canvas_uniforms_inc.glsl
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Remove unused flag and code
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2024-06-20 13:50:20 +10:00 |
canvas.glsl
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Remove unused flag and code
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2024-06-20 13:50:20 +10:00 |
cube_to_dp.glsl
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Use Reverse Z for the depth buffer
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2024-04-04 13:54:15 +02:00 |
effect_blur.glsl
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |
lens_distorted.glsl
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New OpenGL batching canvas renderer
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2022-01-11 22:26:18 -08:00 |
scene.glsl
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Add model_normal_matrix for fragment shader
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2024-08-20 12:39:29 +08:00 |
sky.glsl
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Stereo rendering: Fix omni lights
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2024-05-22 10:09:31 +10:00 |