENAMED_CLASS.tscn.
|
||
if (found_ignored_items) {
|
||
line = reg_container.class_temp_tscn.sub(line, reg_container.class_temp_tscn_renames[current_index], true);
|
||
line = reg_container.class_temp_gd.sub(line, reg_container.class_temp_gd_renames[current_index], true);
|
||
line = reg_container.class_temp_shader.sub(line, reg_container.class_temp_shader_renames[current_index], true);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
};
|
||
|
||
Vector<String> ProjectConverter3To4::check_for_rename_classes(Vector<String> &lines, const RegExContainer ®_container) {
|
||
Vector<String> found_renames;
|
||
|
||
int current_line = 1;
|
||
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
for (unsigned int current_index = 0; class_renames[current_index][0]; current_index++) {
|
||
if (line.contains(class_renames[current_index][0])) {
|
||
String old_line = line;
|
||
bool found_ignored_items = false;
|
||
// Renaming Spatial.tscn to TEMP_RENAMED_CLASS.tscn.
|
||
if (line.contains(String(class_renames[current_index][0]) + ".")) {
|
||
found_ignored_items = true;
|
||
line = reg_container.class_tscn_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.tscn", true);
|
||
line = reg_container.class_gd_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.gd", true);
|
||
line = reg_container.class_shader_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.shader", true);
|
||
}
|
||
|
||
// Causal renaming Spatial -> Node3D.
|
||
TypedArray<RegExMatch> reg_match = reg_container.class_regexes[current_index]->search_all(line);
|
||
if (reg_match.size() > 0) {
|
||
found_renames.append(line_formatter(current_line, class_renames[current_index][0], class_renames[current_index][1], old_line));
|
||
}
|
||
|
||
// Restore Spatial.tscn from TEMP_RENAMED_CLASS.tscn.
|
||
if (found_ignored_items) {
|
||
line = reg_container.class_temp_tscn.sub(line, reg_container.class_temp_tscn_renames[current_index], true);
|
||
line = reg_container.class_temp_gd.sub(line, reg_container.class_temp_gd_renames[current_index], true);
|
||
line = reg_container.class_temp_shader.sub(line, reg_container.class_temp_shader_renames[current_index], true);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
current_line++;
|
||
}
|
||
return found_renames;
|
||
}
|
||
|
||
void ProjectConverter3To4::rename_gdscript_functions(Vector<String> &lines, const RegExContainer ®_container, bool builtin) {
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
process_gdscript_line(line, reg_container, builtin);
|
||
}
|
||
}
|
||
};
|
||
|
||
Vector<String> ProjectConverter3To4::check_for_rename_gdscript_functions(Vector<String> &lines, const RegExContainer ®_container, bool builtin) {
|
||
int current_line = 1;
|
||
|
||
Vector<String> found_renames;
|
||
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
String old_line = line;
|
||
process_gdscript_line(line, reg_container, builtin);
|
||
if (old_line != line) {
|
||
found_renames.append(simple_line_formatter(current_line, old_line, line));
|
||
}
|
||
}
|
||
}
|
||
|
||
return found_renames;
|
||
}
|
||
|
||
// TODO, this function should run only on all ".gd" files and also on lines in ".tscn" files which are parts of built-in Scripts.
|
||
void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContainer ®_container, bool builtin) {
|
||
// In this and other functions, reg.sub() is used only after checking lines with str.contains().
|
||
// With longer lines, doing so can sometimes be significantly faster.
