godot/editor/plugins
foxydevloper e62ad6ad80 Improve drag and drop by supporting more file types & node types
Adds support for dragging in all files of type Texture2D for 2D.
Adds support for dragging in all files of type Mesh for 3D.
Replaces adding texture as Light2D with PointLight2D.
Add more node types that textures can be added as
- TextureButton
- CPUParticles2D
2021-08-10 13:05:17 -04:00
..
tiles Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead 2021-08-02 13:54:39 +02:00
abstract_polygon_2d_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
abstract_polygon_2d_editor.h
animation_blend_space_1d_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_blend_space_1d_editor.h Some work on double support 2021-08-09 17:43:48 -05:00
animation_blend_space_2d_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_blend_space_2d_editor.h
animation_blend_tree_editor_plugin.cpp Put multiple colons back into translated strings 2021-07-31 20:08:07 +03:00
animation_blend_tree_editor_plugin.h
animation_player_editor_plugin.cpp Name new resource files with snake_case 2021-07-29 20:53:33 -04:00
animation_player_editor_plugin.h Allow to move timeline without moving animation 2021-03-21 00:24:16 +01:00
animation_state_machine_editor.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_state_machine_editor.h
animation_tree_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
animation_tree_editor_plugin.h
asset_library_editor_plugin.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
asset_library_editor_plugin.h Documentation search fixes 2021-06-16 09:43:34 -07:00
audio_stream_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
audio_stream_editor_plugin.h Fix audio player not resetting after wav finishes 2021-03-20 20:16:53 +01:00
camera_3d_editor_plugin.cpp
camera_3d_editor_plugin.h
canvas_item_editor_plugin.cpp Improve drag and drop by supporting more file types & node types 2021-08-10 13:05:17 -04:00
canvas_item_editor_plugin.h Improve drag and drop by supporting more file types & node types 2021-08-10 13:05:17 -04:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h
collision_polygon_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
collision_polygon_3d_editor_plugin.h Deprecate ImmediateGeometry 2021-06-30 14:14:41 -03:00
collision_shape_2d_editor_plugin.cpp Merge pull request #37760 from KoBeWi/rect_edit_level_up 2021-07-23 14:38:04 +02:00
collision_shape_2d_editor_plugin.h Allow for easier editing of rect CollisionShape2D 2021-03-25 23:10:59 +01:00
cpu_particles_2d_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
cpu_particles_2d_editor_plugin.h
cpu_particles_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
cpu_particles_3d_editor_plugin.h
curve_editor_plugin.cpp Add scaling to the curve editor's handles 2021-07-19 20:27:28 -04:00
curve_editor_plugin.h
debugger_editor_plugin.cpp
debugger_editor_plugin.h
editor_debugger_plugin.cpp Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_debugger_plugin.h Implemented initial DAP support 2021-08-02 10:43:35 +01:00
editor_preview_plugins.cpp Some work on double support 2021-08-09 17:43:48 -05:00
editor_preview_plugins.h Modernize atomics 2021-02-18 17:12:46 +01:00
font_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
font_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
gpu_particles_2d_editor_plugin.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
gpu_particles_2d_editor_plugin.h
gpu_particles_3d_editor_plugin.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
gpu_particles_3d_editor_plugin.h
gpu_particles_collision_sdf_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
gpu_particles_collision_sdf_editor_plugin.h
gradient_editor_plugin.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gradient_editor_plugin.h
input_event_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
input_event_editor_plugin.h Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts 2021-07-06 23:50:33 +10:00
item_list_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
item_list_editor_plugin.h
light_occluder_2d_editor_plugin.cpp
light_occluder_2d_editor_plugin.h
lightmap_gi_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
lightmap_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00
line_2d_editor_plugin.cpp
line_2d_editor_plugin.h
material_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
material_editor_plugin.h
mesh_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
mesh_editor_plugin.h
mesh_instance_3d_editor_plugin.cpp Improve MeshInstance3D UV preview in the editor 2021-07-25 01:11:24 +02:00
mesh_instance_3d_editor_plugin.h Options to clean/simplify convex hull generated from mesh 2021-07-07 12:14:12 -07:00
mesh_library_editor_plugin.cpp Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
mesh_library_editor_plugin.h
multimesh_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
multimesh_editor_plugin.h
navigation_polygon_editor_plugin.cpp
navigation_polygon_editor_plugin.h
