433 lines
14 KiB
C++
433 lines
14 KiB
C++
/**************************************************************************/
|
|
/* animation_blend_tree.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef ANIMATION_BLEND_TREE_H
|
|
#define ANIMATION_BLEND_TREE_H
|
|
|
|
#include "scene/animation/animation_tree.h"
|
|
|
|
class AnimationNodeAnimation : public AnimationRootNode {
|
|
GDCLASS(AnimationNodeAnimation, AnimationRootNode);
|
|
|
|
StringName animation;
|
|
StringName time = "time";
|
|
|
|
uint64_t last_version = 0;
|
|
bool skip = false;
|
|
|
|
public:
|
|
enum PlayMode {
|
|
PLAY_MODE_FORWARD,
|
|
PLAY_MODE_BACKWARD
|
|
};
|
|
|
|
void get_parameter_list(List<PropertyInfo> *r_list) const override;
|
|
|
|
static Vector<String> (*get_editable_animation_list)();
|
|
|
|
virtual String get_caption() const override;
|
|
virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
|
|
|
|
void set_animation(const StringName &p_name);
|
|
StringName get_animation() const;
|
|
|
|
void set_play_mode(PlayMode p_play_mode);
|
|
PlayMode get_play_mode() const;
|
|
|
|
void set_backward(bool p_backward);
|
|
bool is_backward() const;
|
|
|
|
AnimationNodeAnimation();
|
|
|
|
protected:
|
|
void _validate_property(PropertyInfo &p_property) const;
|
|
static void _bind_methods();
|
|
|
|
private:
|
|
PlayMode play_mode = PLAY_MODE_FORWARD;
|
|
bool backward = false; // Only used by pingpong animation.
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(AnimationNodeAnimation::PlayMode)
|
|
|
|
class AnimationNodeSync : public AnimationNode {
|
|
GDCLASS(AnimationNodeSync, AnimationNode);
|
|
|
|
protected:
|
|
bool sync = false;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_use_sync(bool p_sync);
|
|
bool is_using_sync() const;
|
|
|
|
AnimationNodeSync();
|
|
};
|
|
|
|
class AnimationNodeOneShot : public AnimationNodeSync {
|
|
GDCLASS(AnimationNodeOneShot, AnimationNodeSync);
|
|
|
|
public:
|
|
enum OneShotRequest {
|
|
ONE_SHOT_REQUEST_NONE,
|
|
ONE_SHOT_REQUEST_FIRE,
|
|
ONE_SHOT_REQUEST_ABORT,
|
|
};
|
|
|
|
enum MixMode {
|
|
MIX_MODE_BLEND,
|
|
MIX_MODE_ADD
|
|
};
|
|
|
|
private:
|
|
double fade_in = 0.0;
|
|
double fade_out = 0.0;
|
|
|
|
bool autorestart = false;
|
|
double autorestart_delay = 1.0;
|
|
double autorestart_random_delay = 0.0;
|
|
MixMode mix = MIX_MODE_BLEND;
|
|
|
|
StringName request = PNAME("request");
|
|
StringName active = PNAME("active");
|
|
StringName time = "time";
|
|
StringName remaining = "remaining";
|
|
StringName time_to_restart = "time_to_restart";
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
|
|
virtual bool is_parameter_read_only(const StringName &p_parameter) const override;
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
void set_fadein_time(double p_time);
|
|
void set_fadeout_time(double p_time);
|
|
|
|
double get_fadein_time() const;
|
|
double get_fadeout_time() const;
|
|
|
|
void set_autorestart(bool p_active);
|
|
void set_autorestart_delay(double p_time);
|
|
void set_autorestart_random_delay(double p_time);
|
|
|
|
bool has_autorestart() const;
|
|
double get_autorestart_delay() const;
|
|
double get_autorestart_random_delay() const;
|
|
|
|
void set_mix_mode(MixMode p_mix);
|
|
MixMode get_mix_mode() const;
|
|
|
|
virtual bool has_filter() const override;
|
|
virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
|
|
|
|
AnimationNodeOneShot();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(AnimationNodeOneShot::OneShotRequest)
|
|
VARIANT_ENUM_CAST(AnimationNodeOneShot::MixMode)
|
|
|
|
class AnimationNodeAdd2 : public AnimationNodeSync {
|
|
GDCLASS(AnimationNodeAdd2, AnimationNodeSync);
