godot/modules/csg
Rémi Verschelde cb282c6ef0 Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-17 07:36:24 +01:00
..
doc_classes doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
icons Fix missing module editor icons 2020-03-08 19:32:25 +02:00
SCsub CSG Support for Godot! 2018-04-27 21:55:10 -03:00
config.py SCons: Pass env to modules can_build method 2018-05-30 19:11:36 +02:00
csg.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
csg.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
csg_gizmos.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
csg_gizmos.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
csg_shape.cpp Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
csg_shape.h Style: Set clang-format Standard to Cpp11 2020-03-17 07:36:24 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00