godot/scene/resources
Rémi Verschelde e67c967cbc
Merge pull request #63751 from clayjohn/physical_light_units
Implement Physical Light Units in Vulkan Renderers
2022-09-01 08:08:38 +02:00
..
default_theme Add background to TabContainer's tabbar and editor docks 2022-08-29 23:43:32 +03:00
animation_library.cpp Improve documentation for get_animation() 2022-08-29 14:54:57 +08:00
animation_library.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
animation.cpp Fixed AnimationTrackEditor redraw/deselect timing and find key compearation 2022-08-29 10:44:00 +09:00
animation.h Add optimization for Animation::ValueTrack 2022-08-27 22:59:33 +09:00
audio_stream_wav.cpp Rename AudioStreamSample to a more discoverable name 2022-07-28 13:53:36 -03:00
audio_stream_wav.h Rename AudioStreamSample to a more discoverable name 2022-07-28 13:53:36 -03:00
bit_map.cpp Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
bit_map.h Replace Array return types with TypedArray 2022-08-22 22:42:36 +02:00
bone_map.cpp Add simple auto mapping to BoneMapper 2022-08-23 16:43:33 +09:00
bone_map.h Add simple auto mapping to BoneMapper 2022-08-23 16:43:33 +09:00
box_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
box_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
camera_attributes.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
camera_attributes.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
canvas_item_material.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
canvas_item_material.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
capsule_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
capsule_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
capsule_shape_3d.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
capsule_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
circle_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
circle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
concave_polygon_shape_3d.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
concave_polygon_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
convex_polygon_shape_2d.cpp Restore antialiasing for draw_line 2022-04-12 13:03:56 +03:00
convex_polygon_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
curve.cpp Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
curve.h Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
cylinder_shape_3d.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
cylinder_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
environment.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
environment.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
fog_material.cpp Rename hint_albedo, hint_white/black in shaders 2022-05-09 22:50:18 +03:00
fog_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
font.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
font.h Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 2022-08-26 11:59:07 +02:00
gradient.cpp Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
gradient.h Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
height_map_shape_3d.cpp Improve range property hints for various collision shapes 2022-03-26 16:20:30 +01:00
height_map_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
immediate_mesh.cpp Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
immediate_mesh.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
importer_mesh.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
importer_mesh.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
label_settings.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
label_settings.h Change LabelSettings default values to match default theme. 2022-08-01 13:33:06 +03:00
material.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
material.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
mesh_data_tool.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
mesh_data_tool.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
mesh_library.cpp Remove unused hints 2022-07-12 00:44:13 +02:00
mesh_library.h Clean up mesh include code and comments 2022-08-20 13:24:40 -05:00
mesh.cpp Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
mesh.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
multimesh.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
multimesh.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
navigation_mesh.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
navigation_mesh.h Merge pull request #64339 from YuriSizov/core-multilevel-validate-property 2022-08-22 21:39:48 +02:00
packed_scene.cpp Merge pull request #64410 from MewPurPur/rename-notification-instanced 2022-08-30 12:01:58 +02:00
packed_scene.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
particle_process_material.cpp Rename ParticlesMaterial to ParticleProcessMaterial 2022-08-26 02:53:08 +02:00
particle_process_material.h Rename ParticlesMaterial to ParticleProcessMaterial 2022-08-26 02:53:08 +02:00
physics_material.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
physics_material.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
polygon_path_finder.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
polygon_path_finder.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
primitive_meshes.cpp Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
primitive_meshes.h Merge pull request #64243 from bruvzg/multiline_textmesh 2022-08-26 11:45:25 +02:00
rectangle_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
rectangle_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
resource_format_text.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
resource_format_text.h Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
segment_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_2d.cpp rename translate(d) to translate(d)_local in Transform 2D/3D 2022-07-16 11:47:54 +02:00
separation_ray_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
separation_ray_shape_3d.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
separation_ray_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shader_include.cpp Implement coloring for disabled branches in the shader editor 2022-08-14 13:57:26 +03:00
shader_include.h Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