node_3d_editor_gizmos.cpp Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
node_3d_editor_gizmos.h Some work on double support 2021-08-09 17:43:48 -05:00
node_3d_editor_plugin.cpp Improve drag and drop by supporting more file types & node types 2021-08-10 13:05:17 -04:00
node_3d_editor_plugin.h Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
occluder_instance_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
occluder_instance_3d_editor_plugin.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
ot_features_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
ot_features_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
packed_scene_translation_parser_plugin.cpp
packed_scene_translation_parser_plugin.h
path_2d_editor_plugin.cpp Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
path_2d_editor_plugin.h
path_3d_editor_plugin.cpp Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
path_3d_editor_plugin.h Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
physical_bone_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
physical_bone_3d_editor_plugin.h
polygon_2d_editor_plugin.cpp Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
polygon_2d_editor_plugin.h Use real_t in editor plugins 2021-08-01 21:48:34 -05:00
resource_preloader_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
resource_preloader_editor_plugin.h
root_motion_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
root_motion_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
script_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
script_editor_plugin.h Merge pull request #49650 from KoBeWi/FindReplaceCrash 2021-06-24 19:21:01 +02:00
script_text_editor.cpp Added EditorCommandPalette 2021-08-09 17:41:50 +05:30
script_text_editor.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
SCsub Rework the TileSet resource and TileMap nodes: 2021-05-07 18:06:17 +02:00
shader_editor_plugin.cpp Move symbol lookup into CodeEdit 2021-08-01 12:06:33 +01:00
shader_editor_plugin.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
shader_file_editor_plugin.cpp Implement Binary Shader Compilation 2021-07-26 08:40:39 -03:00
shader_file_editor_plugin.h
skeleton_2d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_2d_editor_plugin.h
skeleton_3d_editor_plugin.cpp Move code for looking_at to Basis 2021-08-01 12:49:02 -05:00
skeleton_3d_editor_plugin.h Rename EditorPropertyTransform to EditorPropertyTransform3D 2021-06-03 21:58:26 -04:00
skeleton_ik_3d_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
skeleton_ik_3d_editor_plugin.h
sprite_2d_editor_plugin.cpp Make various strings translatable 2021-07-19 18:30:52 -04:00
sprite_2d_editor_plugin.h
sprite_frames_editor_plugin.cpp Use Ref<T> references as iterators where relevant 2021-07-26 19:27:11 +02:00
sprite_frames_editor_plugin.h Allow selecting frames by holding down the mouse in SpriteFrames editor 2021-06-17 20:11:50 +02:00
style_box_editor_plugin.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
style_box_editor_plugin.h Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
sub_viewport_preview_editor_plugin.cpp Remove unnecessary get_editor_theme() in SubViewportPreview 2021-07-18 14:48:37 -06:00
sub_viewport_preview_editor_plugin.h Add viewport preview plugin 2021-07-12 20:04:46 -06:00
text_editor.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
text_editor.h Script editor: Rename 'Clone Down' to 'Duplicate Selection' 2021-06-29 12:14:24 +02:00
texture_3d_editor_plugin.cpp Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
texture_3d_editor_plugin.h
texture_editor_plugin.cpp Don't set metadata_label font if it doesn't exist 2021-07-23 16:29:49 +02:00
texture_editor_plugin.h Don't set metadata_label font if it doesn't exist 2021-07-23 16:29:49 +02:00
texture_layered_editor_plugin.cpp Merge pull request #50605 from Calinou/tweak-shader-code-style 2021-07-20 10:05:13 +02:00
texture_layered_editor_plugin.h
texture_region_editor_plugin.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
texture_region_editor_plugin.h
theme_editor_plugin.cpp Improve user communications in the theme editor 2021-08-04 18:26:36 +03:00
theme_editor_plugin.h Improve user communications in the theme editor 2021-08-04 18:26:36 +03:00
theme_editor_preview.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
theme_editor_preview.h Fix control picker in the Theme editor 2021-07-16 21:32:58 +03:00
version_control_editor_plugin.cpp Merge pull request #50430 from goostengine/ctrl-enter-commit 2021-08-02 12:20:10 +02:00
version_control_editor_plugin.h VCS: Allow to stage and commit all files with Ctrl + Enter 2021-07-17 12:56:54 +03:00
visual_shader_editor_plugin.cpp Added small offset to the content of nodes in VisualShader 2021-08-09 15:19:27 +03:00
visual_shader_editor_plugin.h Rename Curve3Texture to CurveXYZTexture 2021-07-14 00:30:58 +02:00
voxel_gi_editor_plugin.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
voxel_gi_editor_plugin.h Rename GI Classes 2021-06-05 09:28:56 -03:00