|
||
|
||
if ((line.contains(".lock") || line.contains(".unlock")) && !line.contains("mtx") && !line.contains("mutex") && !line.contains("Mutex")) {
|
||
line = reg_container.reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", true);
|
||
line = reg_container.reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", true);
|
||
}
|
||
|
||
// PackedStringArray(req_godot).join('.') -> '.'.join(PackedStringArray(req_godot)) PoolStringArray
|
||
if (line.contains(".join")) {
|
||
line = reg_container.reg_join.sub(line, "$2.join($1)", true);
|
||
}
|
||
|
||
// -- empty() -> is_empty() Pool*Array
|
||
if (line.contains("empty")) {
|
||
line = reg_container.reg_is_empty.sub(line, "is_empty(", true);
|
||
}
|
||
|
||
// -- \t.func() -> \tsuper.func() Object
|
||
if (line.contains("(") && line.contains(".")) {
|
||
line = reg_container.reg_super.sub(line, "$1super.$2", true); // TODO, not sure if possible, but for now this broke String text e.g. "Chosen .gitignore" -> "Chosen super.gitignore"
|
||
}
|
||
|
||
// -- JSON.parse(a) -> JSON.new().parse(a) etc. JSON
|
||
if (line.contains("parse")) {
|
||
line = reg_container.reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
|
||
}
|
||
|
||
// -- to_json(a) -> JSON.new().stringify(a) Object
|
||
if (line.contains("to_json")) {
|
||
line = reg_container.reg_json_to.sub(line, "JSON.new().stringify", true);
|
||
}
|
||
// -- parse_json(a) -> JSON.get_data() etc. Object
|
||
if (line.contains("parse_json")) {
|
||
line = reg_container.reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
|
||
}
|
||
// -- JSON.print( -> JSON.stringify(
|
||
if (line.contains("JSON.print(")) {
|
||
line = reg_container.reg_json_print.sub(line, "JSON.stringify(", true);
|
||
}
|
||
|
||
// -- get_node(@ -> get_node( Node
|
||
if (line.contains("get_node")) {
|
||
line = line.replace("get_node(@", "get_node(");
|
||
}
|
||
|
||
// export(float) var lifetime = 3.0 -> export var lifetime: float = 3.0 GDScript
|
||
if (line.contains("export")) {
|
||
line = reg_container.reg_export.sub(line, "export var $2: $1");
|
||
}
|
||
|
||
// export(String, 'AnonymousPro', 'CourierPrime') var _font_name = 'AnonymousPro' -> export var _font_name = 'AnonymousPro' #(String, 'AnonymousPro', 'CourierPrime') GDScript
|
||
if (line.contains("export")) {
|
||
line = reg_container.reg_export_advanced.sub(line, "export var $2$3 # ($1)");
|
||
}
|
||
|
||
// Setget Setget
|
||
if (line.contains("setget")) {
|
||
line = reg_container.reg_setget_setget.sub(line, "var $1$2: get = $4, set = $3", true);
|
||
}
|
||
|
||
// Setget set
|
||
if (line.contains("setget")) {
|
||
line = reg_container.reg_setget_set.sub(line, "var $1$2: set = $3", true);
|
||
}
|
||
|
||
// Setget get
|
||
if (line.contains("setget")) {
|
||
line = reg_container.reg_setget_get.sub(line, "var $1$2: get = $3", true);
|
||
}
|
||
|
||
// OS.window_fullscreen = a -> if a: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN) else: DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
|
||
if (line.contains("window_fullscreen")) {
|
||
line = reg_container.reg_os_fullscreen.sub(line, "if $1:\n\tDisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)\nelse:\n\tDisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)", true);
|
||
}
|
||
|
||
// Instantiate
|
||
if (line.contains("instance")) {
|
||
line = reg_container.reg_instantiate.sub(line, ".instantiate($1)", true);
|
||
}
|
||
|
||
// -- r.move_and_slide( a, b, c, d, e ) -> r.set_velocity(a) ... r.move_and_slide() KinematicBody
|
||
if (line.contains(("move_and_slide("))) {
|
||
int start = line.find("move_and_slide(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
String base_obj = get_object_of_execution(line.substr(0, start));
|
||
String starting_space = get_starting_space(line);
|
||
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() >= 1) {
|
||
String line_new;
|
||
|
||
// motion_velocity
|
||
line_new += starting_space + base_obj + "set_velocity(" + parts[0] + ")\n";
|
||
|
||
// up_direction
|
||
if (parts.size() >= 2) {
|
||
line_new += starting_space + base_obj + "set_up_direction(" + parts[1] + ")\n";
|
||
}
|
||
|
||
// stop_on_slope
|
||
if (parts.size() >= 3) {
|
||
line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[2] + ")\n";
|
||
}
|
||
|
||
// max_slides
|
||
if (parts.size() >= 4) {
|
||
line_new += starting_space + base_obj + "set_max_slides(" + parts[3] + ")\n";
|
||
}
|
||
|
||
// floor_max_angle
|
||
if (parts.size() >= 5) {
|
||
line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[4] + ")\n";
|
||
}
|
||
|
||
// infiinite_interia
|
||
if (parts.size() >= 6) {
|
||
line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[5] + "`\n";
|
||
}
|
||
|
||
line_new += starting_space + base_obj + "move_and_slide()";
|
||
|
||
if (!line.begins_with(starting_space + "move_and_slide")) {
|
||
line = line_new + "\n" + line.substr(0, start) + "velocity" + line.substr(end + start);
|
||
} else {
|
||
line = line_new + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// -- r.move_and_slide_with_snap( a, b, c, d, e ) -> r.set_velocity(a) ... r.move_and_slide() KinematicBody
|
||
