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android
Setup Godot to support the Oculus Mobile SDK.
2019-05-30 16:35:50 -07:00
arvr
Add default values to the editor help, docs, and generated RST
2019-06-27 18:29:35 +03:00
doc_classes
doc: Remove null default values that can't be determined
2019-06-30 13:58:07 +02:00
gdnative
Fixed cases of unsupported pointers being used to construct variants
2019-06-29 12:06:29 +02:00
icons
Add support for creating editor icons per module
2019-06-28 23:42:26 +03:00
include
Properly expose all Error constants to scripting languages
2019-06-27 12:48:26 +02:00
nativescript
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
2019-07-03 09:59:04 +02:00
net
Add default values to the editor help, docs, and generated RST
2019-06-27 18:29:35 +03:00
pluginscript
Remove bogus nulls from generated default values
2019-06-29 15:51:33 +03:00
videodecoder
Unexpose subclasses of ResourceFormatLoader and -Saver
2019-06-18 17:56:23 +02:00
SCsub
SCons: Always use env.Prepend for CPPPATH
2019-04-30 13:12:06 +02:00
config.py
doc: Improve docs for Resource* classes
2019-06-18 20:07:26 +02:00
gdnative.cpp
Fix various memory leaks and errors
2019-07-02 17:23:54 +03:00
gdnative.h
Fix various memory leaks and errors
2019-07-02 17:23:54 +03:00
gdnative_api.json
Merge pull request #29325 from m4gr3d/setup_godot_for_ovr_support
2019-06-16 10:37:57 +02:00
gdnative_builders.py
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gdnative_library_editor_plugin.cpp
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gdnative_library_editor_plugin.h
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gdnative_library_singleton_editor.cpp
Update GDNativeLibrarySingletonEditor.
2019-05-15 18:08:17 +02:00
gdnative_library_singleton_editor.h
Update GDNativeLibrarySingletonEditor.
2019-05-15 18:08:17 +02:00
register_types.cpp
Update GDNativeLibrarySingletonEditor.
2019-05-15 18:08:17 +02:00
register_types.h
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