godot/editor/debugger
Hugo Locurcio e837e04ef8
Add a tooltip for Inclusive and Self in the editor profiler
This also changes the display mode tooltips to reflect the fact that
times are now displayed in milliseconds instead of seconds.
2021-07-24 06:24:24 +02:00
..
editor_debugger_inspector.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_inspector.h Removed _change_notify 2021-02-10 19:31:24 -03:00
editor_debugger_node.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_node.h Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_server.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
editor_debugger_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
editor_debugger_tree.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_debugger_tree.h Keep selected node visible after filter change 2021-02-08 02:19:14 +01:00
editor_network_profiler.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_network_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_performance_profiler.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_performance_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_profiler.cpp Add a tooltip for Inclusive and Self in the editor profiler 2021-07-24 06:24:24 +02:00
editor_profiler.h Clean up profiler 2021-04-06 20:31:41 +02:00
editor_visual_profiler.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_visual_profiler.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
script_editor_debugger.cpp Merge pull request #38317 from verdog/get-cam-2d-4.0 2021-07-20 22:19:06 +02:00
script_editor_debugger.h Add a menu action to open C++ source on GitHub in the editor debugger 2021-04-19 18:28:59 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00