if (line.contains("move_and_slide_with_snap(")) {
|
||
int start = line.find("move_and_slide_with_snap(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
String base_obj = get_object_of_execution(line.substr(0, start));
|
||
String starting_space = get_starting_space(line);
|
||
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() >= 1) {
|
||
String line_new;
|
||
|
||
// motion_velocity
|
||
line_new += starting_space + base_obj + "set_velocity(" + parts[0] + ")\n";
|
||
|
||
// snap
|
||
if (parts.size() >= 2) {
|
||
line_new += starting_space + "# TODOConverter40 looks that snap in Godot 4.0 is float, not vector like in Godot 3 - previous value `" + parts[1] + "`\n";
|
||
}
|
||
|
||
// up_direction
|
||
if (parts.size() >= 3) {
|
||
line_new += starting_space + base_obj + "set_up_direction(" + parts[2] + ")\n";
|
||
}
|
||
|
||
// stop_on_slope
|
||
if (parts.size() >= 4) {
|
||
line_new += starting_space + base_obj + "set_floor_stop_on_slope_enabled(" + parts[3] + ")\n";
|
||
}
|
||
|
||
// max_slides
|
||
if (parts.size() >= 5) {
|
||
line_new += starting_space + base_obj + "set_max_slides(" + parts[4] + ")\n";
|
||
}
|
||
|
||
// floor_max_angle
|
||
if (parts.size() >= 6) {
|
||
line_new += starting_space + base_obj + "set_floor_max_angle(" + parts[5] + ")\n";
|
||
}
|
||
|
||
// infiinite_interia
|
||
if (parts.size() >= 7) {
|
||
line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n";
|
||
}
|
||
|
||
line_new += starting_space + base_obj + "move_and_slide()";
|
||
|
||
if (!line.begins_with(starting_space + "move_and_slide_with_snap")) {
|
||
line = line_new + "\n" + line.substr(0, start) + "velocity" + line.substr(end + start);
|
||
} else {
|
||
line = line_new + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// -- sort_custom( a , b ) -> sort_custom(Callable( a , b )) Object
|
||
if (line.contains("sort_custom(")) {
|
||
int start = line.find("sort_custom(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 2) {
|
||
line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
|
||
// -- list_dir_begin( ) -> list_dir_begin() Object
|
||
if (line.contains("list_dir_begin(")) {
|
||
int start = line.find("list_dir_begin(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
line = line.substr(0, start) + "list_dir_begin() " + line.substr(end + start) + "# TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547";
|
||
}
|
||
}
|
||
|
||
// -- draw_line(1,2,3,4,5) -> draw_line(1,2,3,4) CanvasItem
|
||
if (line.contains("draw_line(")) {
|
||
int start = line.find("draw_line(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 5) {
|
||
line = line.substr(0, start) + "draw_line(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
|
||
// -- func c(var a, var b) -> func c(a, b)
|
||
if (line.contains("func ") && line.contains("var ")) {
|
||
int start = line.find("func ");
|
||
start = line.substr(start).find("(") + start;
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
|
||
String start_string = line.substr(0, start) + "(";
|
||
for (int i = 0; i < parts.size(); i++) {
|
||
start_string += parts[i].strip_edges().trim_prefix("var ");
|
||
if (i != parts.size() - 1) {
|
||
start_string += ", ";
|
||
}
|
||
}
|
||
line = start_string + ")" + line.substr(end + start);
|
||
}
|
||
}
|
||
|
||
// -- yield(this, \"timeout\") -> await this.timeout GDScript
|
||
if (line.contains("yield(")) {
|
||
int start = line.find("yield(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 2) {
|
||
if (builtin) {
|
||
line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\\\"", "").replace("\\'", "").replace(" ", "") + line.substr(end + start);
|
||
} else {
|
||
line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// -- parse_json( AA ) -> TODO Object
|
||
if (line.contains("parse_json(")) {
|
||
int start = line.find("parse_json(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
line = line.substr(0, start) + "JSON.new().stringify(" + connect_arguments(parts, 0) + ")" + line.substr(end + start);
|
||
}
|
||
}
|
||
|
||
// -- .xform(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
|
||
if (line.contains(".xform(")) {
|
||
int start = line.find(".xform(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 1) {
|
||
line = line.substr(0, start) + " * " + parts[0] + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
|
||
// -- .xform_inv(Vector3(a,b,c)) -> * Vector3(a,b,c) Transform
|
||
if (line.contains(".xform_inv(")) {
|
||
int start = line.find(".xform_inv(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
String object_exec = get_object_of_execution(line.substr(0, start));
|
||
if (line.contains(object_exec + ".xform")) {
|
||
int start2 = line.find(object_exec + ".xform");
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 1) {
|
||
line = line.substr(0, start2) + parts[0] + " * " + object_exec + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// -- "(connect(A,B,C,D,E) != OK):", "(connect(A,Callable(B,C).bind(D),E) Object
|
||
if (line.contains("connect(")) {
|
||
int start = line.find("connect(");
|
||
// Protection from disconnect
|
||
if (start == 0 || line.get(start - 1) != 's') {
