169 lines
5.0 KiB
C++
169 lines
5.0 KiB
C++
#include "editor_folding.h"
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#include "editor_settings.h"
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PoolVector<String> EditorFolding::_get_unfolds(const Object *p_object) {
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PoolVector<String> sections;
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sections.resize(p_object->editor_get_section_folding().size());
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if (sections.size()) {
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PoolVector<String>::Write w = sections.write();
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int idx = 0;
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for (const Set<String>::Element *E = p_object->editor_get_section_folding().front(); E; E = E->next()) {
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w[idx++] = E->get();
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}
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}
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return sections;
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}
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void EditorFolding::save_resource_folding(const RES &p_resource, const String &p_path) {
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Ref<ConfigFile> config;
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config.instance();
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PoolVector<String> unfolds = _get_unfolds(p_resource.ptr());
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config->set_value("folding", "sections_unfolded", unfolds);
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String path = EditorSettings::get_singleton()->get_project_settings_dir();
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String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
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file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
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config->save(file);
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}
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void EditorFolding::_set_unfolds(Object *p_object, const PoolVector<String> &p_unfolds) {
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int uc = p_unfolds.size();
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PoolVector<String>::Read r = p_unfolds.read();
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p_object->editor_clear_section_folding();
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for (int i = 0; i < uc; i++) {
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p_object->editor_set_section_unfold(r[i], true);
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}
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}
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void EditorFolding::load_resource_folding(RES p_resource, const String &p_path) {
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Ref<ConfigFile> config;
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config.instance();
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String path = EditorSettings::get_singleton()->get_project_settings_dir();
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String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
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file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
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if (config->load(file) != OK) {
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return;
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}
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PoolVector<String> unfolds;
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if (config->has_section_key("folding", "sections_unfolded")) {
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unfolds = config->get_value("folding", "sections_unfolded");
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}
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_set_unfolds(p_resource.ptr(), unfolds);
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}
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void EditorFolding::_fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Set<RES> &resources) {
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if (p_root != p_node) {
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if (!p_node->get_owner()) {
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return; //not owned, bye
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}
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if (p_node->get_owner() != p_root && !p_root->is_editable_instance(p_node)) {
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return;
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}
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}
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PoolVector<String> unfolds = _get_unfolds(p_node);
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if (unfolds.size()) {
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p_folds.push_back(p_root->get_path_to(p_node));
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p_folds.push_back(unfolds);
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}
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List<PropertyInfo> plist;
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p_node->get_property_list(&plist);
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for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
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if (E->get().type == Variant::OBJECT) {
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RES res = p_node->get(E->get().name);
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if (res.is_valid() && !resources.has(res) && res->get_path() != String() && !res->get_path().is_resource_file()) {
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PoolVector<String> res_unfolds = _get_unfolds(res.ptr());
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resource_folds.push_back(res->get_path());
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resource_folds.push_back(res_unfolds);
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resources.insert(res);
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}
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}
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}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_fill_folds(p_root, p_node->get_child(i), p_folds, resource_folds, resources);
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}
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}
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void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path) {
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Ref<ConfigFile> config;
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config.instance();
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Array unfolds, res_unfolds;
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Set<RES> resources;
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_fill_folds(p_scene, p_scene, unfolds, res_unfolds, resources);
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config->set_value("folding", "node_unfolds", unfolds);
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config->set_value("folding", "resource_unfolds", res_unfolds);
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String path = EditorSettings::get_singleton()->get_project_settings_dir();
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String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
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file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
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print_line("save folding for: " + file);
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config->save(file);
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}
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void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
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Ref<ConfigFile> config;
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config.instance();
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String path = EditorSettings::get_singleton()->get_project_settings_dir();
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String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
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file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
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if (config->load(file) != OK) {
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return;
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}
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Array unfolds;
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if (config->has_section_key("folding", "node_unfolds")) {
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unfolds = config->get_value("folding", "node_unfolds");
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}
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Array res_unfolds;
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if (config->has_section_key("folding", "resource_unfolds")) {
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res_unfolds = config->get_value("folding", "resource_unfolds");
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}
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ERR_FAIL_COND(unfolds.size() & 1);
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ERR_FAIL_COND(res_unfolds.size() & 1);
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for (int i = 0; i < unfolds.size(); i += 2) {
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NodePath path = unfolds[i];
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PoolVector<String> un = unfolds[i + 1];
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Node *node = p_scene->get_node(path);
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if (!node) {
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continue;
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}
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_set_unfolds(node, un);
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}
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for (int i = 0; i < res_unfolds.size(); i += 2) {
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String path = res_unfolds[i];
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RES res;
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if (ResourceCache::has(path)) {
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res = RES(ResourceCache::get(path));
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}
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if (res.is_null()) {
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continue;
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}
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PoolVector<String> unfolds = res_unfolds[i + 1];
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_set_unfolds(res.ptr(), unfolds);
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}
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}
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EditorFolding::EditorFolding() {
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}
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