godot/platform/web
Rémi Verschelde 0a3f66471e
Merge pull request #69712 from bruvzg/real_size
Rename `window_get_real_size`, add position counterpart.
2022-12-07 14:29:46 +01:00
..
api
export
js Merge pull request #68870 from dsnopek/master-webxr-input 2022-12-02 12:24:40 +01:00
.eslintrc.engine.js
.eslintrc.html.js
.eslintrc.js
.eslintrc.libs.js
README.md
SCsub Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
audio_driver_web.cpp
audio_driver_web.h
detect.py
display_server_web.cpp Merge pull request #69712 from bruvzg/real_size 2022-12-07 14:29:46 +01:00
display_server_web.h Merge pull request #69712 from bruvzg/real_size 2022-12-07 14:29:46 +01:00
dom_keys.inc
emscripten_helpers.py
godot_audio.h
godot_js.h
godot_webgl2.h Add multiview to the opengl3 driver 2022-10-21 21:00:32 -05:00
http_client_web.cpp
http_client_web.h
javascript_bridge_singleton.cpp
logo.png
os_web.cpp [WebSocket] Fix debugger implementation. 2022-10-13 17:25:29 +02:00
os_web.h
package-lock.json CI: Update minimatch npm dependency to silence security report 2022-10-31 11:52:52 +01:00
package.json
platform_config.h
run_icon.png
serve.py
web_main.cpp [Web] Improve Godot shutdown and cleanup. 2022-11-05 14:06:09 +01:00
web_runtime.cpp

README.md

Web platform port

This folder contains the C++ and JavaScript code for the Web platform port, compiled using Emscripten.

It also contains a ESLint linting setup (see package.json).

See also misc/dist/html folder for additional files used by this platform such as the html shell (web page).

Documentation

Artwork license

logo.png and run_icon.png are licensed under Creative Commons Attribution 3.0 Unported per the HTML5 logo usage guidelines.