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SCsub
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Refactoring: rename tools/editor/ to editor/
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2017-03-05 14:21:25 +01:00 |
animation_player_editor_plugin.cpp
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Animation Editor: Fix trying to stop playback without player.
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2017-07-01 20:26:41 +02:00 |
animation_player_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
animation_tree_editor_plugin.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
animation_tree_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
baked_light_baker.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
baked_light_baker.h
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
baked_light_baker_cmpxchg.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
baked_light_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
baked_light_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
camera_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
camera_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
canvas_item_editor_plugin.cpp
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Fix wrong cast to Node2D instead of Control
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2017-07-08 09:42:48 +02:00 |
canvas_item_editor_plugin.h
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Ability to set rotation and scaling pivot for controls.
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2017-07-06 17:42:44 -03:00 |
collision_polygon_2d_editor_plugin.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
collision_polygon_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
collision_polygon_editor_plugin.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
collision_polygon_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
collision_shape_2d_editor_plugin.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
collision_shape_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
cube_grid_theme_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
cube_grid_theme_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
curve_editor_plugin.cpp
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[#9292] Renamed Image.put_pixel() to set_pixel().
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2017-07-07 19:05:45 +02:00 |
curve_editor_plugin.h
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Added Curve preview thumbnail
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2017-07-02 01:52:47 +02:00 |
editor_preview_plugins.cpp
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[#9292] Renamed Image.put_pixel() to set_pixel().
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2017-07-07 19:05:45 +02:00 |
editor_preview_plugins.h
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-Restored multithread capability to VisualServer
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2017-06-09 00:24:18 -03:00 |
gi_probe_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
gi_probe_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
gradient_editor_plugin.cpp
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GradientTexture now uses a Gradient
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2017-06-24 21:50:44 +02:00 |
gradient_editor_plugin.h
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GradientTexture now uses a Gradient
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2017-06-24 21:50:44 +02:00 |
item_list_editor_plugin.cpp
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ItemList: expose methods, in-editor items editing support
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2017-07-04 20:12:33 +07:00 |
item_list_editor_plugin.h
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ItemList: expose methods, in-editor items editing support
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2017-07-04 20:12:33 +07:00 |
light_occluder_2d_editor_plugin.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
light_occluder_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
line_2d_editor_plugin.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
line_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
material_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
material_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
mesh_editor_plugin.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
mesh_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
mesh_instance_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
mesh_instance_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
multimesh_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
multimesh_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
navigation_polygon_editor_plugin.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
navigation_polygon_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
particles_2d_editor_plugin.cpp
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2D GPU Particles working..
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2017-06-21 16:26:26 -03:00 |
particles_2d_editor_plugin.h
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2D GPU Particles working..
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2017-06-21 16:26:26 -03:00 |
particles_editor_plugin.cpp
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renamed all Rect3.pos to Rect3.position
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2017-06-09 15:54:02 +02:00 |
particles_editor_plugin.h
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Particle system is complete. Rejoice!
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2017-04-08 22:40:06 -03:00 |
path_2d_editor_plugin.cpp
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InputEvent: Renamed "pos" property to "position"
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2017-06-03 11:26:39 +02:00 |
path_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
path_editor_plugin.cpp
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
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2017-07-03 16:29:03 -04:00 |
path_editor_plugin.h
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Applied clang-format.
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2017-05-25 10:12:05 -05:00 |
polygon_2d_editor_plugin.cpp
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Refactor 'treshold' to 'threshold'
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2017-07-08 22:24:56 +07:00 |
polygon_2d_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
resource_preloader_editor_plugin.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
resource_preloader_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
rich_text_editor_plugin.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
rich_text_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sample_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
sample_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sample_library_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
sample_library_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
sample_player_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
sample_player_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
script_editor_plugin.cpp
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Ability to toggle script panel visibility
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2017-07-10 14:25:06 +02:00 |
script_editor_plugin.h
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Ability to toggle script panel visibility
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2017-07-10 14:25:06 +02:00 |
script_text_editor.cpp
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
script_text_editor.h
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-Many fixes to VisualScript, fixed property names, etc.
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2017-06-30 21:35:05 -03:00 |
shader_editor_plugin.cpp
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highlight the correct error line in shader editor
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2017-06-21 21:09:41 +01:00 |
shader_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
shader_graph_editor_plugin.cpp
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[#9292] Renamed Image.put_pixel() to set_pixel().
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2017-07-07 19:05:45 +02:00 |
shader_graph_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
spatial_editor_plugin.cpp
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
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2017-07-03 16:29:03 -04:00 |
spatial_editor_plugin.h
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Restored everything related to information polling, and added information box for viewport.
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2017-06-11 18:13:04 -03:00 |
sprite_frames_editor_plugin.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
sprite_frames_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
stream_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
stream_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
style_box_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
style_box_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
texture_editor_plugin.cpp
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Added Curve resource
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2017-06-24 01:01:36 +02:00 |
texture_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
texture_region_editor_plugin.cpp
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Fix regresion on Texture Region Editor Plugin. Fixes#9282
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2017-06-20 16:05:36 -03:00 |
texture_region_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
theme_editor_plugin.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
theme_editor_plugin.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
tile_map_editor_plugin.cpp
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renamed all Rect2.pos to Rect2.position
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2017-06-04 02:09:17 +02:00 |
tile_map_editor_plugin.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
tile_set_editor_plugin.cpp
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Readd tilemap's shape_transform and bugfixes
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2017-07-01 20:56:51 +03:00 |
tile_set_editor_plugin.h
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Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
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2017-05-19 14:49:37 -07:00 |