godot/scene
Andrii Doroshenko (Xrayez) dc446203be Provide warning when using polygon shapes in CollisionShape2D node
`ConvexPolygonShape2D` and `ConcavePolygonShape2D` are only meant to be
used directly in code and not in the editor for physics-based use cases
specifically.

Developers are advised to use `CollisionPolygon2D` instead, which does
generate those shapes under the hood, handling polygon convexivity,
proper orientation etc.
2020-07-03 15:46:09 +03:00
..
2d Provide warning when using polygon shapes in CollisionShape2D node 2020-07-03 15:46:09 +03:00
3d Merge pull request #37350 from aaronfranke/force-impulse 2020-07-02 18:39:16 +02:00
animation Merge pull request #40063 from RandomShaper/clean_blend_times 2020-07-03 07:51:22 +02:00
audio Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
debugger Fix resource preview in remote inspector 2020-05-23 11:52:02 +02:00
gui Merge pull request #37218 from lrgilbert/graphnode-port-separation 2020-07-03 12:46:11 +02:00
main Merge pull request #40071 from reduz/fix-content-scale 2020-07-03 07:50:50 +02:00
resources Fix issues with custom tracks on reimport 2020-07-02 16:08:20 -07:00
register_scene_types.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00