godot/scene
Jason Knight 955f2ba75e
Removed the alteration of status.hovering during Focus Enter and Focus Exit events.
This is incorrect and not fully implemented, and results in inconsistency in the UI and in the hovering variable.

(cherry-picked from commit edcbe88389)
2021-08-12 16:37:35 +02:00
..
2d Merge pull request #50351 from JestemStefan/node_2D_zero_scale_det_bug 2021-08-12 15:41:04 +02:00
3d Fix CPU Particles spread 2021-08-12 14:00:02 +02:00
animation Delete the node in AnimationTreePlayer.remove_node 2021-08-03 00:12:04 +08:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Removed the alteration of status.hovering during Focus Enter and Focus Exit events. 2021-08-12 16:37:35 +02:00
main Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x 2021-08-10 10:08:24 +02:00
resources Merge pull request #51555 from mortarroad/3.x-fix-mipmap-loading 2021-08-12 13:17:10 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00
register_scene_types.cpp Merge pull request #51040 from nekomatata/layer-grid-32-3.x 2021-08-02 21:14:43 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00