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 3) {
|
||
line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
|
||
} else if (parts.size() >= 4) {
|
||
line = line.substr(0, start) + "connect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + ").bind(" + parts[3].lstrip("[").rstrip("]") + ")" + connect_arguments(parts, 4) + ")" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
// -- disconnect(a,b,c) -> disconnect(a,Callable(b,c)) Object
|
||
if (line.contains("disconnect(")) {
|
||
int start = line.find("disconnect(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 3) {
|
||
line = line.substr(0, start) + "disconnect(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
// -- is_connected(a,b,c) -> is_connected(a,Callable(b,c)) Object
|
||
if (line.contains("is_connected(")) {
|
||
int start = line.find("is_connected(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 3) {
|
||
line = line.substr(0, start) + "is_connected(" + parts[0] + ",Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
// -- "(tween_method(A,B,C,D,E) != OK):", "(tween_method(Callable(A,B),C,D,E) Object
|
||
// -- "(tween_method(A,B,C,D,E,[F,G]) != OK):", "(tween_method(Callable(A,B).bind(F,G),C,D,E) Object
|
||
if (line.contains("tween_method(")) {
|
||
int start = line.find("tween_method(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 5) {
|
||
line = line.substr(0, start) + "tween_method(Callable(" + parts[0] + "," + parts[1] + ")," + parts[2] + "," + parts[3] + "," + parts[4] + ")" + line.substr(end + start);
|
||
} else if (parts.size() >= 6) {
|
||
line = line.substr(0, start) + "tween_method(Callable(" + parts[0] + "," + parts[1] + ").bind(" + connect_arguments(parts, 5).substr(1).lstrip("[").rstrip("]") + ")," + parts[2] + "," + parts[3] + "," + parts[4] + ")" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
// -- "(tween_callback(A,B,[C,D]) != OK):", "(connect(Callable(A,B).bind(C,D)) Object
|
||
if (line.contains("tween_callback(")) {
|
||
int start = line.find("tween_callback(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 2) {
|
||
line = line.substr(0, start) + "tween_callback(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start);
|
||
} else if (parts.size() >= 3) {
|
||
line = line.substr(0, start) + "tween_callback(Callable(" + parts[0] + "," + parts[1] + ").bind(" + connect_arguments(parts, 2).substr(1).lstrip("[").rstrip("]") + "))" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
// -- start(a,b) -> start(Callable(a,b)) Thread
|
||
// -- start(a,b,c,d) -> start(Callable(a,b).bind(c),d) Thread
|
||
if (line.contains("start(")) {
|
||
int start = line.find("start(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
// Protection from 'func start'
|
||
if (!line.begins_with("func ")) {
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 2) {
|
||
line = line.substr(0, start) + "start(Callable(" + parts[0] + "," + parts[1] + "))" + line.substr(end + start);
|
||
} else if (parts.size() >= 3) {
|
||
line = line.substr(0, start) + "start(Callable(" + parts[0] + "," + parts[1] + ").bind(" + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
// -- func _init(p_x:int)->void: -> func _init(p_x:int): Object # https://github.com/godotengine/godot/issues/50589
|
||
if (line.contains(" _init(")) {
|
||
int start = line.find(" _init(");
|
||
if (line.contains(":")) {
|
||
int end = line.rfind(":") + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
line = line.substr(0, start) + " _init(" + connect_arguments(parts, 0) + "):" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
// assert(speed < 20, str(randi()%10)) -> assert(speed < 20) #,str(randi()%10)) GDScript - GDScript bug constant message
|
||
if (line.contains("assert(")) {
|
||
int start = line.find("assert(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 2) {
|
||
line = line.substr(0, start) + "assert(" + parts[0] + ") " + line.substr(end + start) + "#," + parts[1] + ")";
|
||
}
|
||
}
|
||
}
|
||
// create_from_image(aa, bb) -> create_from_image(aa) #, bb ImageTexture
|
||
if (line.contains("create_from_image(")) {
|
||
int start = line.find("create_from_image(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 2) {
|
||
line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
// set_cell_item(a, b, c, d ,e) -> set_cell_item(Vector3(a, b, c), d ,e)
|
||
if (line.contains("set_cell_item(")) {
|
||
int start = line.find("set_cell_item(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() > 2) {
|
||
line = line.substr(0, start) + "set_cell_item( Vector3(" + parts[0] + "," + parts[1] + "," + parts[2] + ") " + connect_arguments(parts, 3) + ")" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
// get_cell_item(a, b, c) -> get_cell_item(Vector3i(a, b, c))
|
||
if (line.contains("get_cell_item(")) {
|
||
int start = line.find("get_cell_item(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 3) {
|
||
line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
// get_cell_item_orientation(a, b, c) -> get_cell_item_orientation(Vector3i(a, b, c))
|
||
if (line.contains("get_cell_item_orientation(")) {
|
||
int start = line.find("get_cell_item_orientation(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 3) {
