godot/editor/export
Rémi Verschelde 166df0896c Fix typos with codespell
Using codespell 2.3-dev from current git.

And fix typo in `methods.py` for `vsproj=yes` option (still won't work
though).
2022-09-30 14:23:36 +02:00
..
SCsub
editor_export.cpp Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
editor_export.h
editor_export_platform.cpp Fix typos with codespell 2022-09-30 14:23:36 +02:00
editor_export_platform.h Fix typo - "collison" -> "collision" 2022-09-29 13:56:26 -08:00
editor_export_platform_pc.cpp Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
editor_export_platform_pc.h Refactor the export checking logic to improve separation of concerns 2022-08-14 09:12:04 -07:00
editor_export_plugin.cpp Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
editor_export_plugin.h Add support for scene/resource customization in export plugins 2022-09-01 11:16:00 +02:00
editor_export_preset.cpp [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
editor_export_preset.h [macOS export] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-08-26 14:23:31 +03:00
editor_export_shared_object.h
export_template_manager.cpp [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
export_template_manager.h
project_export.cpp Port remaining connections to callable_mp 2022-09-18 13:08:54 +02:00
project_export.h