godot/servers/physics
PouleyKetchoupp e11662ad77
Handle test body motion with 0 margin
Margin needs to have a high enough value for test body motion to work
properly (separate using the margin, move without then gather rest info
with the margin again).

Fixes issues with test motion returning no collision in some cases with
margin equal to 0.

(cherry picked from commit 0c354047e1)
2021-12-10 11:16:35 +01:00
..
joints clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 14:50:32 +02:00
area_pair_sw.cpp Add area to moved list when changing monitorable, 2021-11-20 06:54:36 +00:00
area_pair_sw.h Add area to moved list when changing monitorable, 2021-11-20 06:54:36 +00:00
area_sw.cpp Add area to moved list when changing monitorable, 2021-11-20 06:54:36 +00:00
area_sw.h Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
body_pair_sw.cpp clang-format: Disable alignment of operands, too unreliable 2021-10-28 13:23:38 +02:00
body_pair_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
body_sw.cpp Give each RigidBody its own DirectBodyState wrapper. 2021-11-20 08:17:04 +00:00
body_sw.h Give each RigidBody its own DirectBodyState wrapper. 2021-11-20 08:17:04 +00:00
broad_phase_basic.cpp Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
broad_phase_basic.h Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
broad_phase_bvh.cpp BVH - add option for expanded AABBs in leaves 2021-11-20 06:45:12 +00:00
broad_phase_bvh.h Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
broad_phase_octree.cpp Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
broad_phase_octree.h Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
broad_phase_sw.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
broad_phase_sw.h Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
collision_object_sw.cpp Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
collision_object_sw.h Fix physics BVH broadphase update when changing collision layer/mask 2021-10-21 16:53:41 -07:00
collision_solver_sat.cpp [3.x] Add Basis helper functions for transforming normals 2021-11-15 08:43:46 +00:00
collision_solver_sat.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
collision_solver_sw.cpp Fix Rayshape recovery in test_body_ray_separation 2021-10-05 18:24:30 -07:00
collision_solver_sw.h Fix Rayshape recovery in test_body_ray_separation 2021-10-05 18:24:30 -07:00
constraint_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
gjk_epa.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
gjk_epa.h Fix Cylinder shape collision with margins when using GJK-EPA 2021-03-16 10:20:19 -07:00
joints_sw.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
physics_server_sw.cpp Add option to use handles to RID 2021-12-06 14:43:34 +00:00
physics_server_sw.h Give each RigidBody its own DirectBodyState wrapper. 2021-11-20 08:17:04 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shape_sw.cpp Optimize raycast with large Heightmap shape data 2021-09-06 15:59:47 -07:00
shape_sw.h Fix the volume calculation for cylinders 2021-11-15 16:09:59 +01:00
space_sw.cpp Handle test body motion with 0 margin 2021-12-10 11:16:35 +01:00
space_sw.h Give each RigidBody its own DirectBodyState wrapper. 2021-11-20 08:17:04 +00:00
step_sw.cpp Give each RigidBody its own DirectBodyState wrapper. 2021-11-20 08:17:04 +00:00
step_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00