shader.cpp Implement coloring for disabled branches in the shader editor 2022-08-14 13:57:26 +03:00
shader.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
shape_2d.cpp Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
shape_2d.h Replace Array return types with TypedArray 2 2022-08-23 23:21:32 +02:00
shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_ccdik.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
skeleton_modification_2d_ccdik.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_fabrik.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_jiggle.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_lookat.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
skeleton_modification_2d_lookat.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_physicalbones.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d_twoboneik.cpp Add suffixes to all nodes and resources 2022-06-11 09:41:05 -05:00
skeleton_modification_2d_twoboneik.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_2d.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_3d_ccdik.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
skeleton_modification_3d_ccdik.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_fabrik.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
skeleton_modification_3d_fabrik.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_jiggle.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
skeleton_modification_3d_jiggle.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_lookat.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
skeleton_modification_3d_lookat.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_stackholder.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d_twoboneik.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
skeleton_modification_3d_twoboneik.h Clean up include guards in 3D skeleton modification code 2022-08-19 19:18:47 -05:00
skeleton_modification_3d.cpp simplify formatting scripts, add a clang-tidy script, and run clang-tidy 2022-01-29 04:41:03 -06:00
skeleton_modification_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_stack_2d.cpp Rename CanvasItem.update() to queue_redraw() 2022-08-29 14:59:47 +02:00
skeleton_modification_stack_2d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_modification_stack_3d.cpp Change skeleton modification 2d and 3d to use the array inspector. 2022-05-07 13:57:10 -07:00
skeleton_modification_stack_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
skeleton_profile.cpp Add simple auto mapping to BoneMapper 2022-08-23 16:43:33 +09:00
skeleton_profile.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
skin.cpp Add dedicated macros for property name extraction 2022-05-19 14:08:47 +08:00
skin.h Merge pull request #56212 from laws65/skin-export-crash-fix 2022-01-05 10:48:52 +01:00
sky_material.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sky_material.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
sky.cpp Capitalize/fix some property enum hints 2022-05-12 15:03:16 -05:00
sky.h Revert "Default to real-time radiance map filter for environment sky reflections" 2022-02-17 23:13:32 -08:00
sphere_shape_3d.cpp Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
sphere_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
sprite_frames.cpp Add tests for empty/unnamed arguments to ClassDB, Variant, GDScript 2022-08-08 16:36:01 +03:00
sprite_frames.h SpriteFrames: Sort animations alphabetically 2022-07-13 16:15:11 +02:00
style_box.cpp Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
style_box.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
surface_tool.cpp Clean up Hash Functions 2022-06-20 12:54:19 +02:00
surface_tool.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
syntax_highlighter.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
syntax_highlighter.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
text_file.cpp Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose. 2022-07-07 11:07:18 +03:00
text_file.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
text_line.cpp Fix various typos not caught by codespell 2022-07-21 07:38:23 -04:00
text_line.h Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
text_paragraph.cpp Fix various typos not caught by codespell 2022-07-21 07:38:23 -04:00
text_paragraph.h Use BitField hint for the TextServer enums. Add missing parts for BitField support to the GDextension API. 2022-07-15 08:49:50 +03:00
texture.cpp Rename Curve/Curve2D/Curve3D/Gradient interpolate() to sample() 2022-08-30 22:08:38 +02:00
texture.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
theme.cpp Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
theme.h Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00
tile_set.cpp Fixes inherited scenes not working in TileSet scenes collection sources 2022-08-31 10:12:04 +02:00
tile_set.h Make _validate_property a multilevel method 2022-08-22 18:35:11 +03:00
video_stream.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_shader_nodes.cpp Fix LinearDepth calculation for GLES3 2022-08-31 21:00:13 +02:00
visual_shader_nodes.h Implement custom non-trivial shader functions 2022-08-27 22:59:12 +02:00
visual_shader_particle_nodes.cpp Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
visual_shader_particle_nodes.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
visual_shader_sdf_nodes.cpp Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
visual_shader.cpp Allow using integer varyings with flat interpolation modifier 2022-08-25 13:21:02 +03:00
visual_shader.h Allow using integer varyings with flat interpolation modifier 2022-08-25 13:21:02 +03:00
world_2d.cpp Mark some common project settings as basic 2022-06-12 19:50:14 +02:00
world_2d.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
world_3d.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
world_3d.h Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
world_boundary_shape_2d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
world_boundary_shape_2d.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
world_boundary_shape_3d.cpp Use suffixes for units in nodes and resources 2022-05-19 14:34:27 -05:00
world_boundary_shape_3d.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00