|
|
|
|
StringName add_amount = PNAME("add_amount");
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void get_parameter_list(List<PropertyInfo> *r_list) const override;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
virtual bool has_filter() const override;
|
|
virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
|
|
|
|
AnimationNodeAdd2();
|
|
};
|
|
|
|
class AnimationNodeAdd3 : public AnimationNodeSync {
|
|
GDCLASS(AnimationNodeAdd3, AnimationNodeSync);
|
|
|
|
StringName add_amount = PNAME("add_amount");
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void get_parameter_list(List<PropertyInfo> *r_list) const override;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
virtual bool has_filter() const override;
|
|
virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
|
|
|
|
AnimationNodeAdd3();
|
|
};
|
|
|
|
class AnimationNodeBlend2 : public AnimationNodeSync {
|
|
GDCLASS(AnimationNodeBlend2, AnimationNodeSync);
|
|
|
|
StringName blend_amount = PNAME("blend_amount");
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
|
|
|
|
virtual String get_caption() const override;
|
|
virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
|
|
|
|
virtual bool has_filter() const override;
|
|
AnimationNodeBlend2();
|
|
};
|
|
|
|
class AnimationNodeBlend3 : public AnimationNodeSync {
|
|
GDCLASS(AnimationNodeBlend3, AnimationNodeSync);
|
|
|
|
StringName blend_amount = PNAME("blend_amount");
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
|
|
AnimationNodeBlend3();
|
|
};
|
|
|
|
class AnimationNodeTimeScale : public AnimationNode {
|
|
GDCLASS(AnimationNodeTimeScale, AnimationNode);
|
|
|
|
StringName scale = PNAME("scale");
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
|
|
|
|
AnimationNodeTimeScale();
|
|
};
|
|
|
|
class AnimationNodeTimeSeek : public AnimationNode {
|
|
GDCLASS(AnimationNodeTimeSeek, AnimationNode);
|
|
|
|
StringName seek_pos_request = PNAME("seek_request");
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
|
|
|
|
AnimationNodeTimeSeek();
|
|
};
|
|
|
|
class AnimationNodeTransition : public AnimationNodeSync {
|
|
GDCLASS(AnimationNodeTransition, AnimationNodeSync);
|
|
|
|
struct InputData {
|
|
bool auto_advance = false;
|
|
bool reset = true;
|
|
};
|
|
Vector<InputData> input_data;
|
|
|
|
StringName time = "time";
|
|
StringName prev_xfading = "prev_xfading";
|
|
StringName prev_index = "prev_index";
|
|
StringName current_index = PNAME("current_index");
|
|
StringName current_state = PNAME("current_state");
|
|
StringName transition_request = PNAME("transition_request");
|
|
|
|
StringName prev_frame_current = "pf_current";
|
|
StringName prev_frame_current_idx = "pf_current_idx";
|
|
|
|
double xfade_time = 0.0;
|
|
Ref<Curve> xfade_curve;
|
|
bool allow_transition_to_self = false;
|
|
|
|
bool pending_update = false;
|
|
|
|
protected:
|
|
bool _get(const StringName &p_path, Variant &r_ret) const;
|
|
bool _set(const StringName &p_path, const Variant &p_value);
|
|
static void _bind_methods();
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
public:
|
|
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
|
|
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
|
|
virtual bool is_parameter_read_only(const StringName &p_parameter) const override;
|
|
|
|
virtual String get_caption() const override;
|
|
|
|
void set_input_count(int p_inputs);
|
|
|
|
virtual bool add_input(const String &p_name) override;
|
|
virtual void remove_input(int p_index) override;
|
|
virtual bool set_input_name(int p_input, const String &p_name) override;
|
|
|
|
void set_input_as_auto_advance(int p_input, bool p_enable);
|
|
bool is_input_set_as_auto_advance(int p_input) const;
|
|
|
|
void set_input_reset(int p_input, bool p_enable);
|
|
bool is_input_reset(int p_input) const;
|
|
|
|
void set_xfade_time(double p_fade);
|
|
double get_xfade_time() const;
|
|
|
|
void set_xfade_curve(const Ref<Curve> &p_curve);
|
|
Ref<Curve> get_xfade_curve() const;
|
|
|
|
void set_allow_transition_to_self(bool p_enable);
|
|
bool is_allow_transition_to_self() const;
|
|
|
|
double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
|
|
|
|
AnimationNodeTransition();
|
|
};
|
|
|
|
class AnimationNodeOutput : public AnimationNode {
|
|
GDCLASS(AnimationNodeOutput, AnimationNode);
|
|
|
|
public:
|
|
virtual String get_caption() const override;
|
|
virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
|
|
AnimationNodeOutput();
|
|
};
|
|
|
|
/////
|
|
|
|
class AnimationNodeBlendTree : public AnimationRootNode {
|
|
GDCLASS(AnimationNodeBlendTree, AnimationRootNode);
|
|
|
|
struct Node {
|
|
Ref<AnimationNode> node;
|
|
Vector2 position;
|
|
Vector<StringName> connections;
|
|
};
|
|
|
|
HashMap<StringName, Node> nodes;
|
|
|
|
Vector2 graph_offset;
|
|
|
|
void _node_changed(const StringName &p_node);
|
|
|
|
void _initialize_node_tree();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
virtual void _tree_changed() override;
|
|
virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override;
|
|
virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override;
|
|
|
|
virtual void reset_state() override;
|
|
|
|
public:
|
|
enum ConnectionError {
|
|
CONNECTION_OK,
|
|
CONNECTION_ERROR_NO_INPUT,
|
|
CONNECTION_ERROR_NO_INPUT_INDEX,
|
|
CONNECTION_ERROR_NO_OUTPUT,
|
|
CONNECTION_ERROR_SAME_NODE,
|
|
CONNECTION_ERROR_CONNECTION_EXISTS,
|
|
//no need to check for cycles due to tree topology
|
|
};
|
|
|
|
void add_node(const StringName &p_name, Ref<AnimationNode> p_node, const Vector2 &p_position = Vector2());
|
|
Ref<AnimationNode> get_node(const StringName &p_name) const;
|
|
void remove_node(const StringName &p_name);
|
|
void rename_node(const StringName &p_name, const StringName &p_new_name);
|
|
bool has_node(const StringName &p_name) const;
|
|
StringName get_node_name(const Ref<AnimationNode> &p_node) const;
|
|
Vector<StringName> get_node_connection_array(const StringName &p_name) const;
|
|
|
|
void set_node_position(const StringName &p_node, const Vector2 &p_position);
|
|
Vector2 get_node_position(const StringName &p_node) const;
|
|
|
|
virtual void get_child_nodes(List<ChildNode> *r_child_nodes) override;
|
|
|
|
void connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node);
|
|
void disconnect_node(const StringName &p_node, int p_input_index);
|
|
|
|
struct NodeConnection {
|
|
StringName input_node;
|
|
int input_index = 0;
|
|
StringName output_node;
|
|
};
|
|
|
|
ConnectionError can_connect_node(const StringName &p_input_node, int p_input_index, const StringName &p_output_node) const;
|
|
void get_node_connections(List<NodeConnection> *r_connections) const;
|
|
|
|
virtual String get_caption() const override;
|
|
virtual double process(double p_time, bool p_seek, bool p_is_external_seeking) override;
|
|
|
|
void get_node_list(List<StringName> *r_list);
|
|
|
|
void set_graph_offset(const Vector2 &p_graph_offset);
|
|
Vector2 get_graph_offset() const;
|
|
|
|
virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name) override;
|
|
|
|
AnimationNodeBlendTree();
|
|
~AnimationNodeBlendTree();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(AnimationNodeBlendTree::ConnectionError)
|
|
|
|
#endif // ANIMATION_BLEND_TREE_H
|