godot/scene/resources/2d
smix8 eba3acadac Fix thread-use causing navigation polygon data corruption
Fixes navigation polygon  data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates.
2024-06-21 12:58:03 +02:00
..
skeleton Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
SCsub
capsule_shape_2d.cpp
capsule_shape_2d.h
circle_shape_2d.cpp
circle_shape_2d.h
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h
navigation_mesh_source_geometry_data_2d.cpp Fix thread-use causing navigation source geometry data corruption 2024-06-21 08:06:14 +02:00
navigation_mesh_source_geometry_data_2d.h Fix thread-use causing navigation source geometry data corruption 2024-06-21 08:06:14 +02:00
navigation_polygon.cpp Fix thread-use causing navigation polygon data corruption 2024-06-21 12:58:03 +02:00
navigation_polygon.h Fix thread-use causing navigation polygon data corruption 2024-06-21 12:58:03 +02:00
polygon_path_finder.cpp Use `Vector*` component-wise `min/max/clamp` functions where applicable 2024-03-20 13:47:42 +01:00
polygon_path_finder.h
rectangle_shape_2d.cpp
rectangle_shape_2d.h
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
shape_2d.cpp Make physics debug respect outline setting inside editor 2024-04-01 19:52:57 +02:00
shape_2d.h
tile_set.compat.inc
tile_set.cpp TileSet: Maintain NavigationPolygon sub-polygons when rotating 2024-06-13 22:16:46 +01:00
tile_set.h Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable 2024-05-31 09:55:02 +02:00
world_boundary_shape_2d.cpp Improve visualisation of worldboundary2d editor 2024-02-27 14:07:24 +01:00
world_boundary_shape_2d.h