bf77016c8a
Uses compute shaders, which only once, on demand, and all in parallel. |
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.. | ||
SCsub | ||
rendering_device_vulkan.cpp | ||
rendering_device_vulkan.h | ||
vulkan_context.cpp | ||
vulkan_context.h |
bf77016c8a
Uses compute shaders, which only once, on demand, and all in parallel. |
||
---|---|---|
.. | ||
SCsub | ||
rendering_device_vulkan.cpp | ||
rendering_device_vulkan.h | ||
vulkan_context.cpp | ||
vulkan_context.h |