godot/servers/visual
Rémi Verschelde 3f246ebeed
Merge pull request #46932 from JFonS/fix_lm_capture_env
[3.2] Batch of lightmapper fixes and minor improvements
2021-03-12 12:30:36 +01:00
..
SCsub
rasterizer.cpp
rasterizer.h Merge pull request #46932 from JFonS/fix_lm_capture_env 2021-03-12 12:30:36 +01:00
shader_language.cpp Tweak shader errors for features only usable in GLES3 2021-03-07 13:27:13 +01:00
shader_language.h
shader_types.cpp
shader_types.h
visual_server_canvas.cpp Revert backport of 2D transform and camera snapping options 2021-03-05 14:20:31 +00:00
visual_server_canvas.h Revert backport of 2D transform and camera snapping options 2021-03-05 14:20:31 +00:00
visual_server_globals.cpp
visual_server_globals.h
visual_server_raster.cpp Fix negative VRAM values 2021-03-09 09:51:17 +00:00
visual_server_raster.h Merge pull request #46932 from JFonS/fix_lm_capture_env 2021-03-12 12:30:36 +01:00
visual_server_scene.cpp Batch of lightmapper fixes and minor improvements 2021-03-12 12:00:53 +01:00
visual_server_scene.h
visual_server_viewport.cpp Revert backport of 2D transform and camera snapping options 2021-03-05 14:20:31 +00:00
visual_server_viewport.h
visual_server_wrap_mt.cpp
visual_server_wrap_mt.h Merge pull request #46932 from JFonS/fix_lm_capture_env 2021-03-12 12:30:36 +01:00