godot/scene
Eduardo Nunes Pereira 55ab98233a Using the common behaviour when use command+shift on text line for osx
* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text
* Using home and end events as reference

(cherry picked from commit d8f8a3c606)
2020-05-11 11:13:22 +02:00
..
2d Fix VisibilityEnabler2D behavior on start 2020-05-11 10:33:38 +02:00
3d Fix bug with AudioStreamPlayer3D audio position 2020-05-07 13:37:06 +02:00
animation Fix: Tween always return true for _get(), _set() 2020-05-06 23:29:45 +02:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Fix: printing empty string does nothing in editor output pannel 2020-05-11 11:02:53 +02:00
gui Using the common behaviour when use command+shift on text line for osx 2020-05-11 11:13:22 +02:00
main Items and draw calls added to IDE Monitor in '2d' section 2020-04-16 11:52:22 +01:00
resources Prevent CapsuleShape2D height from being less than zero. 2020-05-11 11:01:13 +02:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00