godot/platform/android/java
Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
..
app Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
gradle/wrapper Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`). 2019-09-04 16:20:22 -07:00
lib Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
build.gradle Updates the Godot gradle tasks to enable manual runs of the `scons` command. 2019-09-24 06:18:21 -07:00
gradle.properties
gradlew
gradlew.bat
settings.gradle Split the Android platform java logic into an Android library module (`lib`) and an application module (`app`). 2019-09-04 16:20:22 -07:00