godot/drivers/gles3
Rémi Verschelde e6e52f9154
Merge pull request #75162 from ecmjohnson/gpuparticles_inf_translate
GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
..
effects Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
shaders Translate inactive particles to -INF 2023-04-12 19:32:39 -04:00
storage Add EXPOSURE built in to spatial shaders 2023-04-12 10:35:13 -07:00
rasterizer_canvas_gles3.cpp Check for instancing without relying on instance_count when drawing 2D meshes 2023-04-11 16:58:42 -07:00
rasterizer_canvas_gles3.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
rasterizer_gles3.cpp Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
rasterizer_gles3.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
rasterizer_scene_gles3.cpp Ensure that depth write state is updated before transparent pass in OpenGL3 renderer 2023-04-11 21:17:24 -07:00
rasterizer_scene_gles3.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Make screen texture and depth texture work in Multiview 2023-01-25 13:35:01 +11:00
shader_gles3.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00