|
||
line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
// apply_impulse(A, B) -> apply_impulse(B, A)
|
||
if (line.contains("apply_impulse(")) {
|
||
int start = line.find("apply_impulse(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 2) {
|
||
line = line.substr(0, start) + "apply_impulse(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
// apply_force(A, B) -> apply_force(B, A)
|
||
if (line.contains("apply_force(")) {
|
||
int start = line.find("apply_force(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 2) {
|
||
line = line.substr(0, start) + "apply_force(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
// map_to_world(a, b, c) -> map_to_local(Vector3i(a, b, c))
|
||
if (line.contains("map_to_world(")) {
|
||
int start = line.find("map_to_world(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 3) {
|
||
line = line.substr(0, start) + "map_to_local(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
|
||
} else if (parts.size() == 1) {
|
||
line = line.substr(0, start) + "map_to_local(" + parts[0] + ")" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
|
||
// set_rotating(true) -> set_ignore_rotation(false)
|
||
if (line.contains("set_rotating(")) {
|
||
int start = line.find("set_rotating(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 1) {
|
||
String opposite = parts[0] == "true" ? "false" : "true";
|
||
line = line.substr(0, start) + "set_ignore_rotation(" + opposite + ")";
|
||
}
|
||
}
|
||
}
|
||
|
||
// OS.get_window_safe_area() -> DisplayServer.get_display_safe_area()
|
||
if (line.contains("OS.get_window_safe_area(")) {
|
||
int start = line.find("OS.get_window_safe_area(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 0) {
|
||
line = line.substr(0, start) + "DisplayServer.get_display_safe_area()" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
// draw_rect(a,b,c,d,e) -> draw_rect(a,b,c,d)#e) TODOGODOT4 Antialiasing argument is missing
|
||
if (line.contains("draw_rect(")) {
|
||
int start = line.find("draw_rect(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 5) {
|
||
line = line.substr(0, start) + "draw_rect(" + parts[0] + "," + parts[1] + "," + parts[2] + "," + parts[3] + ")" + line.substr(end + start) + "# " + parts[4] + ") TODOGODOT4 Antialiasing argument is missing";
|
||
}
|
||
}
|
||
}
|
||
// get_focus_owner() -> get_viewport().gui_get_focus_owner()
|
||
if (line.contains("get_focus_owner()")) {
|
||
line = line.replace("get_focus_owner()", "get_viewport().gui_get_focus_owner()");
|
||
}
|
||
|
||
// button.pressed = 1 -> button.button_pressed = 1
|
||
if (line.contains(".pressed")) {
|
||
int start = line.find(".pressed");
|
||
bool foundNextEqual = false;
|
||
String line_to_check = line.substr(start + String(".pressed").length());
|
||
for (int current_index = 0; line_to_check.length() > current_index; current_index++) {
|
||
char32_t chr = line_to_check.get(current_index);
|
||
if (chr == '\t' || chr == ' ') {
|
||
continue;
|
||
} else if (chr == '=') {
|
||
foundNextEqual = true;
|
||
} else {
|
||
break;
|
||
}
|
||
}
|
||
if (foundNextEqual) {
|
||
line = line.substr(0, start) + ".button_pressed" + line.substr(start + String(".pressed").length());
|
||
}
|
||
}
|
||
|
||
// rotating = true -> ignore_rotation = false # reversed "rotating" for Camera2D
|
||
if (line.contains("rotating")) {
|
||
int start = line.find("rotating");
|
||
bool foundNextEqual = false;
|
||
String line_to_check = line.substr(start + String("rotating").length());
|
||
String assigned_value;
|
||
for (int current_index = 0; line_to_check.length() > current_index; current_index++) {
|
||
char32_t chr = line_to_check.get(current_index);
|
||
if (chr == '\t' || chr == ' ') {
|
||
continue;
|
||
} else if (chr == '=') {
|
||
foundNextEqual = true;
|
||
assigned_value = line.right(current_index).strip_edges();
|
||
assigned_value = assigned_value == "true" ? "false" : "true";
|
||
} else {
|
||
break;
|
||
}
|
||
}
|
||
if (foundNextEqual) {
|
||
line = line.substr(0, start) + "ignore_rotation =" + assigned_value + " # reversed \"rotating\" for Camera2D";
|
||
}
|
||
}
|
||
|
||
// OS -> Time functions
|
||
if (line.contains("OS.get_ticks_msec")) {
|
||
line = line.replace("OS.get_ticks_msec", "Time.get_ticks_msec");
|
||
}
|
||
if (line.contains("OS.get_ticks_usec")) {
|
||
line = line.replace("OS.get_ticks_usec", "Time.get_ticks_usec");
|
||
}
|
||
if (line.contains("OS.get_unix_time")) {
|
||
line = line.replace("OS.get_unix_time", "Time.get_unix_time_from_system");
|
||
}
|
||
if (line.contains("OS.get_datetime")) {
|
||
line = line.replace("OS.get_datetime", "Time.get_datetime_dict_from_system");
|
||
}
|
||
}
|
||
|
||
void ProjectConverter3To4::process_csharp_line(String &line, const RegExContainer ®_container) {
|
||
line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()");
|
||
|
||
// -- Connect(,,,things) -> Connect(,Callable(,),things) Object
|
||
if (line.contains("Connect(")) {
|
||
int start = line.find("Connect(");
|
||
// Protection from disconnect
|
||
if (start == 0 || line.get(start - 1) != 's') {
