.. |
SCsub
|
Split dummy renderer classes into separate files
|
2022-03-16 17:43:10 +11:00 |
config.cpp
|
Refactor high quality texture import
|
2023-01-30 15:53:23 +01:00 |
config.h
|
Refactor high quality texture import
|
2023-01-30 15:53:23 +01:00 |
light_storage.cpp
|
Implement cull_mask for decals and lights in mobile and compatibility backends
|
2023-02-06 12:12:47 -08:00 |
light_storage.h
|
Implement cull_mask for decals and lights in mobile and compatibility backends
|
2023-02-06 12:12:47 -08:00 |
material_storage.cpp
|
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
|
2023-05-12 12:31:22 +02:00 |
material_storage.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
mesh_storage.cpp
|
Fix AABB calculation for meshes using Skeleton2D
|
2023-03-14 13:59:03 +01:00 |
mesh_storage.h
|
Automatically transform Skeleton2D calculations so pivots are not needed
|
2023-01-27 14:55:22 -08:00 |
particles_storage.cpp
|
Properly calculate lifetime_split for particles
|
2023-04-24 16:28:28 +02:00 |
particles_storage.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
render_scene_buffers_gles3.cpp
|
Improving communication of scaling settings to renderer implementation
|
2023-01-13 12:54:15 +11:00 |
render_scene_buffers_gles3.h
|
Improving communication of scaling settings to renderer implementation
|
2023-01-13 12:54:15 +11:00 |
texture_storage.cpp
|
Incorporating the availability of screen and depth textures for the GLES3 backend
|
2023-03-27 16:32:25 +02:00 |
texture_storage.h
|
Incorporating the availability of screen and depth textures for the GLES3 backend
|
2023-03-27 16:32:25 +02:00 |
utilities.cpp
|
Refactor high quality texture import
|
2023-01-30 15:53:23 +01:00 |
utilities.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |