godot/modules/gdscript
2017-01-11 08:54:17 -03:00
..
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
gd_compiler.cpp -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_compiler.h -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_editor.cpp Type renames: 2017-01-11 00:52:51 -03:00
gd_function.cpp Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
gd_function.h -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_functions.cpp Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
gd_functions.h Merge pull request #7093 from bojidar-bg/named-colors 2017-01-11 10:36:15 +01:00
gd_parser.cpp Both Array and Dictionary are always in shared mode (removed copy on write). 2017-01-11 08:54:17 -03:00
gd_parser.h -Fix bugs related to PoolVector crashes 2017-01-08 02:04:53 -03:00
gd_script.cpp uses the global thread to protect the instacnes map in GDScript, closes #4615 2017-01-10 19:02:52 -03:00
gd_script.h Type renames: 2017-01-11 00:52:51 -03:00
gd_tokenizer.cpp Type renames: 2017-01-11 00:52:51 -03:00
gd_tokenizer.h -Fix bugs related to PoolVector crashes 2017-01-08 02:04:53 -03:00
register_types.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
register_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00