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() >= 3) {
|
||
line = line.substr(0, start) + "Connect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
// -- Disconnect(a,b,c) -> Disconnect(a,Callable(b,c)) Object
|
||
if (line.contains("Disconnect(")) {
|
||
int start = line.find("Disconnect(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 3) {
|
||
line = line.substr(0, start) + "Disconnect(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
// -- IsConnected(a,b,c) -> IsConnected(a,Callable(b,c)) Object
|
||
if (line.contains("IsConnected(")) {
|
||
int start = line.find("IsConnected(");
|
||
int end = get_end_parenthesis(line.substr(start)) + 1;
|
||
if (end > -1) {
|
||
Vector<String> parts = parse_arguments(line.substr(start, end));
|
||
if (parts.size() == 3) {
|
||
line = line.substr(0, start) + "IsConnected(" + parts[0] + ",new Callable(" + parts[1] + "," + parts[2] + "))" + line.substr(end + start);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void ProjectConverter3To4::rename_csharp_functions(Vector<String> &lines, const RegExContainer ®_container) {
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
process_csharp_line(line, reg_container);
|
||
}
|
||
}
|
||
};
|
||
|
||
Vector<String> ProjectConverter3To4::check_for_rename_csharp_functions(Vector<String> &lines, const RegExContainer ®_container) {
|
||
int current_line = 1;
|
||
|
||
Vector<String> found_renames;
|
||
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
String old_line = line;
|
||
process_csharp_line(line, reg_container);
|
||
if (old_line != line) {
|
||
found_renames.append(simple_line_formatter(current_line, old_line, line));
|
||
}
|
||
}
|
||
}
|
||
|
||
return found_renames;
|
||
}
|
||
|
||
void ProjectConverter3To4::rename_csharp_attributes(Vector<String> &lines, const RegExContainer ®_container) {
|
||
static String error_message = "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using Multiplayer.GetRemoteSenderId()\n";
|
||
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
line = reg_container.keyword_csharp_remote.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", true);
|
||
line = reg_container.keyword_csharp_remotesync.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", true);
|
||
line = reg_container.keyword_csharp_puppet.sub(line, "[RPC]", true);
|
||
line = reg_container.keyword_csharp_puppetsync.sub(line, "[RPC(CallLocal = true)]", true);
|
||
line = reg_container.keyword_csharp_master.sub(line, error_message + "[RPC]", true);
|
||
line = reg_container.keyword_csharp_mastersync.sub(line, error_message + "[RPC(CallLocal = true)]", true);
|
||
}
|
||
}
|
||
}
|
||
|
||
Vector<String> ProjectConverter3To4::check_for_rename_csharp_attributes(Vector<String> &lines, const RegExContainer ®_container) {
|
||
int current_line = 1;
|
||
|
||
Vector<String> found_renames;
|
||
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
String old;
|
||
old = line;
|
||
line = reg_container.keyword_csharp_remote.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "[Remote]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer)]", line));
|
||
}
|
||
|
||
old = line;
|
||
line = reg_container.keyword_csharp_remotesync.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "[RemoteSync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", line));
|
||
}
|
||
|
||
old = line;
|
||
line = reg_container.keyword_csharp_puppet.sub(line, "[RPC]", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "[Puppet]", "[RPC]", line));
|
||
}
|
||
|
||
old = line;
|
||
line = reg_container.keyword_csharp_puppetsync.sub(line, "[RPC(CallLocal = true)]", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "[PuppetSync]", "[RPC(CallLocal = true)]", line));
|
||
}
|
||
|
||
old = line;
|
||
line = reg_container.keyword_csharp_master.sub(line, "[RPC]", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "[Master]", "[RPC]", line));
|
||
}
|
||
|
||
old = line;
|
||
line = reg_container.keyword_csharp_mastersync.sub(line, "[RPC(CallLocal = true)]", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "[MasterSync]", "[RPC(CallLocal = true)]", line));
|
||
}
|
||
}
|
||
current_line++;
|
||
}
|
||
|
||
return found_renames;
|
||
}
|
||
|
||
void ProjectConverter3To4::rename_gdscript_keywords(Vector<String> &lines, const RegExContainer ®_container) {
|
||
static String error_message = "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n";
|
||
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
if (line.contains("tool")) {
|
||
line = reg_container.keyword_gdscript_tool.sub(line, "@tool", true);
|
||
}
|
||
if (line.contains("export")) {
|
||
line = reg_container.keyword_gdscript_export_single.sub(line, "@export", true);
|
||
}
|
||
if (line.contains("export")) {
|
||
line = reg_container.keyword_gdscript_export_mutli.sub(line, "$1@export", true);
|
||
}
|
||
if (line.contains("onready")) {
|
||
line = reg_container.keyword_gdscript_onready.sub(line, "@onready", true);
|
||
}
|
||
if (line.contains("remote")) {
|
||
line = reg_container.keyword_gdscript_remote.sub(line, "@rpc(any_peer) func", true);
|
||
}
|
||
if (line.contains("remote")) {
|
||
