godot/scene
Rémi Verschelde ee14810663
Merge pull request #96207 from BlueCube3310/subres-fix
Fix saving subresources of nodes
2024-08-28 13:14:31 +02:00
..
2d Merge pull request #93970 from MarblesFr/feature/collision-occlusion-options-layer-map 2024-08-28 00:11:40 +02:00
3d Merge pull request #92218 from EspeuteClement/master 2024-08-28 00:10:52 +02:00
animation Merge pull request #95545 from KoBeWi/finish_tween! 2024-08-16 14:35:57 +02:00
audio Honor `pitch_scale` value before playing audio sample 2024-08-20 10:29:32 -04:00
debugger Reduce and prevent unnecessary random-access to `List` 2024-05-04 16:08:55 +02:00
gui [Tree] Fix error when removing child from `Tree` 2024-08-28 12:40:26 +02:00
main Merge pull request #94477 from RedMser/typos-batch-1 2024-08-28 00:12:12 +02:00
resources Fix saving subresources of nodes 2024-08-28 12:37:10 +02:00
theme Merge pull request #94995 from Repiteo/scons/raw-cstrings 2024-08-28 00:12:47 +02:00
SCsub
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Fix storing of Node Array properties 2024-06-21 15:49:48 +02:00
property_utils.h Fix default NodePaths saved in scene 2024-06-03 13:10:23 +02:00
register_scene_types.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00
scene_string_names.h [Scene] Add `SceneStringNames::text/value_changed` 2024-06-19 09:44:38 +02:00