godot/drivers
reduz bf77016c8a Reimplement skeletons and blend shapes
Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00
..
alsa Prevent ALSA audio corruption 2020-11-27 16:05:59 -05:00
alsamidi Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
coreaudio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
coremidi Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
dummy Sync RasterizerDummy changes. 2020-12-09 14:27:41 +01:00
png Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
pulseaudio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
spirv-reflect SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
unix Remove now unused FileAccessBuffered. 2020-12-06 19:37:11 +01:00
vulkan Reimplement skeletons and blend shapes 2020-12-16 14:32:04 -03:00
wasapi Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
windows Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
winmidi Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
xaudio2 Initialize class/struct variables with default values in core/ and drivers/ 2020-11-23 17:38:46 +01:00
SCsub Add all headers to VS Project 2020-09-27 18:03:51 +02:00
register_driver_types.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
register_driver_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00