line = reg_container.keyword_gdscript_remotesync.sub(line, "@rpc(any_peer, call_local) func", true);
|
||
}
|
||
if (line.contains("sync")) {
|
||
line = reg_container.keyword_gdscript_sync.sub(line, "@rpc(any_peer, call_local) func", true);
|
||
}
|
||
if (line.contains("slave")) {
|
||
line = reg_container.keyword_gdscript_slave.sub(line, "@rpc func", true);
|
||
}
|
||
if (line.contains("puppet")) {
|
||
line = reg_container.keyword_gdscript_puppet.sub(line, "@rpc func", true);
|
||
}
|
||
if (line.contains("puppet")) {
|
||
line = reg_container.keyword_gdscript_puppetsync.sub(line, "@rpc(call_local) func", true);
|
||
}
|
||
if (line.contains("master")) {
|
||
line = reg_container.keyword_gdscript_master.sub(line, error_message + "@rpc func", true);
|
||
}
|
||
if (line.contains("master")) {
|
||
line = reg_container.keyword_gdscript_mastersync.sub(line, error_message + "@rpc(call_local) func", true);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
Vector<String> ProjectConverter3To4::check_for_rename_gdscript_keywords(Vector<String> &lines, const RegExContainer ®_container) {
|
||
Vector<String> found_renames;
|
||
|
||
int current_line = 1;
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
String old;
|
||
|
||
if (line.contains("tool")) {
|
||
old = line;
|
||
line = reg_container.keyword_gdscript_tool.sub(line, "@tool", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "tool", "@tool", line));
|
||
}
|
||
}
|
||
|
||
if (line.contains("export")) {
|
||
old = line;
|
||
line = reg_container.keyword_gdscript_export_single.sub(line, "$1@export", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "export", "@export", line));
|
||
}
|
||
}
|
||
|
||
if (line.contains("export")) {
|
||
old = line;
|
||
line = reg_container.keyword_gdscript_export_mutli.sub(line, "@export", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "export", "@export", line));
|
||
}
|
||
}
|
||
|
||
if (line.contains("onready")) {
|
||
old = line;
|
||
line = reg_container.keyword_gdscript_tool.sub(line, "@onready", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "onready", "@onready", line));
|
||
}
|
||
}
|
||
|
||
if (line.contains("remote")) {
|
||
old = line;
|
||
line = reg_container.keyword_gdscript_remote.sub(line, "@rpc(any_peer) func", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "remote func", "@rpc(any_peer) func", line));
|
||
}
|
||
}
|
||
|
||
if (line.contains("remote")) {
|
||
old = line;
|
||
line = reg_container.keyword_gdscript_remotesync.sub(line, "@rpc(any_peer, call_local)) func", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "remotesync func", "@rpc(any_peer, call_local)) func", line));
|
||
}
|
||
}
|
||
|
||
if (line.contains("sync")) {
|
||
old = line;
|
||
line = reg_container.keyword_gdscript_sync.sub(line, "@rpc(any_peer, call_local)) func", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "sync func", "@rpc(any_peer, call_local)) func", line));
|
||
}
|
||
}
|
||
|
||
if (line.contains("slave")) {
|
||
old = line;
|
||
line = reg_container.keyword_gdscript_slave.sub(line, "@rpc func", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "slave func", "@rpc func", line));
|
||
}
|
||
}
|
||
|
||
if (line.contains("puppet")) {
|
||
old = line;
|
||
line = reg_container.keyword_gdscript_puppet.sub(line, "@rpc func", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "puppet func", "@rpc func", line));
|
||
}
|
||
}
|
||
|
||
if (line.contains("puppet")) {
|
||
old = line;
|
||
line = reg_container.keyword_gdscript_puppetsync.sub(line, "@rpc(call_local) func", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "puppetsync func", "@rpc(call_local) func", line));
|
||
}
|
||
}
|
||
|
||
if (line.contains("master")) {
|
||
old = line;
|
||
line = reg_container.keyword_gdscript_master.sub(line, "@rpc func", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "master func", "@rpc func", line));
|
||
}
|
||
}
|
||
|
||
if (line.contains("master")) {
|
||
old = line;
|
||
line = reg_container.keyword_gdscript_master.sub(line, "@rpc(call_local) func", true);
|
||
if (old != line) {
|
||
found_renames.append(line_formatter(current_line, "mastersync func", "@rpc(call_local) func", line));
|
||
}
|
||
}
|
||
}
|
||
current_line++;
|
||
}
|
||
|
||
return found_renames;
|
||
}
|
||
|
||
void ProjectConverter3To4::custom_rename(Vector<String> &lines, String from, String to) {
|
||
RegEx reg = RegEx(String("\\b") + from + "\\b");
|
||
CRASH_COND(!reg.is_valid());
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
line = reg.sub(line, to, true);
|
||
}
|
||
}
|
||
};
|
||
|
||
Vector<String> ProjectConverter3To4::check_for_custom_rename(Vector<String> &lines, String from, String to) {
|
||
Vector<String> found_renames;
|
||
|
||
RegEx reg = RegEx(String("\\b") + from + "\\b");
|
||
CRASH_COND(!reg.is_valid());
|
||
|
||
int current_line = 1;
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
TypedArray<RegExMatch> reg_match = reg.search_all(line);
|
||
if (reg_match.size() > 0) {
|
||
found_renames.append(line_formatter(current_line, from.replace("\\.", "."), to, line)); // Without replacing it will print "\.shader" instead ".shader".
