206 lines
6.3 KiB
C++
206 lines
6.3 KiB
C++
/*************************************************************************/
|
|
/* editor_run.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "editor_run.h"
|
|
#include "editor_settings.h"
|
|
#include "globals.h"
|
|
|
|
EditorRun::Status EditorRun::get_status() const {
|
|
|
|
return status;
|
|
}
|
|
Error EditorRun::run(const String &p_scene, const String p_custom_args, const List<String> &p_breakpoints, const String &p_edited_scene) {
|
|
|
|
List<String> args;
|
|
|
|
String resource_path = Globals::get_singleton()->get_resource_path();
|
|
|
|
if (resource_path != "") {
|
|
args.push_back("-path");
|
|
args.push_back(resource_path.replace(" ", "%20"));
|
|
}
|
|
|
|
if (true) {
|
|
args.push_back("-rdebug");
|
|
#ifdef WINDOWS_ENABLED
|
|
// Avoid failing DNS lookup on disconnected Windows machines.
|
|
const char *debug_host = "127.0.0.1:";
|
|
#else
|
|
const char *debug_host = "localhost:";
|
|
#endif
|
|
args.push_back(debug_host + String::num(GLOBAL_DEF("debug/debug_port", 6007)));
|
|
}
|
|
|
|
args.push_back("-epid");
|
|
args.push_back(String::num(OS::get_singleton()->get_process_ID()));
|
|
|
|
if (debug_collisions) {
|
|
args.push_back("-debugcol");
|
|
}
|
|
|
|
if (debug_navigation) {
|
|
args.push_back("-debugnav");
|
|
}
|
|
|
|
int screen = EditorSettings::get_singleton()->get("game_window_placement/screen");
|
|
|
|
if (screen == 0) {
|
|
screen = OS::get_singleton()->get_current_screen();
|
|
} else {
|
|
screen--;
|
|
}
|
|
|
|
Rect2 screen_rect;
|
|
screen_rect.pos = OS::get_singleton()->get_screen_position(screen);
|
|
screen_rect.size = OS::get_singleton()->get_screen_size(screen);
|
|
|
|
Size2 desired_size;
|
|
|
|
desired_size.x = Globals::get_singleton()->get("display/width");
|
|
desired_size.y = Globals::get_singleton()->get("display/height");
|
|
|
|
Size2 test_size;
|
|
test_size.x = Globals::get_singleton()->get("display/test_width");
|
|
test_size.y = Globals::get_singleton()->get("display/test_height");
|
|
if (test_size.x > 0 && test_size.y > 0) {
|
|
|
|
desired_size = test_size;
|
|
}
|
|
|
|
int window_placement = EditorSettings::get_singleton()->get("game_window_placement/rect");
|
|
|
|
switch (window_placement) {
|
|
case 0: { // default
|
|
|
|
args.push_back("-p");
|
|
args.push_back(itos(screen_rect.pos.x) + "x" + itos(screen_rect.pos.y));
|
|
} break;
|
|
case 1: { // centered
|
|
Vector2 pos = screen_rect.pos + ((screen_rect.size - desired_size) / 2).floor();
|
|
args.push_back("-p");
|
|
args.push_back(itos(pos.x) + "x" + itos(pos.y));
|
|
} break;
|
|
case 2: { // custom pos
|
|
Vector2 pos = EditorSettings::get_singleton()->get("game_window_placement/rect_custom_position");
|
|
pos += screen_rect.pos;
|
|
args.push_back("-p");
|
|
args.push_back(itos(pos.x) + "x" + itos(pos.y));
|
|
} break;
|
|
case 3: { // force maximized
|
|
Vector2 pos = screen_rect.pos;
|
|
args.push_back("-p");
|
|
args.push_back(itos(pos.x) + "x" + itos(pos.y));
|
|
args.push_back("-mx");
|
|
|
|
} break;
|
|
case 4: { // force fullscreen
|
|
|
|
Vector2 pos = screen_rect.pos;
|
|
args.push_back("-p");
|
|
args.push_back(itos(pos.x) + "x" + itos(pos.y));
|
|
args.push_back("-f");
|
|
} break;
|
|
}
|
|
|
|
if (p_breakpoints.size()) {
|
|
|
|
args.push_back("-bp");
|
|
String bpoints;
|
|
for (const List<String>::Element *E = p_breakpoints.front(); E; E = E->next()) {
|
|
|
|
bpoints += E->get().replace(" ", "%20");
|
|
if (E->next())
|
|
bpoints += ",";
|
|
}
|
|
|
|
args.push_back(bpoints);
|
|
}
|
|
|
|
if (p_custom_args != "") {
|
|
Vector<String> cargs = p_custom_args.split(" ", false);
|
|
for (int i = 0; i < cargs.size(); i++) {
|
|
args.push_back(cargs[i].replace("$scene", p_scene).replace(" ", "%20"));
|
|
}
|
|
}
|
|
|
|
String exec = OS::get_singleton()->get_executable_path();
|
|
|
|
printf("running: %ls", exec.c_str());
|
|
for (List<String>::Element *E = args.front(); E; E = E->next()) {
|
|
|
|
printf(" %ls", E->get().c_str());
|
|
};
|
|
printf("\n");
|
|
|
|
pid = 0;
|
|
Error err = OS::get_singleton()->execute(exec, args, false, &pid);
|
|
ERR_FAIL_COND_V(err, err);
|
|
|
|
status = STATUS_PLAY;
|
|
|
|
return OK;
|
|
}
|
|
|
|
void EditorRun::stop() {
|
|
|
|
if (status != STATUS_STOP && pid != 0) {
|
|
|
|
OS::get_singleton()->kill(pid);
|
|
}
|
|
|
|
status = STATUS_STOP;
|
|
}
|
|
|
|
void EditorRun::set_debug_collisions(bool p_debug) {
|
|
|
|
debug_collisions = p_debug;
|
|
}
|
|
|
|
bool EditorRun::get_debug_collisions() const {
|
|
|
|
return debug_collisions;
|
|
}
|
|
|
|
void EditorRun::set_debug_navigation(bool p_debug) {
|
|
|
|
debug_navigation = p_debug;
|
|
}
|
|
|
|
bool EditorRun::get_debug_navigation() const {
|
|
|
|
return debug_navigation;
|
|
}
|
|
|
|
EditorRun::EditorRun() {
|
|
|
|
status = STATUS_STOP;
|
|
debug_collisions = false;
|
|
debug_navigation = false;
|
|
}
|