|
||
}
|
||
}
|
||
current_line++;
|
||
}
|
||
return found_renames;
|
||
}
|
||
|
||
void ProjectConverter3To4::rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<String> &lines) {
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
for (unsigned int current_index = 0; current_index < cached_regexes.size(); current_index++) {
|
||
if (line.contains(array[current_index][0])) {
|
||
line = cached_regexes[current_index]->sub(line, array[current_index][1], true);
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
Vector<String> ProjectConverter3To4::check_for_rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<String> &lines) {
|
||
Vector<String> found_renames;
|
||
|
||
int current_line = 1;
|
||
|
||
for (String &line : lines) {
|
||
if (uint64_t(line.length()) <= maximum_line_length) {
|
||
for (unsigned int current_index = 0; current_index < cached_regexes.size(); current_index++) {
|
||
if (line.contains(array[current_index][0])) {
|
||
TypedArray<RegExMatch> reg_match = cached_regexes[current_index]->search_all(line);
|
||
if (reg_match.size() > 0) {
|
||
found_renames.append(line_formatter(current_line, array[current_index][0], array[current_index][1], line));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
current_line++;
|
||
}
|
||
|
||
return found_renames;
|
||
}
|
||
|
||
// Prints full info about renamed things e.g.:
|
||
// Line (67) remove -> remove_at - LINE """ doubler._blacklist.remove(0) """
|
||
String ProjectConverter3To4::line_formatter(int current_line, String from, String to, String line) {
|
||
if (from.size() > 200) {
|
||
from = from.substr(0, 197) + "...";
|
||
}
|
||
if (to.size() > 200) {
|
||
to = to.substr(0, 197) + "...";
|
||
}
|
||
if (line.size() > 400) {
|
||
line = line.substr(0, 397) + "...";
|
||
}
|
||
|
||
from = from.strip_escapes();
|
||
to = to.strip_escapes();
|
||
line = line.replace("\r", "").replace("\n", "").strip_edges();
|
||
|
||
return vformat("Line(%d), %s -> %s - LINE \"\"\" %s \"\"\"", current_line, from, to, line);
|
||
}
|
||
|
||
// Prints only full lines e.g.:
|
||
// Line (1) - FULL LINES - """yield(get_tree().create_timer(3), 'timeout')""" =====> """ await get_tree().create_timer(3).timeout """
|
||
String ProjectConverter3To4::simple_line_formatter(int current_line, String old_line, String new_line) {
|
||
if (old_line.size() > 1000) {
|
||
old_line = old_line.substr(0, 997) + "...";
|
||
}
|
||
if (new_line.size() > 1000) {
|
||
new_line = new_line.substr(0, 997) + "...";
|
||
}
|
||
|
||
old_line = old_line.replace("\r", "").replace("\n", "").strip_edges();
|
||
new_line = new_line.replace("\r", "").replace("\n", "").strip_edges();
|
||
|
||
return vformat("Line (%d) - FULL LINES - \"\"\" %s \"\"\" =====> \"\"\" %s \"\"\"", current_line, old_line, new_line);
|
||
}
|
||
|
||
// Collects string from vector strings
|
||
String ProjectConverter3To4::collect_string_from_vector(Vector<String> &vector) {
|
||
String string = "";
|
||
for (int i = 0; i < vector.size(); i++) {
|
||
string += vector[i];
|
||
|
||
if (i != vector.size() - 1) {
|
||
string += "\n";
|
||
}
|
||
}
|
||
return string;
|
||
}
|
||
|
||
#else // No RegEx.
|
||
|
||
ProjectConverter3To4::ProjectConverter3To4(int _p_maximum_file_size_kb, int _p_maximum_line_length) {}
|
||
|
||
int ProjectConverter3To4::convert() {
|
||
ERR_FAIL_V_MSG(ERROR_CODE, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
|
||
}
|
||
|
||
int ProjectConverter3To4::validate_conversion() {
|
||
ERR_FAIL_V_MSG(ERROR_CODE, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
|
||
}
|
||
|
||
#endif // MODULE_REGEX_ENABLED
|